Almighty Game Designer

Chapter 1103: Autrank Valley (Sangen)

The original version of the Autrank Valley, there was no reinforcement.

In that version, it was usually not tactics but numbers that determined victory, because without the concept of reinforcement, the entire battlefield in Osama was likely to be fought from day to late at night, and there was no concept of crossing the battlefield at that time. For those servers in the unbalanced camp, there were not enough people to hit the midnight side, so the victory was divided.

Later versions of the Valley have undergone a series of reforms, mainly in two areas:

First, the complex mechanisms within have been comprehensively weakened, including the removal of most of the neutral NPCs, the weakening of the guard's attributes, and the recurrence of many powerful summable NPCs.

Secondly, the concept of reinforcements was added, so that the length of the Oksan battle was controlled in each inning.

Overall, this change tends to accelerate the pace of the battlefield. After all, a battlefield can't produce a result from day to night. It's hard to say how good the game experience is.

And battlefield honor rewards come mainly from the key nodes of occupation and victory. Alliances and tribes are indefinitely deadlocked on the battlefield, and neither side gets too many honor points, which is a serious waste of time.

In its initial design, Aoshan's design philosophy was a large interactive PVE game with only a fraction of the PVP content, and players had to complete a variety of tasks to make a critical impact on the battlefield through many key NPCs.

For example, after the player rescued the Air Force commander, he handed over all kinds of items, and after handing over a sufficient number, he would hear the Air Force roar and fly to the other party's airspace to open the bombing.

Alternatively, players can capture their own animals, kill enemy animals (alliance is sheep, tribe is wolf), and then summon their cavalry troops to fight.

It can also summon Special Forces support, upgrade the Army's defense, and even summon the Ultimate Units to the battlefield.

Once enough Alliance soldiers' blood or storm crystals have been handed over, the Druids will come to the battle plain and the players will assist them in the summoning ceremony to Evers, King of the Forest, or Lockhola, King of the Ice and Snow.

In other words, that version of the Aushan battlefield is not a simple battle between alliance and tribal players, but requires many means to boost the power of the friendly army in order to win a normal war.

Of course, it sounds good, but in fact, as the version changes, some problems arise.

Because it takes a lot of time to accomplish these tasks, for this mechanism of summoning cavalry, players need to spread out to catch wolves and kill sheep, collect various items and then run back to hand them over, so there is a paradox:

If NPC is weak, the player opposite assembles directly to pull out your tower, then you gather things in a whisper and get stabbed; if NPC is strong, both sides play to collect resources, the battlefield becomes a big war between NPCs, and the battlefield is prolonged multiply, which runs counter to the goal of accelerating the pace of the battlefield.

So in the end, these sophisticated mechanisms became largely unheeded. Alliances and tribes tend to be fast-paced offensive defenses. Each player is particularly important, and collecting these things separately is slowing the pace.

So, this edition of the Autrank Valley by Chen Yu retains the NPC mechanism, but joins the concept of reinforcements, after all, if a battle is fought overnight, it really doesn't make sense. Like the Alliance is obviously at a disadvantage and then guards the bridge dead, and no one on either side wins, which sounds pretty passionate, but that's not what happens when you fight.

At first glance, Chen Jiao, there are only about 100 troops left in the coalition, and there are more than 400 left in the tribe, which is a little too bad.

Not to say that the alliance is weak, but that the previous tribes dominated the battlefield for a number of reasons. Because considering the value of the tribe, most of the players who first chose the tribe were pure men who liked to kill people, and what appearance party or landscape party would not normally choose the tribe. So the tribe is more cohesive at the beginning.

Of course, later versions of the Alliance prevailed, so much so that the island of conquest became the island of the Alliance, which is another word.

Obviously, the battle belonged to a battle of great power between the two sides, and the Alliance had lost so many towers at the outset that it was now only able to retreat from the bridge. Obviously, the commander didn't know the battlefield either. Good thing he was still doing his duty, and he kept painting the screen hoping everyone would hurry back to the bridge and defend themselves.

The bridge is well guarded, because the terrain of the alliance is tight and tight, and the line of defense of one tower to two towers is arguably sore, but the bridge is absolutely easy to defend. Anyway, all kinds of snowstorms, rains and remote skills throw wildly on the bridge, let alone the tribe, and even a fly is hard to fly over.

The two sides were so deadlocked, but the Alliance, while guarding the bridge, was winning because of the presence of a reinforcement mechanism and the fact that the tribe traded three heads for one, all of which were tribal wins.

Chen Qiao sent a message on the battlefield channel: "Give me the battlefield leader. ”

He was afraid that the current battlefield leader would not see it and brushed it twice.

As a result, the title changed to his head in the next second, and apparently the previous battlefield leader had to hurry out of his personal backup.

Chen Jiao quickly divided the current team. Thieves and Druids were all thrown into teams 7 and 8, and the front team was basically focused on professional matchmaking, ensuring that each team had a remote career and a therapeutic career.

“Everybody listen to me, 1234 keep guarding the bridge, 56 follow me to the bridge and cover 78 squads. 78 squads, you sneak me through the tribe's defenses, don't hit anyone, keep sneaking me down to the middle battle plain, keep sneaking, and wait for my next command. ”

“Still out there, if you're a prowler, go straight to the battle plains, or die fast. Come on, move it. ”

Chen said that the tactical arrangement was typed in the battlefield channel.

It has to be said that the title of battlefield leader still works. Most leagues were already waiting for the losing stage, because they felt they couldn't beat it, they couldn't quit (debuff with deserters), and now they see such a tough commander appear and start to move spontaneously.

Although many people still lazily don't know what they're doing, at least those alliance players who are dead by the bridge are all assembled according to Chen's request.

Now that the tribe has occupied the Thunder Spear Cemetery across the bridge, the point of resurrection between the two sides is very close, and there is a bridge across. So Chen Qiao can't venture into the nest. If the first wave doesn't rush down and get hit by the tribe wave end, then Chen Qiao will play again and will be exhausted.

Most of the 78 squadron's potential careers are at home, and several others have been sneaking out and scattered. Others were waiting behind the bridge for Chen's orders, waiting for the 56th squad to rush forward, and they sneaked past while the tribal defences were being pulled apart.

I don't know if the resistance is working now, but since it's already happening, give it a try.