Almighty Game Designer

Chapter 1165: Plenty of Play

At the beginning, everyone was familiar with the basics of the game, the backboard, practicing some of the tracks, putting the combo count on the brush.

Even with the more talented gods, it's basically a serious way to play those routine games. At best, it's a little bit of a riot, twist your back, twist your ass, and so on. It's all more conservative to play.

However, as everyone gets more and more proficient, all kinds of interesting moth games begin to develop...

The first step is to do an article on the handle.

This pair of handles is designed specifically for the Rhythm Lightsaber, adding weight, adjusting vibration modules, and hiding useless buttons through special designs.

Moreover, holes in the back of the handle can be tied through a special wrist strap to prevent slippage on the wrist, and these holes can also be used to “deform” the handle with other accessories.

For example, tying the two handles together with a rope attached to them becomes a double truncheon; tying the two handles together with a special connecting rod becomes Dusmore's sword, that is, tying the two handles together, holding the middle, and the light blade appears on both ends.

As for the significance of these cool deformations... they are handsome!

Of course, this pattern is for a few bosses. Most people don't even understand one-handed mode. How can they go to play double-truncheon mode again? The blocks haven't been cut yet, they might have smashed themselves first.

But some of the bosses actually played it, and they recorded it.

The effect is a word, handsome!

Some double-truncheons try to play with a double-truncheon and see the red and blue lightblades swinging in the air with the swing of the double-truncheon, accompanied by a cool rhythm, making the visual effect an explosion.

And the Dusmore model is equally handsome, and after the two handles are connected, the two lightsabers become like a truncheon, and the cuts change completely.

These bosses cut blocks directly like a long stick, and the red and blue blades are the ends of the long stick. The two blades dance together to look more holistic. The effect is much more handsome when surrounding the player's body than the traditional two-sword model.

Of course, if you're gonna score, you're not gonna get on the list, but what? Handsome, that's it!

A lot of players play this game either to get on the list, they just want to be handsome, and then work out a little bit, move around, sweat, etc., and this pattern can be described as perfectly satisfying their needs.

In addition to the handle, the players began to wonder about the character of the game and the skin of the lightsaber...

An additional feature that comes with the game is the ability to replace the player's body with a model of a game character and automatically generate video of the game.

Plus, there are plenty of lightsaber models in there, weapons like frost sorrow and moonlight swords, all of which can be switched to games.

There are even very cool sickles, but the price is even more expensive...

These game character models are freely downloadable and contain many classic characters from Thunderbolt gaming platforms, such as World of Warcraft, Watch Pioneer, etc., especially the Yuan model is very popular.

Of course, there are also players who like to use a variety of adorable models. Anyway, any model and lightsaber can be provided as long as you are willing to spend money...

The last place to play with flowers is Cook.

The song library in Rhythm Light Sword is very rich. Chen Jiao also bought a lot of song copyrights and automatically generated in-game levels through AI systems.

Players can practice their favorite singers and tracks as if they were listening to a song...

There are also players who are very enthusiastic about making a variety of singles, and other players can also like them.

A high number of likes will be posted on the homepage so that the player can play the song directly.

However, there are usually dozens of songs in a single song. Most players are tired of jumping at most two songs. A single song may score a month or two to get it all through...

And the players were very surprised to find that the song in this game was so connected to the dance posture...

Like some of the red tracks on the Internet, like "Pure Land of Extreme Pleasure," it's a dance in itself, and the square distribution in the game is based on a similar layout, and when players cut it, they even have the feeling that they're dancing.

Of course, some complex dances certainly don't show up, but like some simpler "divine songs," it's almost reversible.

For example, tracks like freaks, time, seve, wenospeakamericano, the players have been saying after playing, this is a complete reversal...

If none of this is enough for you, then the game also has an ultimate killer, the editor...

In the editor, players can upload their own tracks, allowing AI to automatically generate levels based on the tracks.

Of course, players can also make some adjustments to the level content themselves, and if the crazier players have conquered the dashed mode, they can also go here and add one or two more orders of magnitude to the number of blocks in the game.

……

As the number of players grows, so does Rhythm Sword.

In the discussion area of the game, the players are all sharing some fun experiences, and even someone specially posted them to record their weight changes...

“Matrix glasses and handles arrived today, starting today, a difficult track every day, then record your weight changes! ”

“Awesome upstairs, I feel like I'm going to record my weight just like you, I feel like this game is really weight-loss! ”

“I played two songs, and I felt sweaty, and the idle mode became more perverse, and I felt like I was shaking after a handful of hands. ”

“True, I used to think sports were particularly boring, mainly because I haven't encountered this game! I just realized that the addictive music tour combined with VR has such a good effect? ”

“Lately, I've seen a lot of big-ass manipulations, and I want to practice the cool double-truncheon method, so I can send the video to the internet as soon as it's recorded! ”

“Hahaha aren't you too optimistic, we salted fish should still play the single-sword mode honestly, what double truncheon...”

“Salted fish have dreams, too! Not at all now, but I can practice it slowly. I'm not ashamed to practise it at home. I can practice it for a month or two! ”

“With an extra oil, I'm also going to start punching in today to record weight changes. From now on, I'm going to play a song every day to try to lose five pounds a month! ”

All the enthusiasm of these players has been mobilized, and a lot of people are surprised to find out that this damn Rhythm Sword game discussion area has turned into a weight loss discussion group.

I can't believe they're all punching in here to record their weight. Most importantly, these people have lost weight...

Players say, "Who says it's bad for you to play vr a lot?" This game is so physical!