Almighty Game Designer

Chapter 1064: The Blood Curse and the Myth of Khuru (Sangen)

A lot of people knew halfway through the game that the story of the Blood Curse was a Crusoe myth.

As a game of the same type as Dark Soul, the innovations made by Blood Curse in the battle system and level design are not the biggest highlights of the game, if anything, but perhaps more encouraging the players to attack, thus making the game more "reckless” and thus creating a more aggressive fighting style than Dark Soul.

The greatest highlight of the Blood Source Curse is its unique worldview architecture, which is inspired by the mythical system of Khuru.

In fact, the Blood Curse is indeed regarded as one of the best Khuru mythical theme games.

So, what is the myth of Crusoe?

In short, the myth of Khuru stands for an “uncharacteristical fear of the unknown”.

However, this fear is not stationary, but a gradual experience with causes, experiences, results, very complete.

In other words, because of human nature, constantly exploring the unknown, constantly recognizing the world beyond one's own comprehension, thus triggering a feeling of loneliness, despair, powerlessness and wandering.

The myth of Khuru has undoubtedly been very successful, and it has been widely applied to film and television, games and novels.

In fact, the mythology of Khuru should not be confined to the setting, nor should all stories on similar subjects be put under the name of ancient gods such as "Khuru” to make a scene for them.

The whole worldview like the Blood Source Curse and many of its ancient gods, while reflecting the mythology of Khuru, are powerful in their originality and in no way affect it as one of the best Khuru themed works.

The myth of Khuru is that human capabilities are limited, that people do not see the truth about the world, and that knowledge of the world and the universe is at a very shallow stage.

Humanity is like an unidentified island living in a dark ocean, the ocean is like the universe. Humanity should not sail too far and explore too deeply, otherwise it will lead to a catastrophic outcome.

The story of the Blood Curse is such a standard Khuru myth.

In Anan, there are human beings and mighty ancient gods. Man cannot see the ancient gods, nor can he understand what they are, let alone the level of thought and vision of the ancient gods.

When players do not see enough, they simply cannot see an ancient god like Amidala, they only see a vortex in the air, and if caught, they die.

However, the Yanan discovered the ancient tomb, and curiosity began to drive them to explore, to go deeper into the realm of the ancient gods, to seek spiritual vision and to obtain the truth about the world.

Because humans and ancient gods are not living beings of the same dimension, and the way they think and survive is completely different, it is impossible for humans to resist ancient gods, and forcibly accepting knowledge beyond the scope of human cognition can drive them crazy.

Master William, Lawrence and Micrash are all searching for the way of the ancient gods in their own way, but this has brought devastating catastrophes to Anan, whether it be brain fluids experiments, veterinary diseases or Red Moon rituals, due to the forcible acquisition of abilities or knowledge that transcend the limits of humanity.

And the end of the Blood Curse is profound.

The first ending represents the player abandoning his search for the truth, choosing "Silly man with silly blessings” and continuing to live as a human being without attempting to explore the knowledge of the ancient gods.

The third end, on the other hand, means that the players are still determined to move forward, to understand the truth behind the world even after so many tragic events, to defeat the mighty ancient gods, and then to evolve into superiors, even abandoning the human form.

And all of this can be seen as a unique reflection of the Blood Curse on the myth of Khuru.

Someone might wonder, what's the point of Kruszl mythology? Isn't it a deliberate fabrication of disgusting creatures as “gods”? Isn't it deliberately degrading the ability of mankind to even see the ancient gods go mad? What's the point of this fabricated, forcibly created "fear of the unknown”?

The significance of Khuru's mythology lies in subversion and reflection.

It subverts the image of God, that the so-called God does not look like a human being, that God does not necessarily love his creation, that God may exist completely outside of human comprehension, such as countless eyeballs and disgusting tentacles.

It is pointless to speculate about the image of God in the aesthetics of man, because since it is “God”, it should be a life form that transcends the higher dimensions of man entirely in thought and existence, and it is not surprising that it has any form of life.

It subverts the type of terror. It's not pure blood, it's not pure monster fright, it creates an unknown feeling. The deeper the inquiry, the deeper the unknown fear, and even after endless inquiry, the more desperate this unique horror is unprecedented.

It subverts ideas of good and evil and mainstream ideas. In many other subject descriptions, good is good, evil is evil, angels are handsome men and women with wings, and demons are bad guys with horns.

But in the myth of Khuru, the ancient gods did not have much hostility towards humans, and they looked at humans like humans looked at ants.

Ancient gods massacre humans, just like humans stepped on many ants, humans don't feel guilty about stepping on ants, Ancient gods don't grieve about killing humans.

In other words, before the ancient gods, the existing three perspectives completely subvert, and the ancient gods, as a special being that transcends human beings, have no similarities between their logic and their emotional ethics.

The subversion has made the myth of Khuru an extremely vivid type, very different from those of mainstream worldviews.

And the myth of Khuru is also a reflection, and in the course of constantly exploring the universe, humans become more aware of their small size, and the more they know, the more they can feel the limits of humanity.

For example, the phrase: "What is truly mysterious is not why the world exists, but why it exists. ”

Of course, the charm of Khuru lies in the fact that its fear can only be felt, as if it were in darkness, the more fantasy it becomes.

When the myth of Khuru was combined with the bitter play of Dark Souls, a whole new product was born, the Blood Source Curse.

This allows the Blood Curse to acquire completely different qualities from the Dark Soul in the construction of the world view.

The first fire will be extinguished as a hunter trapped in eternal nightmares.

The Fire King became an unknown and powerful ancient god.

The endless fire-breaking journey became the killing of the ancient gods and replacing them.

It looks a little similar, but it turns into two completely different stories.