Almighty Game Designer

Chapter 946: Samurai Games (Sangen)

And these independent game designers are very liberal.

This is tantamount to a war. Chen Xiao's side directly equipped with good weapons, so that those new recruits who have just entered the battlefield, with some basic knowledge, can also play a very critical role.

Of course, if you're extraordinarily good at carrying yourself, that's fine.

Is it hard to develop a game a year?

If it was before, it was really hard for these independent game designers.

But now, with art repositories, with physical engines, with artificial intelligence systems, with ready-made IP, you can just modify the original script, add some understanding to it, and create an off-the-shelf game unit. What's so hard about that?

It's more than enough to make one a year, and if you think only about layering, you can make two.

It is predictable that some classic IPs may have multiple different parallel world scripts, such as Dark Souls, Assassin's Creed, and the Azerus world, and they have a very rich view of the world themselves, and you can find a lot of entry points, and come up with a random entry point to make a small script, even if it's a task.

Not to mention, every game unit, or little script, can be single-player, multi-player, or even change-mode.

In a changing model, just assign some key NPCs high artificial intelligence to take different actions. In this way, multiple players match together in one game unit, each with different goals, can fight, can work together, and NPC has its own AI logic, and takes different actions each time...

Even in the same script, a NPC loyalty jump, disguise loyalty, can turn the whole game completely upside down, giving players a completely different gaming experience.

So for these designers, everything is ready and all that's missing is a little imagination.

With so much play space, so many good conditions and resources, if you can't complete the task, you might as well just find a tofu and die.

Although there is still a full year to go before the [Oasis Program] is officially launched, all these independent game designers can't wait to start developing their own game units with a trembling spirit.

Obviously, the Oasis game will have a long way to go in the future, but the impact on the development of the entire gaming industry is absolutely subversive.

……

……

For Chen Jiao, what [Oasis Program] needs him to do is simply develop a complete set of rules for the whole Oasis.

For example, after clearing a game unit, what is the reward? How do I get it out? Is there any limit to the use brought out?

How do players improve their level? How do you balance players' earnings?

What is the profitability model of the game?

How do you balance the power gap between different players? How do you differentiate difficulty coefficients for different game units?

Integrating the myriad complex game worlds under the broader framework of the Oasis, while ensuring fairness for the vast majority of players, requires a series of more complex constraints. And some of the big constraints may directly determine the success or failure of this game.

This “looks beautiful” game mode, whether it's actually beautiful or not, will have to wait for it to go live.

However, Chen Qiao was not in a hurry, and this year allowed independent game designers to make enough game scripts first, and then unified integration was enough.

During this period, more independent game designers will also be continuously included in the Oasis Program. The biannual Game Design Competition will provide talent on a continuous basis, either by digging directly from other companies or selecting from Thunder Game Platforms.

In recent years, the entire world's gaming industry has been evolving, and the industry has grown in size, while the number of people involved in the gaming industry has grown.

Every year, a bunch of good independent game designers emerge, so you're not worried about being understaffed in the future.

The heat of Monster Hunter is still on the rise, and now it's just the best time for players to get acquainted with the whole battle system of Monster Hunter, just past the critical threshold of Horn Dragon and Male Fire Dragon, in a state of self-confidence explosion.

Behind them are more difficult cologne species such as exterminators, steel dragons, Fire King dragons, etc. They are still far from reaching the upper limit in terms of technology and equipment, and the life of the game is still long.

For the stranger, however, Monster Hunter's research and development has largely been completed, and the game heat can be maintained well by constantly updating the DLC and adding new monsters.

You can start thinking about planning a new game.

It is now mid-October, and the whole year's R&D programme has come to an end.

This year Chen Qiao is still very productive, matrix glasses, assassin creed, Silent Hill, Zelda legend, escape day, labo, monster hunter... every single one deserves a big blow.

Last year's closing book was The End of America, which swept across major game media with a full rating.

And this year, Chen Yu already has the best Legend of Zelda in almost a fixed year, and doesn't have to work so hard to be a full of distractions as a hard judge.

So, what will be the last piece of the year?

……

……

In the conference room, everyone is waiting for Chen to reveal the answer.

Though the possibilities had been conceived before, everyone was stunned when they saw the title of the draft design concept.

“Jianghu"?? ”

“Huaxia style game? A martial arts game? ”

“This... I really didn't think...”

This is a rather unexpected thing for everyone present, because... how long has Chen Jiao been playing Huaxia style games?

Of course, there is no doubt that Chen Qiao can manage Huaxia style. Similar themes used to do "The Herald of the Wulin Mountains" as a PC game, which was still popular at the time, and won an award from the Travel Committee.

However, after entering the VR game stage, all the games developed by Chen Jiao went to various scenes, and were mainly Western fantasy style.

Probably because he's better at it and because he's better at opening up international markets.

After all, different cultures have different voice throughout the world. Huaxia style games are difficult to spread to the world, not only because the domestic game industry is relatively lagging behind, but also more importantly, Huaxia culture does not eat incense in the world and has very limited influence.

This is a really complicated topic to talk about, but anyway, a Huaxia-style game, even if of good quality, doesn't really have to be able to eat in the world market, which is the current state of the industry.

So, Chen Jiao's new game, can it change this state to some extent?

After all, with Chen's ability to entertain each other now, developing a new game will never be just satisfying for domestic players.

Chen Jiao's goal has always been the star sea.