Almighty Game Designer

Chapter 990 DEVELOPMENT DETAILS (II)

Another point is the special handling of some of the feelings.

Poison, to be exact.

Since the matrix game compartment uses brain and nerve access, players will have a very complex sensory experience. Many of the plots in The Man's Poaching Car are tied to poison, such as Franklin, Lamar, Choi, who used to do deals with drug dealers, and Mike and his loser son who were drugged by their loser son when they went out.

The player will certainly be very curious to lick the bag of poison himself, after all, the game is unrestricted.

In such cases, special treatment is required.

If the player licks outside of the game plot, it will taste a very bitter taste; if it occurs within the game plot (the plot of Mike being pitted by his son), the player will only experience hallucinations and hallucinations and will not cause any additional irritation to the brain.

In reality, poison is absolutely untouchable, and if you touch it a little, it destroys your whole life, even worse than death. Combining next-generation VRs with the Man Thief Car was supposed to create a freer and better virtual world for players, and Chen Jiao could never accept the unexpected situations that might arise.

There are also some sex-related sideball content, such as strip clubs in The Man Poaching Car, driving for chickens, etc., that severely restrict the player, can't do the character thing, and the player definitely can't see the inappropriate image and can't hear the inappropriate sound.

After all, this game is not butter. Something really happened that led to the whole game being blocked, which is too unjust. It's something that a lot of third-rate domestic gamers would do, and if Chen did it, it would be despised by the whole world.

As for the difficulty of developing the GTA5, it's actually fine for Chen Jiao. It's harder than previous VR games, but after such a long accumulation, it can certainly be made, it's just a question of how long and how long R&D.

There was a passage in Chen's past life: "The GTA5 cost 268 million dollars, 2,000 great game producers from around the world came together, jumped the ticket for over a year, developed five years, found traffic data in Los Angeles in the real world for statistical modeling, the in-car perspective model of each car, 20 years of technology accumulation, just to make it more fun, where do the girls feel confident that they are better than the game? ”

Of course, the $268 million knife includes the cost of publicity, and if it's just the cost of game development, it's about $140 million. This passage also shows the difficulty of GTA5 R&D on the side, just in terms of investment, which is one of the few major pen productions in the history of the game, and if it fails, R-Star may face bankruptcy. But this game is also unprecedented in terms of sales, and even people are joking that if the GTA5 sells like this again, the GTA6 probably won't, because the sales are horrible.

For the current stranger, money is not the biggest problem, even if it is converted into the next generation of VR version, the cost is six or seven times higher, and the thunderous entertainment is completely affordable. From the technical level and art resources, it is not difficult to develop the "Man Poaching Car", because the accumulation of "Mysterious Seas", "Running Away" and other games long ago, not to mention the collection of a large amount of art materials in the art resource library, many of which can be used directly.

The most troublesome part is the ubiquitous details of The Man's Theft Car.

The most intuitive thing is that Los Angeles makes you feel like a city where people live in reality, not a virtual world of games. The key to all this is in-depth research into reality and a high degree of reproduction, while fine-tuning a lot of the data according to the characteristics of the game.

Downtown, on the outskirts of the city, in the countryside, in the wilderness, the map in The Man Poaching Car is huge enough, but none is superfluous. Each corner of this huge map has its own features, either hidden in little tricks, or special eggs. The whole "Man Poaching Car" is like a treasure trove, and players can always find some surprises by driving around.

In terms of gameplay material, the music part of The Man Poacher consists of a purely original album and 240 licensed pieces of music, and even lets a lot of domestic players listen to vomit on the radio; the map part draws on the typical city of Los Angeles, where classic buildings such as Hollywood, Co-Saving, Beverly Hills Mansion, etc. are all fed into the game.

Production teams and architectural experts traveled on public expense for a wonderful evening in Los Angeles, shooting a total of 250,000 photos and many hours of video, gathering a great deal of material, and developers even reached out to the FBI, gang members and special industries, arguably to make the most of their public entertainment.

Of course, Chen Jiao is going to do the next generation of VR version of "Man Poaching Car" relatively unnecessary. Remembering that the drops and the rate regulator are full is enough to guarantee many details of "Man Poaching Car", but some things can be saved, while others cannot.

For example, the music of the car radio in the game requires people to go to the lighthouse country to study and buy copyrights, and the guns, vehicles, ships, planes, etc. in the game have to make very real models, and they are real from the inside out. For example, some manually blocked vehicles have to make all the construction of steering wheels, lights, gear, hand brakes, etc., and they have to be completely consistent with reality.

If the player doesn't have a driver's license in real life, he or she can learn from the game. After all, driving is easier in real life than in the game, and steering wheels are much more manipulative than joysticks or keyboards.

As for airplanes, this stuff can't be strictly in reality. The most common flight license also costs 100,000 tuition fees and 6 to 8 months of elementary training. In reality, the vast majority of players have not flown airplanes. We really want to strictly follow the realistic airplane design in the game, players don't fly anymore, the direct crash will be done.

So, the plane in the Man Poacher will be manipulated in a game way, and the player just needs to control the joystick, the rudder foot slip, and a few special buttons to get the plane to take off and land. Other things like helicopters, boats, etc. are done in this way, so that players can learn how to operate these special vehicles with as simple instruction as possible.

Fortunately, none of this is too complicated and can be assigned to many other designers. Chen Jiao's first goal now is to build the framework of the entire Los Angeles metropolitan area, first create the entire game world, simultaneously collect motion, voice, and finally string up the plot, even if the entire game is still alive.