Almighty Game Designer

Chapter 1170: The Dispute Between Good and Evil

In fact, in this game, there were only two original endings, of which the good guys' endings were relatively more in line with the values of the West, especially the Lighthouse Country, and the route was a little too much for the domestic players.

Hank's death was directly caused by his daughter's betrayal of the lead actor and others, but the good man's route demanded that the lead forgive Hank and reunite Hank with his daughter, which was clearly unreasonable.

You know, Hank is already a criminal, and he has three knives on both sides, and he's constant, and the stains can't be completely whitewashed by one daughter. Does anyone know if he treats his daughter as a shield in exchange for his life?

Domestic values, on the other hand, reinforce the recognition of "direct retaliation”, and even if the protagonist chooses the path of the righteous, it does not mean forgiving the murderers, like the Virgin Mary, who have killed their loved ones and keeping them alive.

So at this point, Chen did not continue the original value orientation, but gave the players the choice. No matter how the player decides Hank's fate, it will not affect their good or evil ending.

And another magic trick is to make a third arrangement about the fate of my brother.

In the original, as the plot progressed, whether it was the good or the bad, my brother would surely die, which many players said was unacceptable.

Is it a fun trip or do you have to get nauseous about the scene?

Of course, Chen Jiao is well aware of the original design intent, because this story is not a pure story like The Plains of Massacre, and it discusses some more profound ideas of good and evil.

Without mentioning whether this discussion is correct and mature, it is indeed deeply imprinted in the soul of the game, enriching the content of the game with different ways of playing along good and evil routes, on the one hand, and allowing players to have some ideas and understandings after the game ends, on the other.

Of course, there may also be a very important reason to force players to trick them into playing for a second week...

Overall, the two paths of good and evil are completely different emotional experiences for the player.

Following the path of good people, brothers and brothers understand each other, embrace each other, and share the same ideas. Although the early period always had to be tolerant and play a little tedious, as the drama progressed, civilians spontaneously helped the protagonists, embraced the protagonists, ordinary people and psychic people understood each other, and ethnic people took pride in the protagonists.

By following the evil man's route, you can truly put aside any moral baggage, how to play, how to kill people at will. Although the main character and brother often have intense quarrels, it can be seen that the brother still cares about his brother.

But as the plot progressed, civilians also resisted the protagonist, who, though a dictator, was abandoned by his people and the path to the throne seemed so lonely.

This plot is actually reasonable and logical in a certain sense, because every choice has its own merits. To be a hero, you must always bind yourself to the highest moral standards. To be an evil person, you will inevitably provoke the spite and resistance of countless people.

However, there is a flaw in the plot that my brother always dies, but my brother is almost the only perfect big guy in the game, and many players can't accept his death.

And the third ending that Chen Jiao joined was to address this regret.

This ending gives the players a chance to save their brother, but at the cost of giving up the next play.

It's like on a gambling table, you've made a small fortune, and at this point, can you stop decisively?

As I've said before, this game is a fun game to play, but it's not a plot, it's a relatively profound thought about good and evil.

Whether you become a hero or a dictator, you can't be a smooth sailor. You have to pay the corresponding price. The death of your brother is the price.

If you both let your brother live and achieve a successful ending, then the drama of this game will actually collapse. Such drama handling is completely indistinguishable from the general swimming, which does not correspond to the nature of the game itself.

So, the third ending gives the player another option, and if he wants to pay these costs, he can save his brother's life, but the final open ending will also leave the player a lot of room to imagine, will the protagonist go back to Seattle and continue on his old path?

As for how each player really understands it, let the players think for themselves.

……

After the launch of the infamous: Second Son game, as a more unique type of game on the next-generation VR platform, it quickly gained the attention of a large number of players.

For the players, the biggest highlight of the game is its images and refreshing play, and the feeling of flying over the city as a psychic reminds many of the original genocide many years ago, and experiencing this completely immersive game on the next generation of VR platforms also gives the players a completely different feeling.

Flushing images, immersive hearing shocks, rich combat systems and unique ways of fighting all capture the player's eye in the first place, making the game a distinctive VR game.

As for the three endings of the game, different players have different opinions, especially the bad guys' endings, which have even provoked considerable controversy on the Internet.

In order to save the birth and death of the people, the people expelled him because of his indiscriminate killing of innocent people, and the final protagonist released a big trick outside the people's residence. The plot ends here, it is undoubtedly clear that the protagonist finally killed all the people of the people, the one who once liked pranks and liked graffiti, the rebel kid in the eyes of the people is no longer going back.

Some felt that the protagonist was cruel and morally depraved, others felt that the protagonist's approach was very pleasant and sparked a great discussion on ethics.

While there has been a lot of controversy, the choice between the two routes of good and evil is inherently contradictory, and this is exactly what the game wants to achieve - so that the game itself can spark some reflection on the part of the players.

On the live fish broadcast platform, Zou Zhuo and Lin Xue talked about the plot of "Notoriety: Second Son" while simultaneously playing "The Jedi for Survival".

Zou Zhuozhen has a saying: “It must be a better route for good people. Although it is a little false, people are still social animals and need the identity of the people. Otherwise, if you conquer the world, what's the point of a traitor? ”

Lin Xue asked: "Did you play with the bad guy ending? ”

Zou Zhuoyi was strict: “No fun! I'm a good man. I don't kill innocent people. ”

Lin Xue cautioned: "The evil man's route will turn into a boyfriend relationship with that neon capable girl, and he will also do shameful things on the roof. Of course, the player won't experience the shameful part, but he can kiss and hug her, and he can touch it randomly, and he can snap his hand...”

Zou Zhuo: “... is that right? Then go ahead and play. I'm going to experience the bad guy line first. ”

As soon as the voice went down, Zou Zhuo's voice suddenly became frightened.

“Hey, honey, when did you get here, honey? ”

Little Fatty's live broadcast suddenly got black screen, screaming for a long time...