Almighty Game Designer

Chapter 1008: Three Happiness

The GTA explosion was unexpected for players and all kinds of game media, and many people didn't even expect this game to have so many cloud players!

Yes, everyone knows that GTA is a big trick that Chen Jiao has been holding out this year, and even Chen Jiao himself bragged about the game before it went on sale, which makes a difference.

But there are still some people who don't like the game very much, for a simple reason, the platform.

The matrix game cabin is priced at 300,000 yuan and has limited capacity. So far, the number of matrix game cabins is far less than the number of traditional game cabins, let alone the PC.

There are as many as 100 million traditional VR users in the country, and the Matrix Game Cabin has sold nearly 10 million units worldwide so far due to price and capacity.

In the experience of Chen's past life, a new gaming device could sell 10 million dollars, which is already very scary data, but in parallel worlds where national circumstances prevail, the sales of matrix gaming compartments are compounded by other factors.

Mobile phones and PCs sell much more than specialized consoles because they play an irreplaceable role in people's daily lives, carrying mobile phones for social, internet, and lifestyle apps, while PCs carry important office functions. For both devices, games are just one of the features that can be described as essential to getting into all aspects of a player's life.

Specialized consoles are only for hard core players, and sales are naturally unlikely to compare to mobile phones and PCs.

As for the matrix game compartment, it's not just about games and entertainment, it's about having a little bit of mobile phone, PC, or matrix glasses that have a disruptive effect on people's daily lives and profoundly change the way players live.

So, in the long run, people in the world are very keen on matrix gamepads, and this sales is bound to continue to rise.

Before that, there were already traditional VR gameplay classes that opened the way for matrix gameplay classes. The world's players very much agree with the game classes. Today, there are more than 100 million traditional VR users in the country, compared to around 800 million worldwide, all of whom can be regarded as potential users of matrix gameplay classes.

By this standard, the Matrix Game Module would be close to 10 million in sales, compared to the traditional VR industry, but only in a state of development.

No wonder a lot of people don't expect that much from GTA at first. After all, it's almost inevitable that they're moving away from the original traditional VR platform, exclusively in the new matrix game cabin, with limited sales and influence.

Chen Jiao's previous games sold millions and tens of millions of copies randomly. The phenomenal VR games such as "Jedi Survival" broke 40 million copies or even nearly 50 million copies. Single-machine games such as "The End of America" and "Legend of Zelda" also broke tens of millions of sales. We can see Chen Jiao's success in the traditional VR field.

But the Matrix Game Cabin has only sold less than $10 million so far, you can't expect all Matrix Game Cabin users to pay for GTA, can you? If the game is any better, it depends on the taste and taste of the player.

As soon as the game went live, these singers were stunned by the glasses, and from the heat of the major live websites and video websites, the game was even hotter than many previous phenomenal VR games!

It is certainly not possible to say that all the players who follow the GTA have bought the Matrix game compartment and bought the game, which means that more than half, or even 90%, of these players are likely cloud players.

Live slaughter websites, slaughter video websites, slaughter games forums, tweets and Q&A websites are hot searches… elements related to GTA can be found almost everywhere related to the game.

It can be said that this level of fire can be achieved by relying solely on the help of cloud players.

You know, a very key point about the next generation of VRs that matrix game compartments emphasize is immersion. Players truly wear their souls into the game and do walking, shooting, driving and flying with their own hands, which is one of the important selling points of the game.

But cloud players don't experience this feeling at all. They can only see the anchor killing all four sides of the game like they do with traditional games. This immersion doesn't feel at all.

But even so, GTA has been enthusiastic with countless cloud players, and you can see that the game is not just a "selling sensation," it also has a lot of play and profound connotations. That is, even if the GTA is not a next-generation VR game, but just a traditional PC game or even a handheld game, it also has the characteristics of a fire.

And why is this game so hot?

For players, GTA is a multi-in-one game from which different players can experience different pleasures.

First, it is a dramatically oriented, crime-themed stand-alone game.

The urban background of the modern lighthouse country, the multi-protagonist POV narrative, the plot is full of tension, filled with cold humor, brain holes and heartless projections of all kinds of stubborn diseases in modern society.

Instead of talking about the three protagonists, say that these diverse characters are mixed, drug lords, investors, stars, corrupt officials, hackers, filmmakers, strippers, working people, scientists, psychologists, fitness coaches… shaping so many characters in a single-machine game is enough to see the intentions of building the world.

From this point of view, the GTA is not different from, or even different from, the previous 3A masterpieces.

Secondly, it is a stunning game that allows players to explore infinite possibilities.

Just as players can show off their kings in League of Heroes or Jedi Survival, GTA also allows players to show off what others can't do. And with the help of next-generation VRs, players can do almost all the theoretically permissible actions in this virtual world, which brings together a large number of performers and visitors, not surprisingly, across live broadcast platforms and video websites.

Finally, it is a driving simulation game that includes cars, airplanes, boat experiences, and a modern urban landscape.

Bicycles, motorcycles, sports cars, big trucks, helicopters, propeller planes, fighter planes, water speedboats… Nearly any vehicle the player can think of can be bought or grabbed in the GTA and driven around Los Angeles himself.

And games are filled with all kinds of stuff, like racing, stunt flying, skydiving, diving, and so on, and even outpacing a lot of big racing games.

Even if the player himself is not good at driving, he can constantly sharpen his driving skills in the GTA, hitting him from the door and growing into an old driver bent through the drain. With the addition of next-generation VR technology, this driving experience is arguably unprecedented.

A lot of rich people spend millions of dollars modifying sports cars to get the kind of thrill that's going on so fast, but for them, there's a lot of money and only one life. Driving to over 200 or even 300 in real life, that's almost zero chance of survival with a touch. But in the GTA, you don't have to worry about it at all, and you get almost exactly the same driving experience as you do in real life.