Almighty Game Designer

Chapter 1031: Experience the feel of wearing an iron shell (Sangen)

In Chen Yu's previous life, "Iron Man" despite the movie fire, few games were played, and none of the 3A works.

There are a number of reasons why many big factories are reluctant to pay that much for copyright, and perhaps Marvel is not eager to step into the game field. But there's another key point: to buy a copyright 3A masterpiece from Marvel at a great price, and it's not going to work any better than other traditional 3A masterpieces.

What's the coolest thing about Iron Man for an audience?

It's that iron skin.

The audience enjoys watching this high-tech armor fly onto Tony in a very cool way, allowing him to fly randomly, use a variety of weapons, and perform all sorts of crap through Jarvis' control intelligent system. Of course, the private life of the billionaire Tony is a pleasure for everyone.

But in 3A games, it's how to play that enables the game to grow in the long run.

For example, the Battle System of Dark Souls, the open world of GTA and Legend of Zelda, the climb of Mysterious Seas and Ancient Tomb Beauty, gun fights, riddle solving, etc.

If "Iron Man" magic has no obvious advantage over these games, how to maximize the adrenaline stimulation of the player from this iron shell in addition to the IP boost, this is the ultimate problem to solve in the magic game.

But with the advent of next-generation VR technology, Chen Jiao finally found a great refreshment for the Iron Man game.

It's about letting the player experience Tony Stark's life in a soul-wearing way.

Imagine a player entering the VR world with neural and brain connectivity, a piece of Iron Man armor covering you, mask closed, and you say, "Jarvis, are you there? ”

Jarvis replied, "Stand by, sir. ”

Then you spray your hands and feet out of your own California mansion, fly freely over the city, even cross the ocean and terrorists into a stirring battle, come in close contact with F22 Raptor fighters in the air; go back to your mansion and drive a sports car to attend a party, flirt with NPC, the girls at the party who fully turn on AI, consciousness-implantation technology will automatically provide you with the best choice, so you can talk to celebrities and journalists without any concern.

With next-generation VR technology, every detail about Iron Man will be infinitely amplified in the player's brain, so that you can clearly feel every chip sticking to yourself, feel the texture of wearing a steel suit, move freely by mechanical force, this feeling is unique.

Iron Man is unique among superheroes, even in many movies and games, because for players, what they're experiencing is an ordinary man gaining powerful power through an iron shell, not by mutating into a Superman.

In other words, the player will get a strong sense of substitution, like many novels, writing the protagonist too tall and everything tends to keep the player apart from the character, and writing the protagonist as an ordinary person makes you feel like "I can do it," rather than a better option.

Therefore, the game will not be an open world, but simply a part of a box courtyard, within which the player is free to explore and let the story develop according to his/her wishes; this can both guarantee the player a certain degree of freedom and guarantee that the plot will never deviate too much, which is a good compromise.

But since it's a movie magic game, the most critical point is how to put the drama in those movies from the perspective of God well into the player's first person perspective. It is important to ensure that players remain immersed in the Iron Man character. But good thing these are not difficult for the strangers of today.

……

“Jarvis?” Chen is wearing matrix glasses and has a huge holographic projection in front of him, connected to a specially designed computer.

“Stand by.” The sound of Jarvis came from the matrix glasses.

Chen Qiao came to the holographic projection and said: "Open a new task module called… MARK2. Help me complete all preparations, including modeling materials, physical attribute settings, fine-tuning projects based on my consciousness. ”

“First, automatically generate a base structure for Mark2 according to the drawings in my hand, refine the internal structure according to the capabilities it needs to achieve, and automatically generate a detachable solution. ”

Jarvis replied: "Reading Mark2 profile configuration… generating 3D model… optimizing structure according to optimal preference… adding extra features to Mark2…"

A virtual model of Mark2 Armor appeared on a huge holographic projection device in front of Chen's field of view, and it is still being optimized, with various weapon elements activated.

Of course, Jarvis is not really “designing” the armor, but just modeling and adding functionality to the structure chart given by Chen Jiao, as many game designers are doing.

His exclusive Jarvis was the first updated AI after Chen Yu acquired new AI technology.

Intermediate AI technology is a huge boost to Jarvis, and previous AI can do some design work, but it's inefficient and the end product isn't as good as some senior designers. But with the upgrade of AI technology, Jarvis is well positioned to work as an assistant, even more efficiently than some senior game designers.

Not every artificial intelligence, of course, can do that to Jarvis.

Chen Jiao used a specially tailored computer and expended a lot of resources to enable Jarvis to combine human artistic and artificial intelligence to analyze, learn, and design with high precision. He created his own Jarvis as a specialized game design assistant who can automatically complete some basic game design tasks based on Chen Jiao's intentions and is slightly more efficient than a working group of human designers.

At present, however, it is limited to assistants, and intermediate AI is simply a guarantee of accessible communication with humans, but jobs such as designing games, writing novels and making movies are not fully competent. In other words, intermediate artificial intelligence is like illiteracy, or illiteracy with good memory and computation.

There is no substitute for designers to design, but you can do some basic work efficiently as an assistant - if you have to invest a lot of resources.

Although the system limits artificial intelligence to only exist in the game, Chen stranger drilled an empty space and came to the rescue of the country with a curve. First create a game project, then create a Jarvis in the game project who can help you design the game, then make the Iron Man game in this game...

It sounds very circumstantial, but at present it appears that there are no systematic sanctions to justify this.