Almighty Game Designer

Chapter 1099 Riding (Ergong)

Instead of speaking of bad conscience, World of Warcraft's approach is more of an expression of self-confidence.

How hard is it to do more maps and hundreds more missions?

Of course, it's not easy, but it's probably a heap of problems for a lot of people. I made a map for 15 days, 10 maps for 150 days.

The key problem is that other games don't do this, and it's precisely they don't have confidence in their design.

Why do split mainline plots? Isn't it because the players don't like watching, they just want to brush the freak upgrade?

Why don't the players like it? Because you're not doing so well.

For many other MMORPGs, it is precisely because they feel that they can't do the plot and can't do the world architecture that they choose this split mainline plot to ensure the player's mainline process experience in the most robust way.

So this highlights even more how well the World of Warcraft mission system is doing.

Not to say how stunning it would be to see Warcraft World's mission system at first sight, but to say that you would clearly feel the difference between playing Warcraft World and playing other MMORPG missions.

The second point is that World of Warcraft is a very well-developed business system.

In this business system, players can choose certain specialties as their own business skills, such as skinning, pharmaceutical mining, mining, or manufacturing skills such as forging, skinning, sewing, engineering, etc.

These business skills form a complete closed loop that must be supported by a large number of players to ensure the integrity and balance of the entire business system.

The entire commercial system is in a dynamic state of balance, such as too few players learning to dig, and the high price of ore will affect the price of manufactured products from upstream forging and engineering. At this time, a group of players will turn to learning to dig and gradually bring the price of ore back to normal on the entire server.

In the course of this dynamic cycle, some specialized "goblins" can become wealthy by accumulating curiosity, reselling and other means to obtain large quantities of gold coins. Of course, there is also the possibility that in the trade war, the accumulation of goods can be accidentally lost in full, and the backlog of blood can be lost.

It can be said that the commercial system of the World of Warcraft is part of the whole world view. Many players go to auction houses and sweep cheap goods for nothing. It has become a habit when things are sold, and the moment they receive an email is also exciting.

The reason why World of Warcraft is able to make such a perfect commercial system is not only because of the improved architecture of the system, but also because World of Warcraft is “very deserving”.

It puts very precious things like motorcycles, backpacks that players need most, advanced gear, special injury props, and so on into various business skills, which hardly increases the profitability of the game itself.

Simply put, how would these things be sold in other games?

It's simple.

The space in the bag is never enough. Want to open a new space? Pay.

How could a nice ride like a motorcycle let you buy it in game currency? Throw it directly in the mall and pay for it.

Many games choose to chop off these sophisticated business skills and sell these precious things directly.

Of course, one of the advantages of doing so is that it's simple, rough, brainless, the player is less brainless, the developer makes more money, even if the player scolds him, he won't lose a piece of meat, right?

But think about it, the game map shrunk, the task split, the business system built by the player and the player became a strong sale between the player and the developer, so you call the game MMORPG, how many MMOs do you actually have left?

MMORPG means a large multiplayer online role-playing game, emphasizing the interaction between the player and the player.

If everything shrinks, how many people go online and brush the copies together?

So, even though there are all sorts of MMORPG games in parallel worlds, the advent of World of Warcraft sparked a boom.

Various segments of Azeras National Geography are discussing various aspects of the game, and an increasing number of players are starting to post a variety of strategy posts, including mission escalation, copy strategy, battlefield strategy, business skill explanations, and more.

The beauty of World of Warcraft is not just the plot, but many aspects of it are worth learning later in MMORPG, but most games want to slow down the heat of World of Warcraft, but they can't learn the essence at all.

……

Zou Zhuowei reached out and gave 100 gold to the riding trainer.

It hurts!

This is not just the whole savings that Fatty smashed, but some of the money was borrowed from the Guild.

It has to be said that they play games as well, and some people make money, practicing medicine and mining long ago. Zou Zhuo had visited the upgrade before, and although he had lost a lot of money brushing his copies, he was still poor without the support of his business skills.

The riding trainer smiled and took the money from Zou Zhuo, then raised his hand and a golden light flashed over Zou Zhuo.

“Congratulations, young Kodo Beast Rider, next you can pick a Kodo Beast of your own choosing. Do you like this white one? Or this gray one? No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no. ”

Zou Zhuoqiang endured the meat pain and observed these Kodo beasts behind the riding merchant.

There are three colors of Kodo Beast, Zou Zhuo prefers white relatively. He also wanted to touch the armored man, and the businessman told him that the armored man was faster, but needed advanced riding.

Zou Zhuo picked an ordinary white Kodo beast and paid for it.

As a result, there is not much left of the original 100 gold. Good thing he did a lot of work. Thunder Cliff's reputation is a state of admiration, so there is a certain discount for learning how to ride.

In Chen's previous life, "World of Warcraft", money for learning to ride has always been a threshold. The initial 60 stages of primary riding + horse is 100G, advanced riding + horse is 1000 gold, which is why the term "thousand gold horses” is used.

However, with the change of version later, the appearance of various flying rides topped the movement speed to 280%, and the thousand golden horses that increased the speed by 100% appeared to be very inexpensive, so the price of riding later dropped again, and the required grade was also reduced from 40-60 to 20-40.

Zou Zhuo came to an empty place and used the magic rope in his hand.

With a roar, the strong Kodo beast appeared directly under Zou Zhuo and lifted him up.

“Wow!”

Zou Zhuo shocked and grabbed the magic rope in his hand.

Swinging the reins gently, the Kodo beast began to run forward.

Gently pull the rope to the left and Kodo turns left.

Pull gently and the Kodo beast stops.

“Oh my God! I... I'm a cavalry!!” Zou Zhuo said happily.