Almighty Game Designer

Chapter 1179: A Complement to the Gaming Experience

The designers present face to face, although they are prepared, the plan is still a little unacceptable...

A designer raises his hand and asks, "Well... if this is really the case, isn't the League of Heroes no different? So how do we distinguish bronze from the champion? ”

Chen smiled and laughed: “This program will not introduce players into anti-class and competitive games for the time being, only single-machine games will be introduced at the beginning. ”

Another designer asked, "But in this way, the biggest value of the program is hard to show. Although players are eager to become high players or even professional players, it's based on the premise that 90 percent of players are roosters, and without rooster support, no expert can excel. ”

“If you're just introducing a single-player game, isn't it really that hard to adjust the game overall? ”

Chen Jiao shook his head: “Of course there is a big difference, because this system will only give you talent, not direct strength. That is, when a player first accepts an implanted gift, he feels the same difficulty as before, but through his constant effort and practice, he can constantly become stronger to the peak, a process that itself is relatively long and the player can feel this change well. ”

“Reduce the overall difficulty of the game and players will only feel that it is a monster that is too weak, but improve the talent of the players and the ceiling they can work towards so that they can experience the joy of mastery. ”

A moment of silence from a designer said, "Mr. Chen, I still think this plan is a little too much work? The vast majority of players have actually accepted the fact that they are rookies, so that they can experience the feeling of mastery. Would it be counterproductive in some respects..."

Chen smiled and did not answer immediately.

And he looked at all of us, and he said, "What's the biggest injustice in life? Was it your family? Is that what you look like? Is it a policy of differentiation? Is it luck? ”

“Neither, the biggest injustice is the mind. Some people can start out on the billionaire list with nothing, while others can't even take a major university exam after exhausting their minds. ”

“What is the biggest injustice in the game? How much is it? Was it your time in the game? And of course, it's not fair. What comes out of it is the Kryptonite game. However, the hepatocrystal game has gradually been abandoned by the players, and these two injustices are no longer mainstream. ”

“Now, the biggest injustice in the game is talent. Everyone can work hard, but some people work hard and become top players, and others work hard and remain Bronze Five. ”

“‘Become a master’, these four words look simple and are actually very appealing to those rookie players. ”

If a designer thinks about it: "What does President Chen mean is that through this system, every player can experience the process from suffering to mowing grass in The Dark Soul? So that everyone can experience the process from shock to cool? If that's the case, it does seem like a very appealing plan for ordinary players...”

Chen Jiao nodded: “You can understand that. But I would like to emphasize that we give players talent, not readily available abilities. Whether or not players can move from being rookies to masters depends on their willingness to work hard. All we have to do is make sure that every minute of the player's effort pays off. ”

“In essence, it is a complement to the player's gaming experience. ”

“Every effort has been rewarding…” The designer who asked the question repeated the phrase in a low voice, "Sounds like a tempting statement. But isn't this the equivalent of an official plug-in? ”

Chen Jiao shook his head: “Of course not. There is an essential difference between the two. ”

“A plugin that breaks the rules of the game and lets players get away with it, it neither lets players work hard nor make players really good at it. It's just the equivalent of giving an ordinary person a gun so that they can slaughter a martial artist, but the person who actually holds the gun doesn't feel like a martial artist. This is a disruption to the gaming experience. ”

“And all we have to do is give every player the possibility to become a master of martial arts. Players need to work hard, and after that, he will become a true martial artist, not a man with a gun. Players still get the best gaming experience. ”

The designer who asked nodded: “Got it. ”

Chen Jiao looked at the projection screen and the content above was automatically changed: “The main reason to tell everyone about the extraordinary player plan is to prepare for the future. ”

“The Extraordinary Player Program logs into single-player games, as well as certain copies of Oasis. What we need to do is not let the extraordinary player program affect the competition between the player and the player, but let each player experience the joy of becoming stronger in the content of some single-person experiences. ”

……

After the meeting, Chen Jiao returned to the surveillance room.

“How's it going?” Chen Qiao asked.

Qian Qian pointed very silently at the screen: “It has become a simple puzzle solving game. ”

Chen Yu looked at the images on the screen and Jiang Huan was already searching for various puzzle solving props to push the plot forward.

The VR version of "Biochemical Crisis 7" is actually more like a huge haunted house, no longer has a constant process, but it doesn't mean you can play as much as you want.

Threatening enemies and resources are hidden in this huge haunted house. Although players can jump directly from one scene to another with their intelligence, in the end, clues and exits remain the same.

For example, a key to a door is hidden in a specific location, and if the player can't find it, the door won't open.

However, the puzzle solving element of this game is secondary, mainly horrible.

But for someone like Jiang Huan who can also be sensible in extreme circumstances, this game is already a purely puzzle solving game.

Terror games are still mainly difficult for players to feel on top of fear. When players are extremely afraid, their movements will deform, observation will decline, and judgment will err. In this case, the difficulty of horror games will only soar.

But if the player is able to predict what's going to happen next, or stay calm, the game is going to be difficult for several grades.

Qian Qian said with some concern: "Manager, if all the extraordinary players are like him, can we still sell this horror game? ”

Chen smiled and laughed: "Who told you extraordinary players would be like him? We set the standard for extraordinary players, we just wanted to make up for players' shortcuts, and we didn't say make them all Superman. ”