Almighty Game Designer

Chapter 1073 Time Charges (Sangen)

So this thing got into a death cycle, and most designers couldn't figure out what it meant to be an MMORPG.

According to theory, it's perfectly fine for the drama of the Azeras world to do a 3A masterpiece, and the charging model doesn't have to be tangled, just like the other 3A's to do the out-of-pocket charge.

But MMORPG, with so many games, doesn't have a gaming company figuring out any good ways to make money.

How about a severance charge?

Online games require players to play continuously. This is the same as the League of Heroes and Jedi Survival. Players are also part of the game experience, as long as player loss is devastating to the game experience.

Strict buyout means higher thresholds, fewer players, selling games as a hammer, and gamers' subsequent version updates are seriously underpowered. If you sell DLC, that doesn't seem particularly appropriate.

Fashion charges, right?

That's okay, but it's not like the League of Heroes has so much skin to sell, and technically, it doesn't sound like a special match for the World of Warcraft game. What kind of fashion are you going to sell them, like those Minotaurs, Dead Spirits and Dwarves?

What about time charges?

It appears to be the best solution, maximizing fairness. But still that question, player today, where did you steal so much time from them?

Obviously, if the subject were so well solved, so many MMORPGs wouldn't get colder and colder.

However, the players obviously don't care so much. Anyway, Chen Jiao said that 20 million Matrix Game Rooms will be released from World of Warcraft, and the Game Rooms have been reduced, so what else can be said?

Anyway, players who can afford it happen to take advantage of the opportunity, players who can't afford it shout 666 flags, or ignore their indigenous friends to buy one.

……

World of Warcraft has been leading the way with a variety of hot searches.

A lot of the scrutiny companies are starting to feel like they're going to get over it. Try harder!

After half a day of brushing, the heat of "World of Warcraft" is exactly one digit more than the second... Because the first and second place of "World of Warcraft" is also a 1, so it doesn't look that prominent, plus the layout of the Weibo heat search is very compact, hard to see...

These people are spitting blood. Should they be so delusional?

Not to say that their business is too sloppy or not eye-catching, mainly because the heat is a whole lot more than the second place. It's not very common...

The enthusiasm of the players is beyond imagination, and just "Wrath of the Witch King", a propaganda CG, is enough for them to be high for days.

Players have too many questions about World of Warcraft and are all trying to find out.

Are you sure this game is MMORPG?

How do you charge for this game?

How do you play?

Soon, the exact message came along, confirming that it was MMORPG, not only that, but also the time charge mode!

The official reply was as follows: "World of Warcraft will use a time charge model divided into dot and monthly cards. Dotted cards are priced at $200 for 3,000 minutes, or $100 for 1,500 minutes; monthly cards are priced at $500 per month; players trading gold and game coins in games will be charged a certain amount of tax; no other fee patterns will be considered for the time being. ”

As soon as the message came out, the players were first happy and then startled.

Happily this looks like a very fair and fair fee model, amazingly, this makes money?!

It's not cheap to just look at the price, but the key is to compare it to who!

$200 for 3,000 minutes, that's only $4 an hour!

This is like a price for a PC cafe a long time ago, and for a VR game, it's more cabbage than cabbage.

If, based on the length of the game of 3A, the first week of many 3A masterpieces is only 30 or 40 hours, according to this calculation, it would be worth more than 100 yuan or 200 yuan to buy the equivalent of 3A masterpieces of game time?

The 3A masterpieces in the matrix game compartment are all 1980...

The price of this monthly card is rather frightening, but the question is, who buys a monthly card now?

Except for those studios that specialize in spending money in games...

Because most players do not have enough game time, it is not easy to draw one or two hours a day to play. 3000 minutes is 50 hours, which is enough people to play for a month...

It's only 200 bucks a month. Is this the next generation of VR games?

Again, the price of the monthly card looks frightening, but it's actually blood for those players who have a lot of time.

Also, players can trade coins and coins in games, which means officially acknowledging the living space of the studio, acknowledging those who spend their time brushing gold in games, allowing you to buy and sell, as long as you give the official a draw.

However, allowing such a deal would in itself amount to an official concession, and just a little tax would make the official how much money?

Officials have also made it very clear that they do not consider other charging models, that is to say, they do not consider war Krypton charges, and they do not consider fashion charges.

Fairness is fair, but a lot of players are very worried: this isn't really a loss, is it?

Though it is always said that Chen Jiao wants to lose, but it is all in tune, now that we see the "World of Warcraft" charging model, many players are really a little panicked.

Not to say that they are worried about Chen Jiao dying, but what about Chen Jiao? They don't care. They are worried that if "World of Warcraft" has been losing, then the game won't hold up the suit...

Or even if you don't stop taking it, you won't be able to withstand the pressure of loss and lose your reputation by opening up other toll gates.

So there was a magic scene in the official forum, and the players insisted that World of Warcraft open the door to a fee for appearance...

“Can this game be played without a skin charge? How do you let us skin dogs live? Must drive!”

“Just, strongly support, beg Serrent to let me kryptonite! ”

“Find out, I'm not buying skin for Serrent, I'm buying skin for Azerus, you can't deprive me of my right to buy skin! ”

In fact, these people say that, on the one hand, they may actually have a need to buy skin, and on the other hand, they hope to open up more mouths to the millionaires to make the game a little more profitable. Don't really lose it. It would be embarrassing.

Because "World of Warcraft" has put in too many players' emotions, players even bought the matrix game compartment vigorously, just hoping that the game would be good, not only good reputation, but also profitable, which is why people worry about Chen strangers.

But in fact, if they knew Chen's plan, they would definitely silently put the money they had already paid back into their wallet...