Came back from Californium to the Mansion.

The salon still had Eve and she was happily gripping the carrots.

"I'm home."

"Mmm."

Feeling particularly uninterested, Eve continued to grab the carrot without even raising her face.

"I've been to Californium. Sure, that's impossible for me to clear."

"So that's it"

"Big damage disabled? Normally, if bullets are even deactivated, there's nothing I can do about it. Well, the restraint bullets worked, so I can support you."

"This is what happens because you're so busy with your low level"

Eve looked up this time and looked a little satisfied and good at it.

"For once, I ask you to repeal that..."

"Oh, no."

"Right."

I didn't eat down because I expected it.

Instead...

"I want to ask you something else"

"Something else?

"Double the daily amount of carrots"

"Whatever - you can't stop"

"I told you it was something else. Well, you can ask and then you can judge."

"... I'll tell you"

"Big damage, even to monsters - oh, in the sense that monsters attack adventurers. Can you disable the heavy damage over there, too?

"... why?

"This is what you should say to californium." Weak adventurers will come in the future. If you don't do this, you'll be knocked down in an instant, and gradually the adventurer won't come at all '"

"Mmm..."

Eve's expression changed.

The change showed that she was linked to californium and thought at a considerable level.

That's why I keep going.

"Besides, disabling big damage can stir up the ticks and the long, weak ones."

"I see."

Eve nodded small.

And look up, staring at me.

"What are the benefits of low levels?

"Benefits, or salvage wherever possible. As it is, a weak adventurer is defeated in an instant, and virtually dies as a dungeon."

"I see."

Now Eve snorts deeply.

Well, like my restraint bullet is alive, I don't dare say that it just changes form a bit because a high level can come and let it focus on restraint...

"Carrot times?

"Carrot times"

"Okay, I'll tell you"

Eve drank all the remaining carrots at once and got up and left the salon.

You're going to Californium, I dropped you off straight away.

And as I convinced you.

From the next day, Californium was deactivated for heavy damage, regardless of enemy allies.

It was californium, watching the muddy play from where me and Cell left off.

Adventurers are just Level 1 runaways they have urgently convened.

The monster called in a voucher, a special monster that drops gold.

The battle was exactly muddy, and all I could say was yes.

Rushing Level 1 Adventurers' attacks are weak, sometimes unfamiliar, and often unattainable.

It often brings by the time they attack in the first place.

Not very much, but the kind you shouldn't be in the dungeon.

Normally it annoys other adventurers - though.

I didn't have a problem with it only here.

Because the monster attack isn't working at all.

Heavy damage disabled.

The setting so critical that the original Goblin attack would pass nullified all Summon Monster attacks.

One is called one damage at a time and the other is called complete deactivation.

It was the sight of a nagging battle that made me want to watch and hand it out.

"That's Mr. Satou."

"No, this is just a coincidence"

"Don't be humbled. In that story, the orbital modification caused by Master Satoh's manoeuvre is significant"

"Well, yeah"

Maybe that's true.

"This is the ultimate look"

"Ultimate?"

"The most important thing for adventurers is stability."

"Oh, yeah"

"In this situation, there is no single accident in the production of money. Even if the Dungeon Master comes out, it's the same. It will take a while, but you just have to put level 1 in bulk and push it out in numbers"

"Right."

"It's the ideal shape."

Cell turns to me.

"That's Mr. Satou."

And I've said it with respect.