Almighty Game Designer

Chapter 1081: My God, I'm Tall.

After coming to this bull-headed warrior called "Play the piano for me," Zou Zhuo's first reaction was...

God, I'm so tall!

Yes, according to World of Warcraft, the male human height is 6 feet, or 180, while the male Minotaur is the tallest, 8 feet, or 240.

Every male Minotaur player is 2 meters 4 tall, each is a Yao Xiaoming...

Some of my classmates might be upset. Where's my giant demon?

The male troll is 7.1 feet tall, at the beginning of two meters, the same height as the male Delaney.

The troll player must be disgusted, saying that if the troll stood up straight, he would be taller than the bull!

The question is who do you blame for bowing your back like a prawn rice...

So Zou Zhuo is now experiencing the perspective of Zhen Yao Ming, which feels really different.

In reality, the little fat man was only 1 meter and 7 years tall. In the emperor, he belonged to the type of people who were free on the edge of being despised. As a result, he is now more than half a metre taller and his field of view is different from the ground.

But it doesn't feel like crane chickens either, because there are cowheads all around, and they're almost as tall as him...

The second reaction is...

God, I'm so wide!

Not only is the front wide, but the sides wide as well. As a strong race, the arms of a bullhead are three rounds thicker than the thighs of a human being, and a presence like this is perfectly transverse to the road - it doesn't make much difference to walk transversely and vertically anyway.

There's also some physiological maladaptation.

First of all, the Minotaur has only three fingers and two toes.

Technically, the two forks on the foot are supposed to be hooves and do not have the bending function of the toes.

It was like a healthy person woke up and suddenly realized that his fingers had been amputated, four good fingers had been amputated, and his unknown fingers and pinky fingers had been amputated.

Fortunately, however, these two fingers are particularly thick, and there will be no uncertainty when gripping the weapon.

Another rather curious thing is that Zou Zhuo can feel the tail behind his ass...

Humans don't have tails, but cowheads do. Zou Zhuo can not only feel his tail, but even control it to swing left and right to drive away the flies around him.

God damn it, there's no fly around here!

From time to time, his back waist and thighs are also slightly itchy, making Zouzhuo always want to scratch.

Zou Zhuo was worried at first. Would it be inconvenient to change a body so tall?

Zou Zhuo was worried. It seems that the game has been debugged for these problems. The bullhead is particularly stable, whether walking or jumping. As long as he walks and trips himself by accident, he should not fall.

Zou Zhuo can even see two of his horns by the edge of his field of view, as if wearing some strange headdress...

After two minutes of playing his own tail, Zou Zhuo remembered to take a closer look at the game's foundations.

At birth, shirts, belts and pants were ready to wear, with adventure manuals and a shrunken magic bag on the belt.

This magic bag was experienced before when Oasis went live in Storm City. This is a light yellow pocket with some strange spell inscriptions that can achieve the effect of a "dimensional backpack". It looks about the size of a regular backpack, it may actually be loaded, and it will not weigh much more.

And once the bag is hung on the belt, it automatically turns into a ring buckle, like a simple ornament.

The Adventure Book is also hanging on the waist, but it doesn't take up space, you can check the mission log when you open it, and the spells and skills you learn are recorded in this little book.

The last page of the Adventure Book is a map of the world, but Zou Zhuo opened it and found that there are currently blank spaces outside of the Red Cloud Taiwan, and it seems that these places need to be explored by themselves before they can be drawn on the map.

Now the weapon is a wooden hammer, which seems a little lightweight to Zouzhuo. But since it's new, I'm sure it'll be replaced soon.

When Zouzhuo focuses on the equipment, the details of the equipment, including the quality of the equipment, injury, additional attributes, and so on, appear.

In addition, the default in the game is to turn off the blood strip, turn off the damage value, and the player can determine the amount of blood by himself by the degree of injury of the monster.

This is to enhance player immersion and substitution in the game, but it is only possible to play this way in the early stages of the game. By the time a five-person copy or even a team copy is available, players will need to have a very clear measure of DPS, as well as a clear estimate of the blood volume of boss and players, at which point they can turn on the in-game numerical display according to their needs.

Skills are imprinted directly into the player's mind through consciousness implantation. Zou Zhuo is well aware that there are now two skills, heroic strike and war trample, the latter being the ethnic gift of the Minotaur.

All of these skills can be found in the spelling book with names and detailed descriptions, and Zou Zhuo's mind is just a rough use of these skills.

In addition, there are some UI elements at the edge of the field of view. At the top right of the field of view is a small, circular map with your place name on it, and a small sun, which means it's daytime. On the top left is your avatar, name, and blood strip.

The lower left panel is a chat panel that displays the speech of nearby players in text. However, because it is the next generation of VRs, Zouzhuo can hear people in the vicinity talking.

The game is also a split channel, with players speaking by default on nearby channels, and people around them can hear it as close as they can. But if a player goes to a team channel or other channel to talk, only that channel's people can hear it.

The need to display the content of the speech on the panel is mainly due to the fact that some people may find it particularly annoying to be around them all the time, at which point they can block the surrounding voices and see what the surrounding people are saying only through the text on the panel.

Below the field of view, players are free to call out the skill bar when they need it, which is designed to make it easier for players to see how many seconds of cooldown time the various skills have left.

If the player is particularly familiar with the skill at a later stage, he or she can play completely blind without looking at this skill bar at all.

Another thing that makes Zouzhuo more concerned is the time now.

In reality, it's just after midnight, but it's daytime in the game, and obviously the time flow rate in the game isn't the same as in reality.

Because Chen Jiao takes into account that the vast majority of players may start playing in sleep mode after midnight, it would be awkward if the game time was consistent with the actual time, and they would probably do the task every time they go online at night.

So, the game has its own time, which is inconsistent with the real time, and even if the player can only play at night every time, after entering the game, he will see that sometimes it's day and sometimes it's night, and the weather will be different.