Almighty Game Designer

CHAPTER 1074 CONSIDERATION OF CHARGE MODEL (more)

Why this charging method? Obviously, Chen Jiao was well thought out.

For players, the fairest charging patterns are buyout and time charges. The buyout fee is actually a huge loss for a game like World of Warcraft that takes a lot of time, requires constant updates, and requires a lot of players to work together to experience the fun.

Moreover, this has relatively increased the threshold of games, such as Chen's previous life, Zelda Legend: Breath of Wildness, which sold for nearly 4 million first month globally. Despite the boost of Chen's reputation in parallel worlds, the VR version sells at a high price, not much higher.

The number of players who like to buy disconnected single-machine games is still relatively small. If World of Warcraft had only five or six million players in its uniform, Chen Jiao would certainly not be satisfied.

Just kidding, there will be 20 million users in the Matrix Game Cabin. Can't you all play World of Warcraft for me?

Maybe some people are gonna say, "More players." Why don't you play some free routine? Just like the League of Heroes, why don't we just charge for the skin?

But the problem is that the World of Warcraft model is still different from the League of Heroes.

In World of Warcraft, there are not so many heroes, and most of the players play one or two characters, one big and one small, and that's it. Even if someone likes full-time hegemony, it's certainly not possible to graduate every number.

You want to tell me the whole costume? Special illusion? Shop paid rides and pets?

You can do it all, but it doesn't match.

Riding and pets, Chen stranger's World of Warcraft also did it, but it is obviously not possible to be the main profit point and can not afford the huge expenses of the game.

As for the complete fashion set... many players in the League of Heroes buy dozens of skins, can they buy dozens of clothes in World of Warcraft?

Of course, this is not ruled out, but with most players playing with one or two accounts, their favorite clothes may be just one or two, unlikely to be bought unlimited.

Like some domestic games that make fashion systems work, but that routine is not the same as World of Warcraft, it's hard to copy.

Besides, in a game like World of Warcraft, the more powerful the equipment is to be worn on the player, the better it is, like the Saint Knight's T2T6, Mage's T6, Pastor's T3, Warrior's T3, etc. in World of Warcraft, these clothes themselves are the most handsome sets in this version.

Because in World of Warcraft, a multiplayer team symbolizes the highest challenge of PVE play, and even the game as a whole, and the players who accomplish these challenges have achieved the highest honor.

Weapons and equipment are delivered to them as such a reward of the highest glory, not only in terms of properties, but also in terms of appearance, which is in itself part of the reward mechanism.

Imagine: If you worked hard for a team for a month or two to get a graduation suit for your profession, just put it on and get ready to go to the Castle Show, and you just went in and saw a few new numbers swing through the market wearing bought fashion, the most angry thing is that people's fashion looks better than yours...

It's got to be tough.

It's not that these people can't afford fashion, it's just that fashion is actually a bit conflicting with the top-of-the-line set positioning, at least not here in Warcraft World.

So, let's just be brief, since it's time to charge, don't make so many moths, chop off the corner profits, and let the game's reputation go straight up, why not?

Of course, the main thing is that Chen Jiao is very clear, even if he only sells game time, he will never lose the game.

Because the new technology point guarantees every player 10 hours of play time after falling asleep, players now feel like buying a card for at least a month or two, but in fact, it's very likely that it won't be long before everyone turns around...

On average, eight hours a day, 20 days a month, that's 160 hours, 640 a month, more expensive than a monthly card.

What if everybody buys a moon card? Five hundred a month, just four months, and the money for a 3A masterpiece comes out.

What do you think, World of Warcraft can't live only four months?

Set a small target, and if World of Warcraft reaches two years of life, the players will have paid far more than the average 3A.

Besides, the official will also draw transaction taxes, which are similar to the Jedi Way to Survive routine. Although not much seems to be drawn each time, if there are 20 million players, this base figure would be huge.

Some might think, why not ban gold coins and soft sister coins from trading?

The problem is, this stuff can't be banned.

The trading system between auction houses and players is one of the foundations of World of Warcraft and a very important way to play in the game. How is it forbidden for Player A to buy Player B's garbage directly online at a high price and then B to hit the money directly in real life? Can Chen Jiao jump out and grab money from the player?

Since private trading cannot be prohibited, it would be better to support such transactions directly and officially, on the one hand, to avoid the appearance of money scams, on the other, to facilitate players who do need money for money or money for money, and, on the other, to increase their revenues officially. Wouldn't it be wonderful?

Some people are worried about the appearance of goldsmithing studios.

There is a corresponding method for this stranger. Besides, this game is really hard to distinguish between "hard-working farmer players” and “gold punching studios”. As long as these people play the game within the rules of the game, you make money, contribute taxes to the game, and enrich the market environment in the game, it is also a contribution.

As for what to open more accounts, script mining, etc...

Too much thought, for Chen stranger, the Jedi Survival plugin can be extinguished, not to mention this sculpture trick?

This player who wants to hang up with a script, first wonder if you can plug the script into the matrix game compartment for unmanned operation.

Speaking of which, for the game World of Warcraft, the key issue to solve is still time.

Players don't have time to play, you just have to figure out how to open the toll entrance, plus pay fashion and even sell the fighting power, it only damages the reputation of the game and doesn't work well.

As long as it solves the problem of time, you can honestly rely on just a few cards and make a lot of money with this game.

And now, the problem of time has been solved by the black technology of the system, so for Chen Jiao, the time to launch World of Warcraft is now fully ripe.