Almighty Game Designer

Chapter 1136 "Oasis 1.0" (Sangen)

Looking at the constant value of happiness and resentment, there was no fluctuation in Chen stranger's heart, and even he almost laughed.

Although the players' faces are not visible, their struggles and pain can still be felt by Chan.

“In order to appease everyone's wounded soul, it's almost double eleven, almost another wave and a half of the price, and the plan works.” Chen Qiao smiled, "Don't thank me, please call me * *. ”

I have to say, World of Warcraft has a remarkable effect on the collection of resentment values.

Previous 3A masterpieces were collected alone and too inefficient. And hardcore games like "Dark Soul", many players are left there after Him +1, they don't play at all, and even those who pass through customs, the higher the suffering threshold, the slower they will not collect any resentment value.

But as soon as World of Warcraft comes out, that's pretty much it.

You can collect the resentment value of 40 players in one go, and as long as you play this game, you can't stay out of team activities and play team books, can you? Just hit it, then give me the right resentment value.

Even if some players really don't play Team Ben, do you have to paint the battlefield? Even if we don't paint the battlefield, do missions in the wild and meet hostile camp, then we still have to PVP?

In addition, characters like "Three Seasons of Rice” are constantly emerging in World of Warcraft. The slaughter of the trumpets was never soft and made an outstanding contribution to the cause of Chen strangers collecting resentment values.

However, Chen did not really intend to drag World of Warcraft for that long.

If they do pull it a long time, the 60 version will last a year, the 70 version will last another year, and when the players hit Meow King, it will be more than two years later.

This time span is a little too long.

It has to be said that some of the boss battles in the original World of Warcraft are relatively strong. Many boss, such as Oro, Xuan, Mulu, etc. were not able to hit them when they were first designed. Some teams simply went around and didn't fight. After the blizzard weakened many boss, the players succeeded in getting through.

You can't beat it without weakening it, but you can see that some boss are too difficult to design.

For the stranger, he wanted a version to come out, not to lengthen the player's game time, but mainly to give the players a consistent gameplay experience, so that they could experience the wonderful part of World of Warcraft as completely as possible. Otherwise, when The Wrath of the Witch King comes out, who else will do Angela's opening task?

However, this does not mean that the longer the version lasts, the better.

The World of Warcraft players in this world have a huge base from the very beginning, and with the help of sleep mode, their playing time is guaranteed, along with more reasonable team copy difficulty, and basically within a few months they will be able to play through the current mainstream team.

Although the original World of Warcraft is a classic, as a time-consuming game, it still has some content in it that is deliberately burning time, and a lot of play is based on brushes, which is not a pleasant game experience.

A lot of comparative liver play methods, such as reputation, are essentially the same as the foolish running loop method of domestic inferior quality page tour, nothing more than duplicate labor. In this regard, Chan also intends to “relieve” the players and try to give them the best side of the game so that every minute of the card is worth the price.

Of course, most of the players are now using moon cards.

Besides that, there is one very important thing.

That's a double 11.

Oh, that's wrong, it's not really a double 11, it's a new activity that's coming up during a double 11.

In addition to daily half-price promotions and other activities, there is also a milestone event for Chen strangers, Oasis 1.0, to be officially launched.

Last November, the Oasis Program officially opened, and over 200 independent game designers joined the Oasis Program to add brick and tile to this landmark game.

They have acquired many resources inside Thundering Recreation, including art repositories, physical systems built by Pangu engines, state-of-the-art artificial intelligence systems, etc., as well as access to countless supermassive IP inside Thundering Recreation, only to create a large, complex and closely connected parallel universe, and to use their imagination and creativity day and night.

Over the course of the year, each designer will develop a separate game unit for the Oasis program, where players will have free access to over 200 game units to experience different games.

After a year of impressive results, the total number of gaming units reached 319. Of course, there are a lot of gaming units in there that have very small capacity, which may only last a few hours, and not all gaming units can give players more than twenty hours of gaming experience like a new game.

But anyway, the initial game content is already available, and the Oasis 1.0 version can be launched for initial testing.

Although Oasis already exists, technically it's not a real Oasis, it's just a prototype, so it won't be an official version until now.

If you measure Oasis 1.0 by the ultimate goal of Chan, it's still very childish, but for the players it should be a rather novel gaming experience.

Oasis 1.0 has eight modes by default, which is very balanced.

They are single-person adventure mode, multi-person adventure mode, single-person survival mode, multi-person survival mode, arena mode, unfair competition mode, free exploration mode, entertainment mode, each model has 20-40 different game units.

Among them, adventure modes are equivalent to traditional single-machine games; survival modes are equivalent to fleeing, avoiding AI pursuits as much as possible; unfair playing modes are different battle forces of different camps, requiring close collaboration between disadvantaged ones; and entertainment modes are some gaming units with wide brain holes.

Of course, these gaming units are different from stand-alone games.

Single-player games basically need to ensure that the player has more than 20 hours of play time, and the player can play intermittently. These gaming units are basically controlled for about 2-6 hours. Some long gaming units can be archived if they are in single-player mode. If they are in multi-player mode, it is necessary to check with the player beforehand whether the game time is appropriate.

In addition, all game units are dynamically handled to avoid duplication and allow players to quickly touch the clearance tips.

Under the role of advanced AI, each time these gaming units enter the script, such as the opening position, NPC IQ and character, prop position and role, etc., they all make a big difference, even if the player clears a game script more than once, they still need to move their mind when entering again, easily turning over the gully.