Almighty Game Designer

Chapter 986: Next Generation VR Game Reproduction (more)

While Detroit: The Weird occupies major live and video websites, generating enthusiasm among players, the production of matrix game compartments continues day and night.

Le Hui has made significant efforts to modify and add new production lines, and a number of other VR game cabin R&D companies in the country have been involved in the production of matrix game cabins under the auspices of the Travel Committee, but even so, it has not been able to meet the huge gap in the world's demand for matrix game cabins.

Of course, other VR game cabin R&D companies, as well as Happy, are equivalent to label production on the "Matrix” brand. Happy may make a little more money, but Big Head still earns Thunder Mutual Entertainment. After all, SWITCH, Matrix Glasses and Matrix Gameplay are strictly thunderous reciprocal, and although they are produced by Le Hui, they are not called Le Hui Gameplay.

The distribution of the benefits of matrix gameplay may be more complicated. After all, achieving this level of next-generation VR equipment is too important. Chen Jiao cannot afford to be without the support of the board, which is the intricate relationship behind it.

Chen Yu and Zhou Jiangping had to divide the production matrix game compartment into three parts, one specially supplied to certain departments, organizations and institutions in the country for special purposes; the other sold to domestic consumers; and the other sold to foreign consumers.

The matrix game compartment has not been sold simultaneously worldwide, which has caused dissatisfaction among many foreign players. In view of the international impact, it is also time to release a few products to foreign players to rob them and feel the pleasure of playing with monkeys.

Matrix gameplay cabins are priced at 59,999 US dollars on the international market, which is a lot more expensive than domestic, but whatever, love to buy or not.

After all, China is a developing country, and the income level of the people is low. We need to adjust the pricing strategy to the income level of our players...

Well, actually, it's deliberately expensive, but now that it's so out of stock, it doesn't bother international friends, does it?

Although many players are very dissatisfied with the price of the Matrix Game Cabin, after actually experiencing the next generation of VR effects, foreign players have said: It smells good!

Like domestic players, foreign players are shocked by the horrors of this black technology, and even some special departments and research institutions are grabbing matrix game cabins, hoping that the technology of game cabins can be dismantled and studied so that domestic VR game cabin manufacturers can replicate it.

But unfortunately, the game deck itself is not difficult to emulate, but the most critical brain neural signal analysis program in it is layer encrypted, which is already ahead of the times, and such encryption is almost impossible to crack unless the world's technology naturally develops to a similar level.

Many foreign VR game compartment manufacturers calculated that the entire matrix game compartment cost only about US $40,000, but with this parsing program, it sells US $60,000 directly...

And most importantly, even if these international merchants imitate it, it's just a pile of scrap iron without a parsing program.

While overseas technicians studied day and night, hoping to crack the matrix game compartment early, the haughty players can't wait to buy it. The matrix game compartment was also robbed in a very short time.

……

……

For domestic manufacturers, the only goal now is to make as much money as possible by producing as many Matrix gamepads as possible.

And for the stranger, the goal now is simply to transform more games.

Artificial intelligence themed games have been made, but to unlock the next technology point, 10 million pieces of player emotion need to be collected. Even with some players trying to play, 10 million is a very difficult task, and if you don't sell 10 million matrix games, you have to sell at least 78 million.

After all, it's a 300,000 dollar luxury item, not just a 2,000 dollar SWITCH, and it's still stressful to reach it globally.

Of course, it is not entirely impossible, after all, that the next generation of VR technology in the Matrix Gamepad is the only technology in the world and can play an irreplaceable role in many areas.

Next, several major R&D teams in Thunder Recreation focused on resetting and remodeling old VR games.

Original VR games, overall, the scenes, sound effects and other performances are very mature. If they are converted into next generation VR effects, there is no technical difficulty, mainly it is a bit cumbersome.

Beyond that, there may be some operational and gameplay changes, such as the infarct of the "undead knee”, which may be about to become history. There are certain high slopes and steps that can be forcibly climbed in the game, which can have some impact on the game's level flow. But the problem is no big deal, it's like the players got stuck with a bug and took a shortcut.

Of course, it is doubtful whether all original VR games are suitable for the next generation of VR effects. For example, in "Dark Soul" the player must roll on the ground, in "Escape" the player must be cut fingers... This special performance will definitely bring some uncertainty to the reproduction of the game, but how to say, first reset according to uniform standards, then say, if there really is an inappropriate situation, then just make additional modifications, then delete and delete it.

The highest reproduction priority is, of course, the Oasis.

Many wealthy players who were fortunate enough to grab the Matrix Game Cabin said that, apart from experiencing the Detroit: The Weird, they had to wander around in that blank space, very uncomfortable.

They really wanted to go back to their mansion in the Oasis and rub their warm breasts, oh no, a dog.

Doesn't seem right either. Everyone's full of * * brains now.

When the gameplay experience becomes the next generation of VRs, everything in the Oasis becomes different, the sofa really feels comfortable sitting on it, the virtual Switch handle really feels textured, the guitar really plays, the pet really plays, the props inside you can play well and feel the real feeling in the virtual world.

Of course, there are many players waiting for reproductions of many VR games. The candidate lists include: Dark Souls, Genocide Prototype, Jedi Survival, Mysterious Seas, Monster Hunter, Assassin's Creed, Legend of Zelda...

All right, anyway, the vast majority of VR games developed by Chen Jiao have been added to the "Hope to Reproduce” list by players.

Of course, there are also some players who are excited to see the "Escape" and "Silent Hill" proposed to reproduce. Chen Jiao said that the reproduction is OK, but I have written down all your Thunder Game Passes. You must clear them by then, otherwise the seal number will be three years, so these people disappear...