Almighty Game Designer

Chapter 1066: The Virtual Future (II)

Chen Jiao looked at the technology points on the virtual bracelet.

The phrase "technology changes the world” is true, of course, but it should be “technology changes the game”.

In many areas of art and entertainment, gaming is probably the cultural industry most restricted by technology.

Anime, novels are almost entirely free from any technology.

Movies and TV shows are subject to some limitations, but they are less restrictive than games, and they tend to be at the forefront of the game.

Often, some games are imperfect, or have to make compromises, often because technology is not up to standard and designers have the right to take advantage of each other.

Games like the Blood Source Curse would never be able to do this without neural connectivity and black technology that implanted consciousness and eliminated player panic.

Put it on the switch at most and let's change the way we suffer.

Obviously, the greater the ambition of the designer, the more black technology support is needed.

Chen has unlocked the last technology point on the third floor, “Storage Capacity Expansion (Level 2)”, and the storage capacity and reading speed of the matrix game compartment has been increased by another leap.

In fact, level 1 storage capacity expansion is well enough to accommodate many current open world games. Large open world games like GTA have reduced the time to switch protagonists and read disks to very short.

And when you upgrade again, perhaps even the 3A masterpiece on Open World will be able to wipe out the loading strips completely, like Mysterious Seas.

This feeling, probably when playing GTA, switches from one protagonist to another, the two are very far apart, but the direct lens pulls up and dives, and the loading is done, and the whole process is just for a second, and the players may not even have reacted.

When this technology dots out, there should be no need to pursue more storage and read faster in the short term.

The fourth floor is a separate science and technology point.

[Hardware Cost Reduction (Level 1)]: After activation, the current virtual reality gaming device cost will be significantly reduced by 30%.

Chen Jiao, this is what he's been waiting for!

Although everyone is tweaking: "Expensive is not the drawback of matrix gameplay, it is your drawback”, after all, the price of matrix gameplay is too high in terms of current levels of economic development and residents' consumption.

Chen Jiao is even willing to sell it on his own, just to reduce the price to around 200,000.

But for the players who bought 10,000 cell phones and 15,000 computers that were all very tangled up, how could they pay 200,000 dollars for a purely entertainment device?

Of course, the gaming experience of the Matrix Game Cabin is unique, 200,000 is not expensive, but for many people, it's not expensive, it's simply not affordable, it's not that expensive.

In fact, Chen has always believed that the ordinary and even the poor are the mainstay of the virtual reality of the future.

Recently, new games in the matrix game compartment are mostly single-machine games. The reasons are complex, but in general this strategy is in line with current market conditions.

Most of the matrix gamepads that can be afforded are small families and above, players don't have that much time to play, and may spend up to two or three hours a day playing.

Single-machine games guarantee a certain continuity and freedom of time, without the need to compete with other players in time, while at the same time selling per share well suits the consumption habits of this group.

But what about the future?

Obviously, enjoying only the high-end market and making the Matrix gameplay compartment only enjoyable for the rich can also be very moisturizing, but how can Chen Jiao be such a rich and easy person?

Extending the Matrix Gameplay to the world, even to everyone, and creating a virtual reality world of immense magnitude in the future is the ultimate goal Chen Wang wants to see.

Maybe some people think it's just a game, you know? Although the game is good, it should be separated from reality. It's good to play with it now, just keep it up.

However, Chen Jiao would definitely not agree.

Not only does Chen Qiao disagree, probably all the players who are really feverish and fanatical about the game will not allow the game to stop.

What is the ultimate form of the game? Maybe it's reality. If we cannot work towards the ultimate form of the game at all costs, the entire history of game development will become meaningless.

Just as human inventions of nuclear energy have brought the world a doomsday crisis, but it is a must on the human tree.

Even if this world is truly the myth of Khuru, people are bound to go further and further along the path of death exploring the unknown and acquiring knowledge.

As for why is the future of the virtual reality world the poor and the general class?

Because at present, virtual reality technology, the brain in the cylinder, is the only way for humankind to achieve communism.

That may be a bit absolute, but even if it's not the only way, it's one of the easiest ways to get there.

Many people talk, the real world is a hard + model for most people, the gap between rich and poor is good, life is hard, unfair competition is good, these things may not find a solution within hundreds of years.

Inequality has permeated the entire history of civilization since the birth of human civilization, and while productivity gains have allowed the poor in modern society to live with relative dignity, "working for survival” has never been an option for them to feel comfortable.

Too much is tears.

Obviously, for a long time to come, expecting the development of productivity to complete communism is a very illusory thing. Because wealth is always gathering at the top and the consumption capacity of the rich is limited, most of them will never give a penny to the poor.

In that case, the only way for the poor to escape the real world and live in an equal world is through virtual reality technology, which is the brain in the cylinder.

After all, the resources of the virtual world are almost endless relative to the real world, where resources are extremely scarce.

The wealthier those who cry out for rain in the real world, the weaker their aspirations to the virtual world. On the contrary, the more the poor, who feel that reality has no hope or even abandoned it altogether, will become the most faithful champion of the virtual reality world.

Therefore, for Chen Qiao, to further promote virtual reality technology, a price reduction is necessary, and this technology point is also necessary.

After this massive cost reduction, the price of the game cabin is expected to shrink to 150,000, which is by no means a painful figure for the vast majority of middle-class households, given the powerful temptation of next-generation VR games.