Almighty Game Designer

Chapter 1119: Global Wind (more)

Some players might be very curious, is it really that hard for a team in the '60s?

Isn't that bullshit...

Of course, in peace of mind, the difficulty of the team book of the 60s in the original World of Warcraft was caused by a number of factors.

First of all, there were very few plugins at the time. Many players did not have any plugins when they did their tasks. There were no places or regional prompts for official tasks. They were searched with limited task text. For many tasks that were too deep, players simply gave up.

A regiment of 40 people, few plugins, even the earliest days of desertion, and teams without voice software, rely solely on command typing, which is incredibly efficient. By then, virtually everyone involved in the wilderness had a team plugin and a voice prompt with a brainwashing effect, "Firewall Firewall," which was not a little bit more efficient.

The second is the number of people, 40 of whom are very difficult to command. By the time the Wild Witch King opened up in the '80s, 25 people were able to make a big commander, and hiding in black water had to come up with the strength to eat milk, not to mention the mysterious boss of Wild Xeon in the' 60s.

Moreover, the players' tactical skills and understanding of the profession are not very good, because many players without plugins do not know how to beat the output cycle, nor do they know how to maximize their output with talent and assembly. Many heads of delegation do not turn on injury statistics and do not know who is paddling, which is difficult to guarantee.

Another important reason, of course, is that the internet is not very good, and it is normal to drop the line. Especially when the 60-grade Naxamas desert electric man, many regiments wait for the internet to stabilize after 2: 00 a.m. to start fighting.

In order for new players to experience the classic experience of Team Ben in the '60s, Snowstorm deliberately arranged a level 100 40-man melting heart on the 10th anniversary of World of Warcraft to evoke old memories...

Many players entered the random team ben to get the Melted Dog mount point, and they went in and looked at it, which was so damn original.

It was a night of doomsday and now it's a fucking night of annihilation...

It's incredible how many players find that their DPS platoon is actually second to second, because other teams are tanks and healing seconds, and DPS careers wait 5 to 10 minutes to get in, after all, the first two characters are even scarcer.

As soon as I went in, I understood what was going on. The door god of the melting heart was gone, but half the regiment had just been resurrected...

In other words, this random team took the cost of losing the regiment to get rid of the Goddess. Many players could not stand to leave the team directly. There were so many people running, so there was a wonder that DPS was able to progress in seconds.

And then when I hit boss, the tragedy came.

Old players know that the Five Dogs of the Heart of Melter has a special mechanism, which is that Boss carries a bunch of followers on patrol, but these dogs must die together for a limited period of time, otherwise they will be resurrected, yet many newcomers have never experienced the Heart of Melter, and of course have no idea of this mechanism.

So you can see the whole team constantly getting in and out, a group of people can't stand the grievance to leave the group, a group of new people come in and continue to pick up the less blood melting dog to fight, then watch the melting dog revive over and over again, the players come in and out...

So, one of the five dogs in the heart of the melting fire was hard to beat for five or six hours, and no one could beat it down without knowing how many dials.

At that time, even though the members of the random regiment were also vegetables, it was much more fun than the players who had just entered Team Ben in the '60s, and they were still like that. So the tragedy of the' 60s, when you opened the heart of the wild melt fire, you can see it.

But the players at that time were a little good, and they were very persistent.

Whether it's a 5-man copy or a team book, from the lowest wailing cave to the advanced melting heart and black wing nest, everyone is proud to insist on fighting and ashamed to slip halfway. Many seemingly simple copies have been extinguished and no one will complain to each other, trying to do their own thing, encouraging each other to stick around for hours until they get through.

The heart of the melting fire of 40 people, the black wing nest sometimes open a small monster to extinguish one night, to the main tank repair many times to repair the equipment poor, but at that time, no one complained. Many alternate players go live on time with the main group players and are on standby at the front door of the replica for several hours a day, a week or two, or encounter individual members to get access to the replica.

Later, the fast-food game became more and more, and the players' patience grew worse. Many 5 people could run for two or three at a time, and the players' minds became more and more agitated. That's why a lot of old players especially miss that day when you can't help but work together to clear a copy.

……

Coalitions and tribes across all regions have begun to enter the exciting wilderness phase, because at this point, the first players have basically reached full grade, and the five-player copies have almost been brushed, and the scattered time is spent doing tasks, brushing small copies, making money, and the large amount of time is spent hitting team books and organizing guild events.

However, a large number of newly pitted trumpets are constantly replenishing the World of Warcraft with fresh blood.

Many people think that Warcraft World's padding will be a peak in terms of matrix game compartment sales, but soon they realize they're mistaken, it's not a peak at all, it's just the beginning.

World of Warcraft is a game that pushes the sales volume of the matrix game compartment much more than any other means before.

Ultimately, it's the difference between online games and stand-alone games.

People, after all, are social animals.

It's really hard to reject this temptation when The World of Warcraft is gaining ground around the world.

The Internet, whether it's a major forum or a website, is full of discussions and reviews of World of Warcraft, and all of us are not stingy with this landmark game piece, and many people even describe it as "immortal.”

Yes, almost all of the elements in World of Warcraft are commendable.

Excellent CG.

An ambitious world view architecture.

Diverse and distinctive occupations.

Complex and storytelling mission line planning.

Variable copy play design.

Camp rivalry play.

Rich battlefield and PVP play.

In a nutshell, World of Warcraft creates a whole new world in which all players can immerse themselves.

Besides, this game is an absolutely fair time charge, sleep mode gives most players plenty of game time, so it's a second life for all players and everyone is on the same runway.

In the face of such a divine work, those hesitant players can no longer resist the temptation of matrix game compartments.