Almighty Game Designer

Chapter 1106 Assembly (more)

The pit killing tactic was developed alongside the concept of “reinforcement”, but technically, the pit killing tactic was also available before the "reinforcement” was set to appear, although the benefits were not as great as later, so it was not common.

As to whether the pit killing tactic has reduced the fun of the game, it has obviously decreased. After all, this is a completely one-sided battle for the party killed by the pit, in which the individual has nothing to do with it.

But the key is that Chan added a mechanism to this version of World of Warcraft: a resurrection mechanism for battlefield leaders to choose to close a cemetery.

In the original version of The Wrath of the Witch King, while the Autrank Valley has a reinforcement mechanism, the deceased players are automatically assigned to be resurrected in their nearest cemetery. The only way to change the cemetery is to run the soul.

However, counting on the hard running soul to run to another cemetery is sure to waste a lot of time, and most players are lazy and do not know this operation, so many players are so disgusted by the “pit killing” tactic.

After joining this mechanism, "pit killing” is no longer such an unresolved tactic, and Chen Jiao cannot count on the pit killing pit to support enough troops.

So, this version of the Okumoto Kill tactic is not as invincible as many people imagine, and it can only be used in situations where there is a wide power gap between the two sides.

In other words, only the national team can play the field team to pit such an operation.

To complete the pit killing, three conditions must be met simultaneously:

Firstly, they have been crushed in a frontal battle and are able to maintain a disparate battle gap when pushed to enemy graveyards in order to plug the newly resurrected Utsumi into the resurrection point.

Secondly, there are no small white players and Er Wu Chai to open the flag for battlefield missions.

Thirdly, the leader of the enemy, regardless of who was killed in the pit.

One of these three conditions cannot be fulfilled, and the operation "Pit Kill” cannot be done.

Many players are pitted when they enter Aushan, because these players are often single-row players, and it is true that meeting a national team is a pit explosion. This, however, is not in itself a fair and reciprocal battle, but does not reflect the true play of the battlefield of Osama.

So, the “pit killing" tactic is actually a good tactic, including the concept of “reinforcement”, which highlights a design thinking that is “the living force that kills and injures the enemy”.

One of the determinants of the war was the resources of both sides, including strategic goods, equipment, soldiers, supply lines, etc., and it was argued that "fighting is burning money”. On the other hand, in a battlefield such as Osama and the island of conquest, there is a similar need to limit the resources of both sides, or there will be endless situations.

The battle in reality is broken down when one side is out of food; and because of the special nature of the game, the player will be resurrected after death, so once the "bridge guard battle” occurs, it means that both sides have unlimited resources, and there is a certain advantage to the attacking party that cannot end the battle, which is an abnormal and unhealthy way to play the game itself.

It's like a MOBA game, if the offending party has broken the defensive side three ways and the two sides are still infinitely deadlocked, even if the battle is only for a few hours, then obviously it's a game design failure.

The concept of "reinforcements” on the battlefield, on the other hand, is tantamount to materiel on both sides. Alliance and tribal materiel (reinforcements) are limited, and whoever consumes them first loses, so eliminating the enemy's vitality becomes one of the tactics.

If both Allied tribes are equally hostile, the battle in Osama will never be limited to "pit killings”. Assuming that the Alliance wants a pit killing tactic, and that it is never a tribal cemetery where a random A passes, the Alliance's battlefield commander needs to make a series of pre-preparations, which are the essence of the "pit killing” tactic.

The “holocaust” itself is simply the result of a series of preparations.

Battlefield commanders need to consider: where should I choose to fight with tribal leaders? What should be the front of the formation? Separation harassment? Is there a small detour? Which cemetery pit should I choose? Do you want to pull out the tribe tower? Tribal captain, do you want to organize a fight?

Clearly, this series of operations requires very stringent conditions, and the key to Chen's ability to carry these alliances to the pit is the huge gap in command between the two sides.

The two caves are increasing support for the Alliance, while the large forces of the Thunder Spear Cemetery tribe are being massacred and the gap between the two sides is closing. Many tribes were surprised to find that the Alliance's troop strength was slowly increasing.

But the tribal leader soon discovered his dangerous situation, and after being killed two or three times, he decisively ordered: "I shut down the resurrection point at Thunder Spear Cemetery, and everyone gathered at Snow Cemetery immediately! ”

None of these tactics are perfect. It's really simple to avoid being killed by a pit, just change the cemetery.

By then, the stone furnace cemetery had been opened back by the coalition, the tribe had chosen to shut down the thunder spear cemetery, and the front-line people had automatically returned to the ice and snow cemetery for resurrection, but the gap between the two sides remained wide. The key is that none of the tribal towers have been dropped, and two towers have been dropped on this side of the coalition.

The tribe that watched the Thunder Spear Cemetery come back to life is gone, and Chen Jiao said on the battlefield channel: "Okay, everybody on horseback, ready to go. ”

Alliance bandits in tribal homes are also constantly trying to harass, occupy towers. After several firefighting trips, the towers near the ice and snow cemetery are finally guarded, but they also have to be separated to occupy, especially many high-ranking, well-equipped hunters and magicians who are forced to guard their homes.

Due to the very convenient presence of team voices, the subteams of these alliances communicate as much as possible in the voice, and Druid has some therapeutic power, so few tribes can fight at all.

Although one tower, two towers, and an ice and snow cemetery were all taken back by the tribe, the East-West Tower was never recovered, and the countdown to destroying the East-West Tower was still passing minute by second.

Tribal battlefield channels have become chaotic, and hunters from several tribes have been typing: "Somebody help! There is at least one more team of diving professionals here! Looks like two teams. We can't even handle them! ”

At that time, large tribal forces, some of whom were preparing to assemble near the ice and snow cemetery, a small part of whom were also pitted in the Thunder Spear cemetery, had just been ready to be transferred to the ice and snow cemetery for resurrection, and a large group of people concentrated near the ice and snow towers and the heights of the sentry towers, fearing that another alliance would come to steal the flag.

However, the Alliance's squadron has snuck into the tribal Frost Wolf Fortress, and the two squadrons are clustered together to take something from the Frost Wolf Tower.

Thieves' pioneering abilities and monolithic warfare are not insignificant. Especially in the narrow terrain of the tower, there is basically no possibility of being kited. Several thieves are stabbing each other in the back, and even the Panzer profession will not last long.

Moreover, even if the hunters had flares to light up all the robbers who were diving, the thieves were perfectly capable of rushing directly into the crowd.

The only way in this situation is to beat a group, and the tribes are searching for a full team, but it is now a challenge for the tribal leaders to send how many people back.

At this point, someone pointed to the battle plain: "The Alliance is here! ”

At first glance, it was discovered that the Alliance's main forces were indeed assembling on the battlefield. After the previously pitted tribes changed graveyards, the allies stopped guarding them, opened the graveyards and drove to the battle plains.

Tribal leaders pondered for a moment: "Go back to the two teams, and make sure you get the tower back! Others, with me, defend themselves outside the ice and snow cemetery. ”