Almighty Game Designer

Chapter 950: Huaxia Feng (Sangen)

Chen Jiao suddenly remembered another thing: "By the way, there's also a question about the rhythm of the game. ”

“It's not necessarily about whether a game is two hours or not. We have to adjust to the map size and game rhythm, but it can only be shorter and not longer. In fact, two hours is also more tiring for players, if compressed to one hour is better. ”

“But two hours is not too long, which is actually just a small copy of some internet games, and painting a prison in Storm City takes more than an hour. And during these two hours, players spend most of their time searching and playing wild, only a small part of their time fighting, not so tired, while many players may be killed out in 10 minutes, one in a few minutes, and not feeling tired. ”

“Unlike Jedi Survival, Jedi Survival is an FPS game. Although it is more relaxed when searching for things, it has always needed to run poison, and when on the road and in alley warfare, the spirit should be highly concentrated, so it will be tired. But" Jianghu "has fewer players than" Jedi Survival "and doesn't need to be as distant at all times as FPS games, so it's relatively easy. ”

“In addition, we need a 'poison circle' mechanism similar to the Jedi Seeking Survival. ”

“The distribution of these gates is geographic, which serves the game mechanism and does not need to correspond to the geographic location in the martial arts story. Shaolin, Wudang and the Baba Gang are at the relative centers of the map; the other decent factions are outward; and the three cults are outward, in different directions. ”

“Outside these gates, there are scattered locations, randomly refreshing adventures, martial arts, etc., and the whole process of the game is from the outside. ”

“In the first phase, decent players move around their own doorman, and evil players try to get things done, and the contradictions between the two sides are concentrated on the outside of the map. As the game progressed, the peripheral adventures were almost taken, and the players began to focus constantly inward. ”

“Meanwhile, players are starting to have the strength to organize door-to-door fights. Evil can be exterminated and decent, and decent can only exterminate evil. Once successful, substantial resources will be available. ”

“In addition, there are more and better curiosities inside the map, but most of them require certain conditions to get them, so they can't go right up there. ”

“Through the chainsaw battle, the focus of the righteous and evil players will increasingly be on the inside, eventually the righteous will elect the leader of the Wulin Alliance, and the righteous and evil will force the duel to decide the final winner. ”

“Well, that's the general design, some detailed rules to wait for when it's done. Is that clear to everyone? ”

Everyone nodded. “I get it. ”

……

After introducing the concept draft of "Jianghu", everyone started splitting up their business.

In fact, the Martial Art version of "Jedi Survival" has a lot in Chen stranger's previous life, but nothing is particularly well done, often only wearing a layer of skin, the fun is far from "Jedi Survival".

The vast majority of RPG games and MOBA games do chicken eating mode, which is not really enjoyed because the battle system is not suitable.

The attraction of eating chicken lies in the fact that different players can adopt different strategies, and the player of the dish goes wild, and when lyb, it can be as shady as a skilled steel gun player; at the same time, good shooting players have great advantages.

However, most RPG games in chicken-eating mode are often numerically driven. In other words, I'm better equipped than you, then I'll just have no brain on you when we meet. You basically don't have a very good solution. The power gap between the two sides is very different.

Where's the chicken? Good thing even if you have an eight-fold mirror AWM, a third-level head, a third-level A, that was shaded by my M4, which is a couple of shots. A player's gear will keep him playing as long as he can.

But what about RPG and MOBA? I got six pieces of gear for you, four pieces of gear, so I'll just fight you with my eyes closed.

So, if you can't solve this problem, you can't play chicken mode.

Chicken-eating games with martial arts backgrounds need to solve the problems of the battle system, giving enough advantages to the players who sneak up and take the lead. But few are particularly well done because of the battle systems that are limited to these games. Besides, most of the similar games were just skinned and did not show the advantages of the Samurai game at all. The players played two sets of discoveries that were far from "Jedi for survival" and would no longer play.

So, if you want to play chicken game with a martial arts background, you definitely can't live with "Jedi for survival", you have to solve two problems.

One is the dynamic balance of power between players, which gives the master a certain first-hand advantage and the possibility for rookies to win.

Another is to show enough martial arts elements in the game, be it combat systems, games between doors, etc., to make their own features and strengths.

Only by doing these two things can this be a qualified game, otherwise it's just a crude imitation with a layer of skin and it's hard for the player to get in deep.

Of course, no one has been able to play such games in previous generations, and another important reason is that they are not strong enough.

Can't make a "Dark Soul" level battle system, can't make high standards of AI, can't make high standards of images...

Ultimately, no money, no one, no resources, you can only swap chicken for martial arts skin and cheat a wave of player's money.

However, unlike those gamers, Chen Jiao has sufficient resources to make the game.

Fragmented game time, zero-sum game modes, a certain randomness, first-rate combat systems, deep martial arts backgrounds, diverse ways to play… all make a complete distinction between Jianghu and other games on the market.

For players who like the Huaxia style and like the martial arts game, this is definitely a game that should not be missed. After all, there are few games of this kind, but it is also done by Chen. The next game like this does not know how long to wait.

However, Chen Jiao's goal is certainly not just domestic.

There are not many Chinese style martial arts enthusiasts abroad, nor do they understand the meaning of martial arts spirit, but "Jianghu" is a very good work in addition to the cultural background of the game. Even if the work can't be fired abroad, it will certainly attract a group of foreign players, sort of spreading the culture of Huaxia.

So, after all the accumulation of games, Chen Jiao chose this game as his closing season, he finally got more Huaxia style games.