Almighty Game Designer

Chapter 1107: Topography of the Valley of Autrank (Ergon)

On the vast battle plains, the Alliance players gathered, nearly thirty players stood together, their heads buoyed, and they looked quite powerful.

But the tribal players did not give in, and on the narrow road next to the ice and snow tower, the tribal players were similarly waiting, and various traps and flares blocked this narrow intersection tight and solid, as well as in formation.

Chen is not part of the Alliance's main force, as he stands with Li Jingshi on the hill near the snowfall cemetery, looking at the distant tribal line of defense.

The battle plain is a large depression, where vision is severely restricted and tribal defences near ice and snow towers are largely invisible. But here in the snowfall cemetery, the entire middle of the battlefield, including the battlefield, is clear.

Li Jingshi looked at the tribal mainstay in the distance and frowned slightly: “The tribe seems to be planning to stay dead? I thought they'd kill again. ”

Chan had no expression on his face, but he didn't want to see what was happening.

Although a perfect group battle was fought at the bridge earlier, breaking down the tribal mainstay and pitting them all in Thunder Spear Cemetery, there were many factors behind that victory. The tribe's thrust is on the one hand and its special topography on the other.

The last time was a tribe without any preparation, not even a few traps, but now, would a tribe that has already eaten a huge loss be as careless as the last time?

The Alliance's main forces are also assembling on the battle plains, watching the magicians and hunters on the distant mountain peaks.

Although some people are bored to keep riding around or jumping and want to rush up and fight the tribe to death now, all wait very quietly and no one enters.

Because in previous battles, everyone had been persuaded by this new battlefield leader to trust his command with all his heart.

Chen Jiao observed for two minutes and saw a bandit typing on the battlefield channel: "There are a lot of tribes coming from the East Tower, we may not be able to hold it! ”

The forward dividing team was also clearly divided, leaving a special burglar to monitor the situation outside, and seeing a large number of tribes rushing back, the burglar briefed the battlefield channel for the first time.

Chen Qiao immediately said: "Save your life, give them back the tower. Go back immediately and prepare to sneak up on the tower heights. Everyone else, prepare to follow me! Let's go.”

The last sentence was clearly addressed to Li Jingshi.

The two men jumped down from the high mountains on horseback and then flew as far away as feathers, falling into the Alliance's forces.

While the two landed, the Alliance players headed straight for the Ice Fortress!

……

There has been controversy since the very first day of the battlefield as to whether the topography of the Autrank Valley is in the interest of the Alliance or of the tribe.

While the key elements (towers, cemeteries, NPCs) of both sides are the same, the specific topography and layout are different. This controversy also leads to the tearing down of alliances and tribes, all of whom think they have lost money.

In short, the terrain on both sides has advantages, the alliance is tight and the tribe is tight and tight.

With the exception of the most central and expansive battle plains and snowfall cemeteries, the two sides' defensive lines can basically be seen as three, one or two towers + Captain's house, cemetery + mine, inner tower + first aid station.

There are no special buildings on the second line of defense other than mine holes. There is little defensive value, so it is important to look at the first and third lines of defense.

The first line of defense of the Alliance, namely Stone Fortress, Stone Fortress Station, Stone Fortress Cemetery, Ice Wing Fortress, is longitudinally distributed and far away, and Stone Fortress is left alone, making it difficult to get support. And the roads here are complicated, and the tribes have at least three routes that can go straight to the cemetery, two towers, or attack the captain, so the first line of defense of the Alliance is basically fictitious and extremely difficult to defend.

The Alliance's third line of defense, the bridge, is a perfect line of defense. Even if the Alliance players don't know anything, just guard the bridge and the tribes will have a hard time getting in.

The opposite is true of tribal defences.

The third line of defense of the tribe is a hundred holes of sores, and although it also has certain precarious terrain, the slopes are much easier than the bridges. There's even a trail next to Theta that can be rubbed in, and if you don't pay attention, you're going to be snuck in by thieves.

However, the first line of defense of the tribe ended the Alliance's stone bunker line.

The ice and snow graveyards and ice towers are very close, they are on a horizontal line with the ice and snow fortresses, they are cornered, and the support is very quick. Most importantly, there is only one way to rush to the ice and snow cemetery, with high mountains on both sides and roadblocks in the middle of the road. Tribes can almost benefit the undefeated if they guard this junction.

If the Alliance wants to hit the captain and burn the ice and snow tower, the main force of the tribe immediately rushes out to fight you in the front, and the dead have nothing to do with it, because the tribe's cemetery is closer and too close. It is almost impossible for the Coalition to take down the ice and snow towers, let alone kill tribal captains, with similar numbers on both sides.

As for wanting to scatter the tribal defences to open the cemetery, it's more of a dream. At this narrow junction, more people rushing up will only become a gift of honor.

It is precisely because of this topographical difference that in the history of the Battlefield of Aushan, something called the "Tribal Turtles" was born and once left the Alliance's national team in pain.

It has to be said that the wisdom of the players is infinite.

For some time in Chen's previous life, with the advent of Blood Pokémon, the number of tribes surged and battlefield queues multiplied. Many Alliance players have begun to organize YY teams and national teams, taking advantage of their faster queuing to battlefield honors.

Of course, there are YY teams and national teams on the tribe side, but after all, alliance players are second-row, and tribes need to wait more than half an hour, so in addition to national teams touching national teams, tribal fielders often hit national teams in the alliance.

The consequences of this collision are very tragic because national teams mean that there are many PVP players who specialize in brushing the battlefield, they are well operated, equipped, and they have professional commanders who voice dispatch teams, so they tend to produce very crushing results.

During the battlefield preparation phase, the Alliance National Team painted the information directly on the battlefield channel and squads, while 1234 squads headed straight for the Snow Fortress to kill the tribal captain, 56 squadrons to defend the stone stove tower and cemetery, 78 squadrons directly to the tribal home to open the east and west tower, and 1234 squadrons to kill the tribal captain before opening the snow tower and sentry highlands.

Even if the tribal players resist, they will basically be directly dispersed by the coalition team, and may even be repeatedly pitted in the Frost Wolf Cemetery. After all, the players of the field team fight each other, and it is difficult to compete with the national team in a frontal battle.

So the Aushan experience was very unpleasant for many tribal players during that time, especially those who were single-lined and unwilling to talk to the tribal national team, and had no gaming experience.

But with the Turtle Squad, it all changed.