Almighty Game Designer

Chapter 1010: Robbery Guide (more)

The GTA Photography Competition has allowed the game to soar again.

In fact, the photography contest is just one of the derivatives of the game, and players go deeper and discover that there's so much fun hidden in the game.

And the players' discussion of the game began to expand from the basic play to the derived play.

At the beginning, everyone was talking about how certain drama levels should be passed, what is the correct position to shoot, whether there are any special skills for driving, etc. Many players experienced the real feeling of shooting and flying in the game, which was fresh enough to excite them for days.

And after getting used to it, everyone's attention is focused elsewhere.

For example, how should you make money in GTA?

Strictly speaking, the money in GTA is not as important as it is in reality, and generally not too much money, at least not to the extent that it affects the task, but in any case, it means you can't afford a good gun, you can't modify a car, you can't buy an industry, and even try to comfort your dressed lady with some shyness in her bag, which can still be very painful.

So how to make money quickly is a topic that many players care about.

The most primitive way is to do the job, and GTA is a crime based game, and the biggest selling point is all kinds of brain-hole robbery missions.

From the jewellery store to the Fed, there are only three protagonists who can't imagine and can't do it. Anyway, as long as there is money, there are no three protagonists who dare not rob it.

In the final [one big job] mission, three people actually targeted the Fed. This robbery is arguably the most dangerous and exciting robbery, and both AB plans feature.

Plan A is less challenging, more manpower, more preparation, so it will be split less; Plan B is more positive and risky, but also more profitable.

Plan A involves first stealing a police van, three modified iron wrists (American muscle trucks), then changing into the uniforms of money truck escorts, rushing to the tunnel entrance and dropping the tire pricks on the police van and intercepting the two money trucks. At this point, a teammate will come and change the tires for the money truck, and Mike and Choi will hijack a escort and drive the money truck to the Fed together.

After entering the Fed, he tricked the manager with a forged document, pushed the gold into the van and drove away. At this point, hackers will hack into the traffic system of the red and green lights, helping Mike and Choi, who are driving the money truck, to clear the way, while blocking those who come after Merriweather.

After driving the money truck to its destination, load all the gold onto the modified iron wristband. When Merriweather's men arrive, there will be a very intense shootout between the two sides. After all these people are killed, everyone is going to drive a golden iron wrist car all the way. After entering the tunnel, four cars will enter a large, pre-arranged truck compartment, and the mission will succeed.

Plan B, however, was more brutal, first stealing a drilling rig dedicated to the construction of the subway, then stopping the train by turning the trigger. Choi would use a helicopter to suck up the locomotive and send a flat trailer to Trevor's small airport, then stealing a vehicle for escape.

During the official operation, Mike and another gunman were responsible for attracting fire at the front door, while Franklin opened the walls of the Fed's underground vault with a drilling rig, and Franklin killed the incoming Beacon NSA squad and his teammates took the opportunity to move the gold. Two helicopters rushed in and pulled the gold away, while Mike killed a bloody road from the front door and dumped the police in an escape vehicle.

The helicopters will be intercepted by Merriweather's men during the flight, and Lester will use RPG to kill all the intercepted helicopters. The helicopter threw the gold directly onto the stolen train and took it away.

As one of the best robbery assignments in the game, robbing the Fed is almost the ultimate robbery assignment. Whether it's Plan A or Plan B, it combines a series of high-difficulty operations, including car theft, sneaking in, gun fighting, vehicle driving, and getting rid of police high-star wanted. The mission process lasts more than half an hour, and the plot is even more volatile, with a wave of 30% off.

The players had a good time in the game, and then someone asked, "Can a robbery go so well in real life?"

Soon there will be a "professional” answer: of course it can't be so smooth! To do this in the game, first you need a hacker like Lester, second you need to have the physical qualities to eat a dozen bullets and not die, and then you need a four-dimensional daisy loaded with AK, assault rifles, shotguns, rocket launchers, sticky bombs, etc. An entire arsenal of weapons successfully passed the security check, and you have to make sure that the police only search the fan-shaped area in front of you, and if they can't find you for two minutes, they won't even send out a warrant, and the next day you can rock the streets.

Of course, the most important thing is that after you are killed, you can come back to life in the hospital with just a few thousand dollars, not just a dog belt and a resignation...

Road conditions are also an important element, and in most cities' current traffic conditions, even if they succeed in robbing money trucks, they are mostly stuck on the road and directly caught in the urn.

And in the task of robbing the Fed, the real Fed can't just let go of the manager with a glance at his ID, let alone let you drill through the walls directly with a drilling machine that builds the subway.

So, the robbery task in the GTA is to deliberately make the player feel better. The game comes from the fact that reality is higher than reality. Everything is designed for the player to have fun and have fun. Don't use this as a crime guide, otherwise death doesn't know how to die.

Lots of people don't like to make too much money on missions, and it took so much effort to rob the Fed to rob the 200 million dollar knife, and a few more, so inefficient!

Players started to play smart and quickly found a lot of ways to make money.

As most people know about methods like street killing to collect money, players are exploring mostly safe and efficient ways to make money.

For example, pick up money in situ method: call 911 in your car to call a police car, and then follow the police car all the way. Soon, the police car will catch the suspect and start fighting. At this time, the dead person will lose money and weapons, get out of the car and pick up the car, follow the police as they watch the scenery and pick up the money.

Of course, there are also people who choose to drive taxis, trailers, or fly cargo after buying a hangar. One of the most popular should be driving a taxi. Many people even call the GTA theater the DiDiDi simulator. Playing this game will give you a good experience of your brother's life...