Almighty Game Designer

Chapter 1123 God of War (Ergon)

Chen Jiao is experiencing a very special feeling.

In real life, if someone accidentally walks into someone, they'll be scolded: “Where are you looking? Are the eyes on the back of your head?! ”

Now, Chan feels his eyes are really growing on the back of his head.

In front of him was a shiny bald head with a bright red tattoo on the back of his head.

The knotted muscles, the cuddly figure, and a sharp axe.

This is a very classic game image, Grandpa Quinn from The God of War.

Chen Jiao tried to raise his hand and the muscular man in front of him did the same thing.

Turn around and grab the axe handle, swing it twice as you please, and the texture and weight of the axe handle is just like holding it in your own hand.

Mode is the next generation of VRs, where players fully share their actions and feelings with the character of the game, the only difference is that the perspective becomes an over-the-shoulder perspective.

A moment of silence by Chan: “Well... much better than I thought. ”

In fact, Chen has used many times in traditional VR games, such as "The End of America," but has never tried it on a next-generation VR like Matrix Game Cabin.

Because the traditional VR pod is to read the player's consciousness signal to complete certain actions, such as the player thinking "attack” and the character completes the attack himself. But players in the matrix game compartment control characters more precisely, even allowing their characters to move a particular finger.

So it's always been questionable whether this over-the-shoulder perspective applies to next-generation VRs.

Chen Jiao found after the experiment that using this perspective in the matrix game compartment is much better than he thought.

How do you describe this feeling... technically it's like playing with a hauling puppet.

That is, standing in front of a puppet (the character of the game), doing whatever you do, he does whatever he feels, and all the feedback he receives will appear on you simultaneously.

Or you can imagine having a pair of eyeballs on the back of your head, and you can watch the whole world with those eyeballs at will.

At first, Chen Qiao also felt very uncomfortable, because this perspective was contrary to human biological instincts, but after adjusting, he felt very comfortable, because the horizons became much wider.

Why must Chen Jiao make this game from a shoulder perspective...

Because if you abandon lens application and protagonist action, the viewability of this game will be greatly discounted.

Imagine if a player is manipulating a character who sets people up to kill, Buddha to kill Buddha, possesses brilliant fighting skills, has unparalleled power, mastery of weapons, defeats enemies...

As a result, when fighting, shouting like a girl while shouting at Xiaoqi and waving her axe, the fight was a normal person with no training in any action. It should be difficult to create a sense of "I am a god of war”.

So how to make the player feel “I am a god of war" is the most urgent issue for this game.

Consciousness implantation is a way, just as the player was taught to shoot before: slowly turn his movements towards standards by implicitly correcting his gun behavior through consciousness implantation submersibility when aiming and shooting.

Once the motion problem is resolved, there is also the viewing problem. Many of Grandpa Kui's moves are beautiful, but from the perspective of the first person, the player can feel “My moves are handsome”, but can't see “How handsome are my moves?"

And in many specific boss wars, cool executions have to be presented in a specific lens language to maximize the aesthetic of the action.

Therefore, Chen Wang R&D's "God of War" hopes to maximize the essence of the original lens language while continuing the consistent advantages of cinematic games.

Of course, switching between double-angle modes is supported in the game, and if some players can't accept this over-the-shoulder angle, they can also experience the game entirely from the first-person perspective.

……

In fact, Chen Jiao is also following the discussions of other designers about future trends in the gaming industry, except that as a 10,000-year-old dive party, he will basically no longer participate in such discussions.

Mainly because with his current influence, every sentence may be repeatedly interpreted by other designers and players and may even be severely misinterpreted, Chen Qiao is too lazy to say so much more, even the interviews are basically gone.

What will the ultimate form of gaming look like in the distant future?

No one knows, but it must be an infinitely colorful era. As technology continues to innovate and the human imagination develops, the various game types are likely to show up in a colorful way. MMORPG, like World of Warcraft, which seems to have been eliminated soon, will also, many years later, take advantage of the eastern wind of the next generation of VRs, become the dominant game type again.

It is obvious that it is too early to assert that a certain type of game has been eliminated.

As many designers suspect, movie games may no longer be adapted to next-generation VRs, but Chen is about to prove this point of view to everyone with such a special piece.

“What is the future of the game like? ”

“Perhaps the game is the future itself. ”

Chen Jiao looked at the technology tree of the virtual bracelet and said thoughtfully.

……

……

Lin Xue drilled out of the matrix game compartment and hit an arrears.

This is a beachfront mansion. Although Lin Xue comes here once a day when she lands in World of Warcraft, it is also limited to the entrance from the bedroom to World of Warcraft. All the other fun things have not been touched in a long time.

It has to be said that "World of Warcraft" is really poisonous to play in. Now Lin Xue has become the leader of the Guild, organizing activities regularly and locally every day, which is even more punctual than her live broadcast.

For three days, the little fat pigeon is also moving in the direction of the guild tank. Many audiences can effectively treat the salmon symptoms of the anchor...

Though already sleepy during the day, you will feel a noticeable improvement in your mental state as you enter sleep mode. Lin Xue stretched out a lazy waist. If it wasn't for the fact that she had just been lying in the matrix game compartment in her memory, she might think it was a normal morning.

“Let's clear up a few tasks today, paint some money, and then it's time to prepare for the Guild event...”

Lin Xue counted as she walked towards the entrance of "World of Warcraft" Dark Gate, but just when she was unprepared, a large stone column suddenly hit Lin Xue!

“Boom!! ”

This is as big as a rock column as a hill, and even makes Lin Xue feel like the ground is shaking.

Lin Xue looked up in panic and found an ogre nearly 89 meters tall, opening his mouth and showing her his fangs.