Almighty Game Designer

Chapter 1041: Stunning “Through Games” (more)

Discussions about Iron Man on the Internet flashed, a piece under the guise of "Through Game," sparking a big discussion among players about "Through Experience.”

Many of the players who bought Iron Man posted online about their experience with this game because they found that it really made a lot of significant difference compared to previous generations of VR games!

“This suit is awesome! Can you take it to the beachfront mansion and play with yourself? ”

“It's a shame it took a little longer than six hours. It's a shame. To be honest, the motivation for clearing the purpose of the second week is not too great. The main selling point of this game is still cool. The research suit is also cool, the battle is also cool, and the fetish is also cool. Oh, and the deep kiss of Chili, I'm so drunk...”

“I think the length of the game is okay, so I don't mind going through a few more weeks. But what makes me a little dissatisfied is that there are a few battle scenes. ”

“This is like Detroit: The Weird. It's not the main battle, it's just one aspect of the game. Other content is also very entertaining. Awards, speeches, senators, racing cars, even I think it's particularly entertaining to make armor and learn to fly. ”

“The part about making your own elements is also very exciting! I'm still trying to figure out how to solve the problem of palladium poisoning. The puzzle is not complicated, but it's dramatic! ”

“And I had an experience with the F1 racing car and that suitcase version of the jacket, it was a fucking genius design! ”

“The last super-long battle that lasted almost half an hour was overwhelming! First the aerial chase, then the robotic war, and finally the super-sized boss together, it was a blast! ”

“Yeah, yeah, I think so, too! And the ‘Experience Mode' activated after the first week of clearance is even better. ”

“Yeah, after playing experience mode, I realized I was still too conservative. In the face of the beautiful female journalist Christina, I actually just talked to her and let her go back. However, Tony simply said ‘I want to have a few sleepless nights with you' and straightened me home. Even if I gave you billions of dollars, I'd still be a dick...”

……

The Experience Mode that players are discussing is a new game mode to choose from after clearing week one.

In this game mode, the player will give full control of the body and Tony Stark will complete the whole play. Players can choose between first-person first-person experiences or movie perspectives to watch a VR movie that is automatically clipped out of the system.

In this mode, Tony Stark's personal charm is completely exposed and opens the eyes of “conservative” players.

Of course, this experience is enough for once, and players prefer to play Stark as they please, or, in other words, be themselves in the Iron Man world.

While marveling at the high freedom of the Iron Man game, players also discovered that the NPC of this game is different from other games.

In battle, those enemies will fight in a completely unexpected manner.

For example, at the level where the terrorists are singled out, there will be individual terrorists firing at first, then terrorists hiding behind bunkers, hostage-taking, or simply spreading their legs...

The goal of the task at this stage is to destroy all terrorists without a trace and destroy all weapons, so it can often be very troublesome if a terrorist reaches the corner.

And when the player pulls out of the corner the terrorists that scare him, some of them shake him, yell at him, some shoot him just like crazy, and everyone reacts differently, very real.

Almost every time a player enters this scene battle, he encounters a completely unknown condition.

If the battle module is not enough to highlight the special features of NPC, other dramatic parts of the battle make this new NPC intelligent system extraordinary.

Face reporters at press conferences, peel off with senators at Senate military committees, flirt with pretty girls at parties… The biggest feature of the game before Iron Man is that players will no longer passively let the character speak for themselves, but truly become characters and communicate with NPC.

And NPC's response, it's totally human. Some even tried to insult Christina by dying, or kissed her in the first place, with the result that Christina dug her hard, while the latter deliberately alienated her from Tony for a long time, until the relationship between them slowed down in the middle of the play.

Even the different wording of each sentence of the player may cause different reactions from the NPC. Sometimes they deliberately say the opposite in a mean tone, and these NPCs can hear it!

Players finally understand why it's called a "crossover game” because it really doesn't make any difference from crossing!

Feedback for vision, hearing, touch, taste, action, language, surroundings...

These factors are all too well done, and what players do in the real world, as well as in the virtual world, is “crossing”.

The last tough part of the VR game, "Dialogue," was also broken.

Of course, it may be inappropriate to say "The Last Difficult" because, given the current content of the Iron Man game, there is still a heavy shackle to this “penetrating game", which is the storyline.

As previously described, Iron Man is essentially a box court game in which players seem highly free in every little plot, but can't actually deviate from the main line of the whole plot, not entirely at will.

But this is understandable.

First, it is only a primary form of "transcendental gaming”, a bold attempt, and there is room for further progress in the future.

Secondly, the storyline and the degree of freedom are inherently irreconcilable contradictions that cannot be fully reconciled.

If a very good storyline is prepared in advance for the player, it must be ensured that the player does not deviate too much, otherwise he will not experience the beauty of the storyline.

So every type of game also has its own limits, and there is no all-encompassing, perfectly perfect game.

In any case, the fact that Iron Man is going to achieve double success in reputation and sales is already indisputable. Although the reputation, long-term play, and depth of play are not comparable to the GTA that landed in the Matrix cabin before, it is of great historical significance as the first "penetrating game”.