Almighty Game Designer

Chapter 1098: The Unique Advantages of World of Warcraft (more)

Zou Zhuo was in such a state of obsession that when Mowglini's hammer hit him in the head, it never came back...

Five minutes later, the crowd returned to the doorway of the chapel and looked away at Mogleni, deep in the chapel.

Into an awkward silence...

This boss is like a roller coaster. It's too exciting...

Zou Zhuo chewed the magic bread with great reluctance: "So how can they be resurrected in battle and not interrupted...”

Lin Xue added: "And it's still full of resurrection. ”

Zou Zhuo: “Reminds me of the cross of rebirth far away from heaven. When I first started out, I always thought this thing was an effect with Brother Shinchun...”

Lin Xue: “However, neither boss resurrection requires any material, nor any CD...”

Old P silenced for a moment: “Perhaps... this is the dog...”

Lin Xue: "(˶᷄⁻̫᷅˵)”

……

……

On day four, the first players have basically reached level 40 or above, while new players are constantly joining.

Like Zouzhuo, their server "Wings of Death" is lighted with a name, obviously more lively than any other server.

After more than thirty hours of gaming, the first players who came in already knew the basic mechanisms of World of Warcraft, and would no longer make jokes about thieves wearing cloth armor and hunters not catching babies.

With the explosion of the first batch of players, more and more people were attracted to World of Warcraft, and the players who were supposed to be watching were determined.

World of Warcraft has its own official forum, but people still prefer to discuss it on the official website of the Azerus universe, especially the Azerus National Geography.

Because NGA in this world was also made a long time ago by Chan, and can also be seen as the first gathering place to love the great gods of Azerus, with novels, paintings, official history studies, discussion of surrounding games, etc.

Because NGA has been studying the Azerus universe since the era of "I'm called MT," so the intrinsic atmosphere here is the best and the overall atmosphere is quite harmonious, so there was a huge influx of players here at the beginning of the launch of "World of Warcraft," and this is considered to be an official forum.

Players are discussing what they encounter in their games over the past few days in various posts.

“I've been addicted to brushing blood these last few days! Yet, my bitch, the bloody crusader suit is just one short pair of pants, you can't live! I'm going to fucking vomit blood..."

“What copy are you painting? You're throwing away blue clothes of level 40 in the morning and night! It's not full yet. It's Wang Dao who's stuffy enough to upgrade his mission! ”

“Oh, you'll regret not brushing a copy properly when you're being chased down by a soldier wearing a bloody hatchet and a cyclone axe when you're on a mission. ”

“Don't tell me there are so many copies, so many tasks, it seems difficult to plan a reasonable upgrade route. ”

“Yeah, I'm a little confused after brushing my blood at level 40. Where am I going to upgrade next? Who told me? ”

“Alassian Heights, Tanaris, there are still quite a few options. ”

“Is there somewhere less tribal? I'm tired of hitting you when I see you...”

“After all, it's a PVP game, and everything's fine. If there are more suspects, go to remote places, such as Blessed Land, Phyllis, Sintrand, Sorrow Swamp, where there may be relatively few hostile players, but there are few places to go. ”

“Have you learned how to ride? Did you buy the horses? I've been freaking out lately. I feel like saving this hundred gold is really painful..."

“If not, borrow it first. By the way, you can earn money by learning professional skills. ”

“Recently obsessed with the battlefield, dreaming of running home with the banner of a war song...”

Most players feel the same way. Although they feel that they have upgraded quickly and have basically understood how the game works, they still feel that they have missed a lot of content and can go back to fine taste.

World of Warcraft has two very obvious advantages over other MMORPGs, and even in this regard design is more than a decade old.

First, World of Warcraft has been generous and spared no effort in building worldviews and mandates.

Simply put, in Warcraft World, you upgrade from level 40 to level 50, with at least three upgrade maps to choose from, especially if you upgrade from level 50 to level 60. That is, the number of tasks you need to upgrade is much smaller than the number of tasks that actually exist at that level in the game.

In other words, if you do a task to vomit, you don't have to complete all the tasks in this hierarchy.

It's easy to say, but in fact, in Chen's past life, MMORPG didn't do it either, much more than a decade later.

Instead, these MMORPGs prefer this architecture of filling toys with main-line-branch-line-other. For example, if the player plays to level 20, the system prompts you to turn on the next main line at level 30, and you can only do branch tasks and other activities that give you more experience at this stage of 20-30.

Of course, this typically calculates experience very accurately. For example, if you complete the main line at level 20, and then do three more legs + three activities, you can go to level 32. In fact, level 30 can go to the main line task. As long as the player plays honestly and honestly along this route, you will never get stuck.

Is this beneficial? Yes, just save time. It's because the mainline drama can't sustain the player's gaming experience, which is why it needs to be used as such a split mainline drama, forcing the player to prolong the upgrade drama, at the same time plugging in some undernourished legs and completely nutritionally inexperienced activities, plugging the ball hard, so that the players can look at the past and feel a lot of content.

But actually? That's lazy.

What is the approach of World of Warcraft? In order to create a vast world, it deliberately makes far more maps, tasks and copies than the players really need.

If you follow the practice of other games, then 40-60 I can only do three maps, Tanaris-Angelo Circular Mountain-Hillisus, which are enough for players to upgrade from level 40 to level 60.

What if the intermediate process is not long enough, then add daily activities, add some non-nutritious feeders, let the players dig in the roundabout hills, move sand in the hillysus, and then paint Zulfarak again and again. Isn't this process enough?

But how does "World of Warcraft" work? Not only do the 40-60 maps have three, but there are also places of plague, Ferwood Forest, Winter Springs Valley, Cursed Plains, Burning Plains...

And every map does a lot of tasks, and a lot of copies.

Multiply the workload just to make the world more colorful.