Almighty Game Designer

Chapter 1181 Significance of Special Models

Although Zou Zhuo is heroic and righteous, at least he has accomplished his historical mission, which is to let many players know how to play "extraordinary player mode”.

After all, millions of viewers in his live room clearly saw what it was like to turn the mode on and off, and it was a live ad.

Many of the audience were chatting in the live room of the hacked screen, wondering if Zouzhuo would come back later, and the other side was also discussing this new model.

“Who's the big Brother Tae? What does this new model mean? ”

“Pleasure! ”

“If everything's bothering us, why don't you go online and check it out? It's in the Biochemical Crisis game introduction! ”

“Forget it, let me explain something to you, which means that if you open this mode, the game pod will implant some of the talent and consciousness of some of the top players in your brain. Did you guys ever feel that the little fat guy had a steady shot before? A lot of calm? No offense at all? This should be all because of this pattern. ”

“Fuck, isn't that the official cheater?? Aren't I invincible at the League of Heroes and eating chicken? ”

“Beautiful thinking... only single player games support this mode right now, otherwise aren't those talented players going to rebel? ”

“To be honest, this is what makes all single-players feel good and doesn't affect other players, but it also gives you a sense of high play. And not to make the game less difficult, but to raise your ceiling, as long as you insist on playing the game, it will naturally become stronger. ”

“... you managed to amuse me with a horror game, well, I went to buy a Biochemical Crisis. ”

A lot of players would have killed themselves and wouldn't have bought a horrible game like Biochemical Crisis, but as soon as I heard this new model, I felt like I could have bought it to play with...

Most people don't dare to play horror games, which is actually cowardice.

Bad technique? Then you can play low difficulty. A few times at most, when the back of the back plate is ripe, how can it be cleared? It's just that the clearance process is torturous and most players don't have much fun.

But there are also some dead and loyal players who love to play horror games, and obviously what makes them different from other players is that they can have fun from horror games.

For these people, horror games can make their adrenaline surge and heart beat faster, giving them the pleasure of dying to experience the ultimate stimuli they can't feel in real life...

And the fun of horror games is not just here, but it also tests whether players stay awake, stay sane, and find key clues in a bunch of useless information in a state of emergency to solve the mystery.

It's just that players get this kind of fun, which is basically something that's meant to happen a long time ago. It's not good for this mouthful, it's not going to work out.

However, with the extraordinary player mode, players don't have to worry about their inappropriateness for a particular type of game any more than they used to.

Everyone saw that homesick players like Zou Zhuo were able to calm down and face difficulties in the Biochemical Crisis. Others were more confident...

……

Once the extraordinary player mode is launched, it immediately triggers a strong response from the players.

Only the first consensus among the players was that anchor use is strictly prohibited!!

The anchors are suffering. Why can't you all use it? We can't use it!

In fact, it makes sense, because live games are like performing talent, performing your own skills and talents to an audience. If you use extraordinary player mode, whose talent are you showing?

The audience will say, "You're playing like this in extraordinary player mode, and that's really me, too, so why am I watching you live?" That's the real deal if you don't turn on this model.

This view quickly became the consensus of the audience, with the exception of some beautiful, cowardly female broadcasters who can broadcast Biochemical Crisis live in an extraordinary player mode without being sprayed, all male broadcasters will be sprayed without exception...

The anchors are really bitter. Many anchors simply don't play Biochemical Crisis anymore. They can't wait to sneak away the extraordinary player mode and experience the game addiction. They have to hide it...

But for the players, it was really fun.

In fact, this is what Chen Jiao meant. This pattern is private and is part of the gameplay experience. As long as the players confine this thing to a stand-alone game, it doesn't bother the other players.

The launch of this model also had the unexpected effect of a surge in sales of the Biochemical Crisis.

The same horror game that Chen made, "Escape" and "Silent Hill" are famous and even familiar.

While the two games use completely different fee models and marketing strategies, in general, there are many people who know and few who really play. Even if Silent Hills had adopted the strategy of "clearing games for games” at the time, most people would not have moved at all, because everyone's desire for survival was really strong...

But based on the current heat and sales curve, there should be no suspense that Biochemical Crisis is selling more than the first two pieces.

Of course, it's all due to this new game mode, and when players try it out, they're not that scared when they're playing a horror game, and they even seem to get a little bit of a horror game going.

As a result, the sales segment of the Biochemical Crisis rose, and discussions about the game became a hot topic for players.

……

The success of the Biochemical Crisis and the extraordinary player model showed many people the broad prospects for the model.

The biggest significance of this is that it removes the barriers posed by the players' “talent," so that the small game is no longer popular, so that the players who have no confidence in themselves, in this mode, dare to let go and try the types of games that they would not dare to touch.

The Biochemical Crisis attempt is just the beginning, and in addition to horror games, there are many other games that can use this pattern, such as the game of suffering.

Even some of the original hardcore games can take this opportunity to extend to groups of players who would otherwise be less interested in the game, such as the female player group.

And that means that the game crowd will be further explored, and players who are not interested in the game at all, after trying this pattern, may also fall in love with the game.