Almighty Game Designer

Chapter 1146 Rich Game Mode (more)

Players quickly discovered that turning black souls into "who's undercover” for reasoning games was just a small game in the vast system of Oasis 1.0.

Oasis now has eight modes, and all modes are derived from dozens of classic game ips, in order to give all players a rich enough gaming experience.

For players who miss out on some games because of their personal preferences, randomly rank in the Oasis to a certain mode and maybe get some new gaming experiences.

Many surprises can be found in the Oasis, even for fans of the game's experienced Thunder Mutual Entertainment Iron Bar.

Undercover Mode is not only present in Dark Souls, it is also played in games such as Blood Curse, Assassin's Creed, and God of War.

In addition to the different ways in which players are drilling this pattern for adventurers and undercover players, there are more game modes waiting for players to dig.

Single adventure mode and multi-player adventure mode require players to clear a level, the game itself may be derived from any type of action or horror game, the game's cloth monster and game values, etc. will be drastically adjusted to give players a new game experience.

The adventure model for many of them also needs to consider working with teammates, for example, in the world of Silent Hills, where the script completely changed, how do you complete your adventure?

Do you want to go with a god who looks reliable, or do you want to split up on your own so that the monster doesn't give you a nest?

In the multi-player adventure mode, one person clears and the entire team receives clearance proceeds. Just act alone in the game of terror, the consequences are clear to everyone...

And in survival mode, all the players have to do is make every effort to find the best defensive position and then survive a wave of monsters coming and going.

For example, in the American End of the Day multiplayer survival model, players have just begun to have to clear a safe zone in a huge map by assassination and defend it from death.

Of course, you can shoot early, but the consequences are self-inflicted, and if you start a zombie tide, you can only pray that your shooting is accurate.

Once the safety zone is found, players will face waves of zombies that can be killed with silent weapons such as bows, arrows, tiles, daggers, or shot in an emergency, just in advance to get ready to attract a large number of cyclists.

The Mysterious Seas has a similar pattern of survival, except that the enemy is not a zombie, but a large number of mercenaries with live ammunition.

In addition, players have to climb rock walls constantly, find shelter in complex terrain, and choose where to fight in their best interests.

Resources in survival mode are rigorously calculated and match systems are determined based on the player's past performance to determine game difficulty and game settlement rewards.

In addition, there are some very special scenarios that have been incorporated into the survival model, the most popular of which are beachfront luxury scenarios.

In the survival model of a beachfront mansion, several players, warm dogs, and dogs are trapped in the mansion and must rely on the mansion to confront the constant enemy: the many fishermen and large crabs that crawl out of the sea.

Players can use guns and regularly drop air on the beach, taking risks to pick them up.

The monsters are attacking in an increasingly diverse fashion, with crabs equivalent to flesh shields, which are resolved well in the early and late stages, when their crusts become hard and have to be bulleted with large calibre bullets or even armor piercing bullets.

Fish people are complicated, with forks, remote units that can throw three spears, fishmongers who can blow numbers and buff all fishmongers, and fishmongers who can unleash spells.

And the guns held by the players are also very diverse, they have powerful heavy machine guns, they have deadly snipers, they have semi-automatic rifles with 10,000 gold oil, they can also lay mines, use fragmented grenades...

Of course, this pattern is not popular because of these, but because the players will fight alongside the warmth in this very familiar scene of the beachfront mansion, a feeling that somehow seems to be guarding Athena...

Of course, warmth and dogs are not two npcs that only shiver with Cerser, they are sometimes more ferocious than the players.

After all, it is the fighting master who is warm and often rushes into the monster pile without a word to find the elite fishmonger leader full of teeth; the role of the dog is equally important, it can come and pull the player up when the player is dying, or it can promptly spot the leaking fishmonger barking warning in the line of defense, and even work with the player to kill some crispy fishmongers.

So many players will be confused when they see the raw warmth and the dog, whether we are protecting her or whether she is protecting us...

Beyond that, scenes of beachfront mansions have emerged in many different game modes, such as the survival scenes of horror modes.

In this horrible scenario, the beachfront mansion has become a murderous house filled with at least ten powerful ghosts and grieved souls.

Players must spend the night (2 hours in reality) in Midnight Thriller Scene Beachfront Mansion and successfully survive with their own intelligence.

In this scenario, warmth is a dying ghost, dressed in beautiful skirts and clothes, yet pale as a dead man, with blood on her lips.

Li Ghost Warm will like a player, if used well, she will be the key to clearing the players. But note, Li Ghost Warm likes you after you die...

And the worst part is that the warm look of Li Ghost was sold separately in the warm wardrobe at a very conscientious price, but who dares to buy it is a problem because there is a small line on the prop description: “Wearing this clothing will make it possible to see Li Ghost's warm ghost in any game scene. ”

There is also a competitive battlefield model, which can be single-player or multi-player.

Players also have a lot of weapons to choose from, some are cold weapons combat, some can use thermal weapons, this feeling is more like the movie version of "The Big Run," maybe you got a fruit knife and your opponent got a sub-machine gun...

Of course, don't be discouraged to get a fruit knife, because there are a lot of materials and resources in the game that can be collected and used to make weapons or traps, and as long as you scrupulously go on, you have a chance to turn them over.

Learning how to make the best use of the habits of monsters in the jungle, for example, in the Monster Hunter competition model, will greatly benefit your battle.