Almighty Game Designer

Chapter 1154 Horror Game R&D Teaching

Chen Jiao took off the matrix glasses and placed them on the table.

Qiu Hengyang asked curiously, "What's wrong? You think it's too bad, don't want to play? ”

Chen Jiao shook his head: "No, I've cleared it all. ”

Qiu Hengyang: “...”

The gameplay of these horror games is not long, and most have some loopholes and shortcuts, so he's connected while most viewers are still experiencing it.

After all, these designers are freshmen. It's only been less than a month since they made this horror game. It's not possible to make more than two dozen hours of standard game time in such a short period of time. It's good to do that.

After all, when Chen Yu just graduated, he still made small pixel games like flappybird...

After that, the judges will comment on several works with higher votes, and several judges will express their opinions.

Unlike the design contest that Chen Jiao participated in a long time ago, this design contest lacked a veto right for judges and had more votes to pass for Chen Jiao.

However, this “one-vote right of passage" has not been used several times until now. It can only be said that most of the works are mediocre, not visible to the judges, and not to Chen Qiao.

Lastly, the first prize was awarded for a piece called Blind.

The reason this game stands out is because it makes a really big highlight: it's innovative.

For horror games, it is very common and very useful to limit the player's horizons through darkness and to arouse fear of dark instincts within people.

This game is all about kung fu at this point, the hero enters a haunted house during the day but finds himself blind after entering.

Later it was discovered that he was not blind, but that a ghost had covered his eyes and severely restricted his vision.

There are two kinds of props in this haunted house, one is blood and the other is fresh water. Wipe your eyes with clean water to see the surrounding scene, but not the ghost; wipe your glasses with blood to see the ghost, but not the surrounding scene.

Players can collect fresh water and blood and change clothes when they see fit. At the same time, there are different types of ghosts and different ways to deal with them.

Although it is a little naive in terms of level layout, details, etc., this idea is very good, so it has received unanimous positive reviews from the judges.

The award was followed by a routine concluding statement.

In fact, a lot of contestants came to the competition, and the prize was second, mainly to see Chen.

For many who want to enter the gaming industry, Chen Jiao is obviously their first idol.

Besides, every concluding remark, Chen Jiao more or less will say some ideas and ideas about game design, understand a little bit, and can greatly benefit.

Chen Jiao came to the stage and the audience immediately rang a warm round of applause and cheer.

It's no surprise that this scene has been around for a long time, and Chen Jiao didn't prepare the manuscript, which is improvisation and talk.

“Good morning everyone, less bullshit, first of all thank you for overcoming your inner fears to participate in this design competition, after all, the theme of this design is the game of terror. ”

“As many contestants may have lost track of the theme, many have never been involved in this hunt, so they can only do it on their scalps, so the competition is still quite difficult. It's really not easy to come up with a bunch of great pieces. ”

“Here I'm going to briefly share with you some of my little experiences in making horror games, and by the way, why Blind is a game that doesn't seem exceptional in quality, but wins a first prize. ”

The audience and contestants under the stage gathered together and listened, can the “little experience” of Rachel be small? Until now, the horror legend of "Escape" and "Silent Hills" still spreads on the river and lake...

Chen continued: “Horror games are games that terrorize and frighten players. So what's the key to a horror game? Is it a monster? Weird music? It was a sudden opening? Or a lot of plasma, even physical pain? ”

“All of this can be said, but they are all representations, and the key to the game of terror is the creation of the atmosphere. ”

“Like Silent Hill, why give players a completely different experience than traditional horror games? It's because of the atmosphere. ”

“Keep in mind that the unknown is the scariest, and that's why so many horror films use darkness to shield players from their horizons. ”

“It is precisely for this reason that Blindness stands out. Like Escape, night vision cameras and battery settings transform the field of view into a resource that players can collect and acquire, while building different difficulties. For example, in the highest degree of difficulty, you can only carry up to two batteries. ”

“What Blind does is split this resource into two pieces, with fresh water equivalent to night vision cameras and batteries, and blood equivalent to a prop that can see ghosts. In this way, the game is more strategic and playful. ”

The audience nodded, they were really scared enough to play the game, but they were also very excited when they found fresh water and blood.

Terror games that are difficult to get up and scare people away are not good horror games. The key is to keep the players hanging, give them a little hope, a little more scare, gradual, this is sustainable development.

At this point, one of the contestants in the front row raised his hand and asked, "Is there any better idea besides limiting vision? ”

Chen Jiao nodded with a smile: "Of course there is. ”

He said that everyone was interested, and they were all watching.

Chen Qiao sold a close: “Next week, a new game will be available, you can buy it and play it. ”

……

After the design competition, Blind, as an excellent piece, will be edited by professional designers of Thunder Recreation and hung onto the Thunder Game platform.

This is already very exciting for a new designer, because a random spot on the Thunder Game platform could mean at least tens of thousands of dollars a day.

However, the players are more concerned about what Chen Jiao called the new game.

Obviously, this game is temporarily meant to be done, it takes less than a week to make, so it shouldn't be a big production.

But according to Chen, this game is definitely an innovation, and at least it will make a clear difference in how it is played from the current mainstream horror game.

Besides, do you still have to worry about not scaring the horror games made by Chen Jiao...

Many people are curious and scared, in a very contradictory mood, waiting for the new game to go live.