Almighty Game Designer

Chapter 1108: Peeling Onions (Sangen)

The so-called "Turtle Team” stems from the Coalition's disdain for this type of fight, known as the "Turtle Team," which ridicules tribal players as shrinking turtles.

As for why it's ridiculous… of course it's because the Alliance Nationals are so mad and angry with the Tribal Turtles.

Because tribal field teams have been queuing for a particularly long time, often for 30 to 40 minutes, so they easily entered the battlefield of Aushan. As a result, they were pushed all the way to the cemetery pit by the Alliance National Team. After the speed of light was lost, they did not get much honor. This is a real loss for many tribal players.

So these players started to think, brainwashed, as a field team, how exactly to withstand the Alliance team's offense without voice command.

It's okay if I'm not comfortable, but I can't make you feel comfortable.

And the tribal players, once they've leveraged their intellect, have come up with this particular way of targeting the Alliance team, and it's really working wonders.

The so-called "Turtle Team” is to be a shrinking turtle.

Now that the battlefield terrain of the tribe is tight and loose, it's right here at the ice and snow intersection. The main forces of the tribe assembled at the snow and ice junction, occupying a favourable position, and then completely sealed off the road with flares, traps and snowstorms, without allowing the diving profession of an alliance to pass.

If the Alliance players rush hard, it is a gift of honor. If the Alliance goes to play Ice and Snow Tower, Captain, then when the Alliance rushes into the tower or the Captain's room formation is scattered, the main force presses directly on it, keeping the formation in line while collecting fire and striking down the Alliance, thus forming a numerical crushing.

Once the crisis with the captain and the tower was resolved, they returned to the junction and remained dead.

Of course, that would mean giving up the chance to go out and burn the Tower, but so what? They don't give a shit about tribal field players.

The Alliance Olympic Mountains are all in seconds, but the tribe has to wait for 30 to 40 minutes. For the tribal players, after losing quickly, go out for 30 to 40 minutes and wait for the next game to get little honor. Instead, this is the way to drag the battle for 20 to 30 minutes to win and get more honor.

For Alliance players, even if the speed is lost, going out to the battlefield is still a second, and solving the battle in the next dozen minutes, this honor can still be earned. If you dragged here for more than half an hour and lost, it would be a bloody loss.

Tribal players can afford it. Alliance players can't afford it.

So after a dozen minutes of stalemate, the Alliance's national teams tend to be very anxious, either rushing to give their heads away or standing on the battle plains and staring at the tribes.

But the tribe isn't scared, I'm here anyway, and I'm sure I won eventually, because you dropped the reinforcements faster than me.

This tactic spread rapidly in the tribal field team, even then even the tribal national team adopted this method, anyway, regardless of the opposite alliance power, I blocked the ice and snow junction for 10 minutes, first to honor the turtle, the opposite alliance you know a little and quickly back off and it is over.

So then, the alliance didn't flush, just wait for the tribe to come out, and the tribe won't come out, just wait for the alliance to flush, so under this vicious circle, no one should paint honor, who is in the battlefield of the Olympic Mountains who will lose their pen...

Then came the Alliance's racing to the left and the tribe to the right. Both sides were defensive, depending on who was faster. Of course, that was the last word.

……

Now that Chen Yao is basically facing a situation similar to that of the tribal tortoise team, the other party has retreated to the ice and snow junction, obviously intending to continue to consume it like this.

It is impossible to form a group. The last wave of direct bloodshed, although it is not clear on the tribe's side why the alliance that was previously crushed suddenly became so fierce like a replacement, they also know that just now they are bruised.

Only defense here at the intersection can sustain life like this.

Instead of standing on the battle plain staring at the tribe, Chen Yu obviously chose to go straight to the ice fortress and kill the tribe's captain.

The classic play in the Valley of Autrank is "Peeling Onions," and there is a book dedicated to the game.

To win on the battlefield, the ultimate goal is to defeat the other general, but the attributes of the general will be related to several existing posts.

In other words, if no tower is burned and the general is beaten, 40 people will also be destroyed.

So, "onion stripping tactics" means that players need to start from the outermost defensive towers, destroy each other's towers, seize cemeteries, step forward, and eventually kill the generals in the other's camp.

This plays well with the MOBA game of pushing one or two towers and pushing the Highland Crystal.

And this is also the only correct way to do it under the current game mechanism, like what leans on the pit to finish the other party's reinforcements, which is inherently a design loophole.

So this tribe's tactic of accidentally colliding with each other is really their best solution in this situation.

If someone else were to be the leader of the Alliance, there might be no real need to fight this war.

At this time, Chen Qiao had rushed to the door of the Ice Fortress with the players from the Alliance, and the tribe reacted and rushed out of the Ice and Snow Road.

“The Alliance must be trying to kill the captain. Defend it! ”

With the Alliance's main forces, Chen Jiao was ready to rush to the Ice Fortress to beat the tribal captain. Although the tribe did not rush right over, many others were foolish.

Watching the rear of the tower has all been reclaimed, tribal leaders are relieved, ready to rush straight into a pot when the captain hits the other side of the league with the main force.

But that's when the flag of the tower was burned!

Tribal leaders were also masked. Haven't the tower highlands just come back and arranged hunter defenses?

This is when the hunter typed on the battlefield channel: "The Tower Heights is home to a whole multi-team alliance! ”

This constant guerrilla squad is clearly causing great trouble to the tribe. Fewer people are going to defend themselves, the flag is going to be stolen, more people are going, the front line is going to be empty again, and the Alliance offense cannot be stopped at all.

The main forces of the tribe apparently hesitated, and the tower highlands were actually not far from the ice and snow cemetery, with many players relying a little further subconsciously trying to support them; at the same time, the Alliance was hitting the captain, while other tribal players wanted to ignore the tower highlands first and just face the Alliance.

Wanted to go, but hesitated, the tribal formation was pulled apart, and a few curious babies came to the front door of the Ice Fortress, wanting to take a look, and suddenly drowned in the Federation's flood.

The Alliance just pretended to hit the tribal captain, and after seeing the tribal formation disperse, it rushed straight out to disperse the tribe at the snow and ice junction!