Almighty Game Designer

Chapter 964: How to Evaluate Chen Jiao's Achievements So Far (Chapter 4)

On December 14, Jianghu was launched in global synchronization.

Of course, in terms of global synchronization, in fact, it is clear to everyone that the main battlefield of Jianghu is still in the country, as well as Southeast Asia, Japan and South Korea and other areas that are more deeply affected by the culture of martial arts.

As for the players in Europe and the United States, the subject matter is relatively unattractive to them. After all, there is a lack of cultural identity. There may be a very serious misunderstanding of various elements such as Gateway, Wu Gong, Jianghu Event, Man Yi Spirit, etc.

This is not a problem that can be explained clearly by adding a few introductions to the door, so instead of adding a large, boring text, it's better to skip it and let the players experience it slowly in the game.

Fortunately, there is a clear difference between "Jianghu" and the traditional single-machine martial arts game with drama as its main selling point. The drama of "Jianghu" is much weaker. The main drama is dispersed in a single doorman task. All it takes is for players to find herbs or scriptures, or to want a traitor. For foreign players who have no knowledge of martial arts culture, there is no difficulty in understanding the drama at all.

Moreover, it doesn't matter that foreign players don't understand the concept of a gatekeeper, who will understand these gatekeepers as a different organization. The Battle System of Jianghu is less complicated, a little practice in the martial arts field can understand most of the tricks, so understanding is not very costly.

There are also a lot of "Chinese kung fu” fans abroad, although there is still a big difference between what they understand as “Chinese kung fu” and “Chinese kung fu" in practice.

The idea of "Jianghu" is not preaching, but inducing.

Like some classic martial arts novels, you have to show an English translation to a foreigner who may not be able to read it at all. Because of their departure from cultural backgrounds and contexts and values, the behavior of many heroes is difficult for foreigners to understand, and imposing cultural content can be disgusting.

Jianghu merely presents a Wulin to all players, and through some curiosity, tasks and gaming mechanisms creates a guide for players to decide the future direction of the entire Wulin autonomously. Moreover, the goals of Wulin Alliance Master and Wulin Master are very clear and understandable. Just as the only goal is to survive in the Jedi, players can continue to improve their strength in Jianghu, fight for Wulin Alliance Master as much as possible, and win the war between right and evil.

Even if "Jianghu" cannot be fired abroad, the goal of the game is accomplished by attracting some "Chinese kung fu fans” and spreading it to many other players, and using the fun of the game to enhance some of the influence of Huaxia culture.

And domestically, Jianghu also has the great advantage that the program works very well.

The anchor can talk to the audience as they scratch things, analyze and analyze the current martial arts momentum; when they get good weapons, drugs or martial arts, just like Jedi Survival picks up the air drop, the audience will be excited; the skilled anchor can use powerful operation to win weakly and strong, players who like to move their minds can pull things together, once the show is done, they can cheat a lot of gifts and 6666; as for the late martial arts league master competition, Zhengevil War, the scene is more lively than the final circle of Jedi Survival, and the feeling of the final victory is also very explosive.

Clearly, the Assassin Creed, Silent Hill, Legend of Zelda, Runaway, Monster Hunter, Jianghu are all influential games around the world in the games developed this year by Chen Yu. Although the Legend of Zelda shines brightly, other games also have their own highlights and advantages.

Perhaps "Jianghu" is the least dazzling of these games, but for many domestic players, such a Huaxia-style game has extraordinary special significance.

……

……

Since the Monster Hunter went live, major game media reviews around the world have gone on, basically at around 9.5 points, higher than the Assassin's Creed, but not to the extent of the Monster of Zelda Legend.

But it doesn't matter to the players anymore, anyway... no matter how many points these games score, the best part of the year is just going around in Chan's hands.

Many players suddenly discovered that Chen Jiao had taken the game for three years.

The Dark Soul, The End of America, and The Legend of Zelda, each of which has had a profound impact on the gaming industry around the world, all lead the trend of the times.

After The Dark Soul, the soul system of battle went a long way, arguably redefining the battle system design of ARPG in parallel worlds; The End of America almost culminated in a game of movie narratives that allowed game makers in an open world to realize that linear narratives still have unlimited potential.

Both games inspired many designers to imitate, while the Legend of Zelda reached a new height. Not only does it teach all designers around the world "how to be an open world," but it also creates a unique piece of art in a unique style that many people even want to imitate and don't know where to start.

This year's annual game is no longer in suspense, and players of the Legend of Zelda can happily go to any game review website to paint "Zelda First in the World”, which few people will refute. And even without Legend of Zelda, the best title of the year would necessarily be Assassin's Creed or Monster Hunter.

On the Q&A website, a topic aroused enthusiasm among players.

“Not surprisingly, the best game of the year will be in Serrent's pocket again. How can you objectively evaluate Chen Jiao's achievements so far in the field of game design? Can he now be called the greatest game designer of all time? ”

If it were in another field, or if it were to be renamed something else, it would probably be a proper question of quotation.

But under this topic, we all know that this is not a quote.

The answer to the highest vote is this.

“It may be too early to say 'greatest', but honestly, in this day and age, it's hard to find a better man. I don't want to blow Celent to the sky right now, after all, he's got a long way to go, and maybe in the future he'll keep going beyond himself. But here's another way to explain Serrent's position in the world of gaming. ”

“He no longer needs the 'Game of the Year’ award to prove himself; on the contrary, he needs the 'Game of the Year' to prove himself. ”