Almighty Game Designer

Chapter 1101: Susan the Sword

The value of these low-grade purple garments lies not only in their properties, but also in their rarity.

In the '60s, many warrior players even sold cards for Incendiary Battle Axes, a large card for 300 gold, and offered 100 gold for Incendiary Battle Axes.

If you look at it in the future, it's simply unbelievable, because according to the later play of World of Warcraft, any low-level purple outfit has a little value in appearance, like a quicksand robe, for illusion. Low-level purple attribution is better than full-level blue attire?

This phenomenon stems mainly from the fast-food attributes of later versions. With the constant adjustment of the versions, the brush has become essentially a dragon service. As soon as you reach level 11 or so, you can die directly from the upgrading of the Shadow Castle of Mines - Blood - Zulfarak - Stansom - Hellfire Fortress - Pantooth Reservoir, etc., and it may be just a few days before and after.

For these fast-food parties, a low-grade purple outfit really doesn't make any sense.

But in the '60s, it took a long, long time for players to move from level 20 to level 60, and in the process, a good purple suit will give you a very comfortable kick-ass upgrade over the next few dozen hours, and it's perfectly good when you encounter hostile camps in the wild.

Moreover, the equipment attributes of the 1960s were not as homogeneous as they were later. In the case of weapons, for example, cap damage, speed, attributes, special effects all directly affected the good or bad of a weapon.

One of the artifacts is the Crowe Blade, the main sword that can be bought like Bandit Lv51. It has a speed of 2.8 and an attack cap of 149. The only attribute is "Increases your chance of dealing a Fatal Strike by 1%”. The attribute is +7 Power +5 Endurance, which can be said to fit all aspects perfectly. Of course, if you want to buy it, rob it with other thieves, fighters, knights.

If you enchant the Crusaders or 15 Min again, this weapon is enough for thieves to carry from level 51 into the heart of the melting fire.

What kind of concept is that? Especially after level 50, the upgrade in the '60s was slow. Getting this weapon means at least you basically walked sideways when you were on a mission before it was full. The mission was brushed randomly, the hostile camp killed randomly, and you even had a chance to struggle when you were full but poorly equipped.

So, a lot of people say, "Warcraft World is the beginning when it's full," which is a context-specific phrase that means that when Warcraft World is full, the player will really come into contact with its core PVE and PVP play, and will really face those epic team copies.

It is an absolute misinterpretation that many people interpret it as meaningless and upgraded before the World of Warcraft is full.

In fact, World of Warcraft has put a lot of effort into low-level tasks and replicas as well, and while these low-level replicas are less challenging due to difficulty considerations, their theatrical architecture and play are no weaker than higher-level replicas.

Zou Zhuo, for example, is about to open the desert of Zulfalak, whose origins even date back to the ancient period of Azerus.

In those days, the trolls were the absolute rulers of the continent, but some of the trolls sacrificed to summon the demons with the idea of creating a great deal of news, playing with fire over and over again, eventually awakening the bug leader Kihikus, who slept in Chilissus, which directly led to the official establishment of the Azerus Toxic Bug Yaki Empire and the beginning of a millennium-long war.

Ultimately, Kihikus played himself dead, and Gulabash built their own city, Zulfarak, in the desert of Tanaris, guarded by the Sanaar clan, in order to continue to monitor the insect clan of Hillisus. However, over the course of a long history, more and more races have emerged that have invaded the land of the troll.

The Shah Giants can only defeat Zulfarak, where they want to create the army of the dead, or even evil creatures of all kinds, to subjugate their territory.

Players are also beginning to face more and more difficult challenges in copies of the boss battle. In bloody monasteries, dog men and women gave many players the title of dog men and women when they spit blood on the spot, while Zulfarak's boss was stronger and more diverse.

For example, Zumuran, a witch doctor, had a large number of graves outside his altar, filled with mummies from all sorts of trolls. When the players first arrive here, they may unknowingly hit the boss directly, at which point the mummies in the cemetery will run straight out and send the players back to the cemetery.

If you want to kill this boss, you have to patiently open all the graves outside the altar and kill all the mummies in one batch.

And in front of the huge altar in Zulfarak, players will encounter one of the few “guardian” boss warfare tricks. Here, when the players kill the executioner, they find an expedition team locked in a cage, and their chief sergeant Bryce asks the players to rescue them.

By that time, the Sand Rage Giant had besieged the altar and launched an offensive. Due to helplessness, players can only compete with Sergeant Bly against the besieged Giant Demon Army.

The reason it's called the Hundred Chopped is because there are really nearly a hundred Sand Rage Giants down there. Except these monsters are an elite + ordinary monster configuration, where many magicians have a great time playing AOE with their magic tricks.

This battle is not just a simple bluff, there are five different NPCs, each with different skills. Orc magicians, for example, would cast spells, and goblin engineers would plant bombs on the ground. At this time, players need to mark the NPC head and keep an eye on the safety of the key NPCs.

This is where the goblin engineer can never die because it will help the players blow the door to the final boss. As for the others... after the boss war they will counterwater and players can decide to keep them out of the way according to their needs.

And, most admirably, probably the two-handed sword that Zulfarak dropped: the sword of God, Susan. This two-handed sword is not directly dropped, but needs to be synthesized with two blue single-handed swords dropped by the boss, both of which are picked up and bound. Combining a set of swords into a sword appears to be the only one in World of Warcraft.

Of course, this two-handed sword is rare because it dropped very cloudy, and in the original version, its components, both blue swords, had a drop rate of only about five thousandths, so you can imagine what it would take to paint both swords and synthesize them.

However, the drama of this sword is a reflection of the importance attached by World of Warcraft to low-level replicas and worldview shaping, and it can be said that the players of that time obtained the pleasure of this purple two-handed sword, far more than the vast majority of the later graduated purple clothes.