Almighty Game Designer

Chapter 1030: Be a Real Jarvis

Conscious implantation technology is a very critical technology for Chen Jiao.

Not only does this technology allow players to completely eliminate negative emotional effects such as internal violence, fear, etc. after quitting the game, allowing players to enjoy the fun of different games, but it can also completely rewrite the way the game guides players.

Since this technology is strictly confined to the field of gaming, its greatest role is to guide the player's subsequent behavior.

In previous games, the instruction for the player is often done through interface UI + past animations.

There are many differences in the minds of people, and in many cases players are unable to accurately understand the designer's intentions. For example, in some game levels, the designer designed the route to unlock a special organ from the bottom of the water and then the player could open a hidden door into the next area, but often the player simply couldn't notice the organ, often wandering around like a fly without a head in the area, squirming.

At this point, players need to be guided in some way so that they can continue to play the game.

The traditional method is done through the interface UI, where when the player is trapped somewhere for a long time, a small arrow appears, or a highlighted area, or the player speaks to himself or herself, or other NPC language prompts… In short, this is how the player is prompted to do what he should do now.

Another way to do this is to have an animation, such as when the lead character meets an NPC in a plot, at which point both parties have to have a conversation about the plot and do something about it. At this time, it is impossible for the player to speak and act on behalf of the protagonist, and the game has to show the plot through an animation.

After all, it is impossible for a player to know what the protagonist is going to say.

But with consciousness implantation technology, it all changes.

When a player gets stuck in a puzzle scene, the game compartment can implant a signal directly into the player's consciousness, making the player suddenly curious about the stone tablet in the distance, wanting to see what the tablet is hiding. Once the player has passed, it will be discovered that this is the key node for moving the plot forward.

Even a lot of out-of-date animations can be omitted, allowing the player to always go through these scenarios from a first-person perspective. For example, the plot arranges for the main character to talk to a beautiful woman at this time. Many of the residents who have only dated the wife of a paper filmmaker must not know what to say. The plot is stuck and can only be done automatically with an animation. However, with consciousness implantation technology, the player will automatically come to mind with what he wants to say and complete this more complex communication.

Of course, this consciousness-implantation technique is not compulsory, it just stuffs an idea into the player's mind, and the player can talk and do what he or she wants, but it just leads to a different ending.

Conscious implantation technology, combined with intermediate artificial intelligence technology, is enough to create a truly real, small world in which players can enter as protagonists and experience the whole story as they please.

……

Chen Jiao's hands pillow behind his head, his whole body resting on the office chair, two feet on the desk, into contemplation.

The amount of information available on this unlock is a bit large and needs to be digested.

New AI technology allows him to create a more open and free world where all NPCs automatically play specific roles and interact with players. But it also means that the whole story will go completely out of control, because each player and each player will have different choices.

Worse still, when players discover that this is a world of great freedom, they inevitably start dying tirelessly, desperately trying the consequences of different behaviors, such as… arrogantly challenging a powerful chicken.

If it's a massive sandbox game, it's play-driven, not dramatically driven, then it's okay. Similar games, however, tend to have weak drama and fail to perform well as high-IQ NPCs.

The latest artificial intelligence technology is a bit wasted.

So this became a paradox, at least for the first time using this artificial intelligence technology, Chen Qiao had to be very careful, both to highlight the intelligence of the artificial intelligence NPC and to ensure that the story had a great plot, and that the player had to go roughly along the plot to complete the whole story.

“It feels like a very difficult task, but the key lies in the script. ”

Chen Jiao stood up and grabbed a can of Happy Water from the fridge next to him to open it.

In fact, Chen Yu first planned to make The Dark Knight into a game, but finally chose to make a VR movie. The key is that there are too many factors beyond the control of The Dark Knight's play, and even if turned into a game, the part of the game that the player can freely experience is limited to a few fights, most of the time watching an animation.

Players are unlikely to complete those specific conversations for Batman, and the game is difficult to showcase about Joker.

“I was going to make a game that would continue to suffer, but now it looks like I'm going to push back a little bit and do the next one. ”

“Make a game that will make the player feel good. ”

Chen Jiao turned on his computer and began to conceive some content about the new game.

“Make use of conscious implantation and artificial intelligence technologies to give players a whole new experience. ”

“Materials need not be confined to games, novels, movies and TV shows can be considered, and the key is that the script meets the requirements. ”

“All NPCs in the game are played by AI, follow a certain script, have a free conversation with the player, and react differently to the player's different behaviors. ”

“The content of the plot should be rich enough, and there should be a turnaround, but not too long or too complicated. Players can make some choices, but the whole storyline has to be controllable, and assuming there are N chapters of drama, you can never say that the player screwed up in the first chapter, and the rest of the drama was all affected. ”

Chen Jiao rubbed his chin gently: “It feels... like a big piece of Hollywood popcorn. The plot should not be too complicated, relatively linear, to ensure that the player's wild behavior does not divert the story from the main line; at the same time, there is a part of the content that interacts with NPC that allows the player to experience new AI technologies; most importantly, it should be refreshing enough and special enough...”

Chen Jiao scratched his head and stood up and walked two laps in the office.

And then he saw the matrix eyes on the side.

Hold the eyes of the matrix in your hand and smile at the corner of Chan's mouth.

“Um... be a real Jarvis out? It's a movie, but if magic turns into a game, it's gonna be good, right? ”