Almighty Game Designer

Chapter 1122: Can a Movie Game Struggle a Little More?

While World of Warcraft has gained global visibility, it has also had a very broad impact on the entire gaming industry.

In fact, long before World of Warcraft went live, many gamers' VR games had landed in the matrix game compartment and sold very well.

However, after World of Warcraft went live, the sales of games sold during the same period were poor.

Because World of Warcraft is a time-consuming game with a fixed investment every month, in addition to monthly cards, many players have to buy gold to cover all the expenses of the game, purple clothes, horses, materials... money is needed everywhere.

More importantly, World of Warcraft is a huge crowd of player time.

Although officially recommended to play in sleep mode at night, some hardcore players will definitely be using their daytime time to play World of Warcraft as well.

After all, this game is too rich, and even if it goes live 24 hours a day, you will always have something to do.

So after time and money, many players can't separate their energies to play other games, and it's not surprising that the games released during the same period are cold.

And it's not quite the same as the games that Chen Yu developed before.

Previously on "The End of America," "The Legend of Zelda," and "GTA," although equally excellent, after all, it was a single-machine game. Everyone's heat was basically maintained for two or three months. After this period of time, the players turned to other games.

Other gamers can also make good sales by staggering the time slots for the launch of new games from Chen and publishing games in the players' slots.

However, "World of Warcraft" has been popular for more than two or three months, two or three years without talking...

This makes other gamers very confused, and MMORPG, which nobody liked before, is not only on fire, but also a mess of fire.

Most importantly, this has led to the disruption of many designers' ideas.

Although Chen's previous 3A masterpieces have revolutionized the concepts of "movie game” and “open world”, they are still within a certain framework, but the impact of "World of Warcraft" on the VR industry is more like the feeling of the previous "League of Heroes" and "Jedi Seeking Survival".

This has even given rise to a great deal of discussion among designers, what is the mainstream of the next generation of VR's future development?

“From matrix shopping malls to World of Warcraft, Chen's ideas are clearly concentrated on virtual worlds. ”

“It has to be acknowledged that the players' social needs always occupy a very important place. Previously 3A dominated, perhaps just because our technical level was not reached, a special state emerged at a special historical stage. But with the advent of sleep patterns and the dramatic extension of players' game time, the concept of a next-generation VR + virtual world will become increasingly mainstream. ”

“And one of the most lethal drawbacks of single-player games today is that they have limited content and are difficult to generate sustained revenue over time, and most players won't think twice after experiencing a drama. The popularity of World of Warcraft most likely represents the return of MMORPG. ”

“This regression is by no means a simple rejuvenation; it is more like a Renaissance of Arts, and the old content is vibrant after acquiring a new platform. ”

However, many designers disagree.

“The World of Warcraft exploded like the League of Heroes and the Jedi for Life. How many designers mistakenly thought MOBA games were the future when the League of Heroes appeared? ”

“Until now, however, there is only one MOBA game in the world that is truly successful, and that is, those MOBA games from the League of Heroes are not even splashed with water. Games like Jedi Survival are in a slightly better position, but not much better. ”

“Similar explosion games have proven to be the result of a combination of factors, so to speak, who among you is confident in making the next World of Warcraft? You don't have faith? But I believe that you can make the next Mysterious Seas or Dark Souls through your efforts, and of course, even if you can't achieve the quality, it's possible to make similar works. ”

“Therefore, it is pointless to overwhelm the brilliance of the present World of Warcraft, and even if the future belongs to MMORPG, most of our designers will not be able to lead the trend. ”

The controversy is intense.

In fact, this debate is not all about the direction of game development, but more about a disappointment and disappointment with traditional single-player gaming modes.

While many people find this argument pointless, for the gaming industry, "how games will develop in the future” is always a fun topic.

When designers see the 3A game heat released in the same period completely crushed by Warcraft World, it's hard not to create this loss, and even some designers feel that their efforts and accumulation over the years seem to have been wasted, which is unacceptable to many.

A lot of designers are struggling. Was it really impossible for Red Pole to continue its brilliance on the next generation of VRs?

After all, the matrix game compartment has been around for so long, even Chen did not intend to make a similar movie game.

……

……

The World of Warcraft data festival has climbed, and active and cumulative enrollments have been constantly updated.

However, the research and development of World of Warcraft has come to an end, and although there is still some follow-up work to be done, the workload is already small.

Chen Jiao was thinking about developing a new game in the middle of World of Warcraft.

In fact, a lot of designers are thinking about things right now, and Chen Qiao has been thinking about it.

Chan has always been very fond of the movie game type. Like The End of America, cinematic games have the core advantage that other game types don't have: an unparalleled sense of immersion and substitution.

But on the next generation of VRs, there's a problem with movie games.

It's the core advantage that makes it a disadvantage.

The next generation of VRs allows the player's soul to wear onto the character, gaining a sense of "crossing” whether it's movement, behavior, or feeling.

Movie games, on the other hand, tend to impose strict restrictions on the player's behavior, and the player's martial arts and behavior are planned to give the player an unparalleled visual experience at the cost of reduced freedom, and most importantly, follow the perspective of the third person so that the player can always see the handsome backdrop and action of the character.

But there are many contradictions between the soul-wearing experience of next-generation VRs and the classic play of cinematic games.