American Fortune Life
Chapter 106 Progress of the Game (Subscription Request)
Holton smiled and saw the boss staring at him, helplessly saying, "Boss, if it's an idea that we all came up with together, or if it's a new idea that you're going to come up with. But now, boss, you're writing a game from the background story, the characters involved, the props, the levels, and all we really want to do now is show the boss your game plan as soon as possible, and there will be additional obstacles to consider. ”
Andy smoked in the corner of his mouth, Nima, it was a backlash, but it turned out to be his own, but Andy also understood Holden's concerns. After all, the first project the new boss arranged, if the boss can't see the results as soon as possible, he could really get fired.
His mood, Andy understands, is that he was a game developer, and the boss' arrangement is the most important one. Being able to develop the game to this level of trial play in a matter of months, Holton can't help but say that he's really working hard.
Andy shrugged and shook his head laughingly: “Maybe I was too anxious to see you guys develop the trial version to this level, and I always wanted to be faster, and then we went to the market to make the company profitable, and it's only been a few months, and I know you've been working very hard. ”
Andy's words returned to normal, and the development team members of Planting Stiffness were frightened.
“Nevertheless, I would like to make a few demands. I need you to brainstorm. Either my planning content is the most appropriate, perfect, or you have any good ideas to say. After the game is sold, I will not be stingy rewarded. ”
Andy encouraged the development team at Planting Zombies, and Holton said he understood, then turned to the development team at My World led by Bill.
In Andy's mind, "My World" is the most important thing, far more important than "Planting Stiffness," and the tech houses of previous generations dug the game "My World" to an eye-catching level.
Some people can take five years to complete a tall castle, and the interior details of the castle are revealed one by one, which requires so much love and perseverance.
Microsoft bought the My World development studio for $2.5 billion, and developer Marcus brought him $1.75 billion in cash for this sandbox game that took four days to develop.
In just six years, from the time he developed it alone, to the time he released the in-house test, to the time he built the studio, and was acquired, Marcus bought the original version from an unknown person at a cost of only five dollars, and told it like a fairy tale.
And the acquirer, Microsoft? It only took two years, basically relying on the game to recover the $2.5 billion it cost to acquire My World studio at the time. Developer Marcus spent 70 million dollars buying a mansion in Los Angeles, and a year later he regretted selling the games studio for himself. Unfortunately, there are no regret drugs in the world to buy.
This is undoubtedly a gold mine, and Andy will not sell it like previous developers did, and it will be Andy's biggest cash nai cow.
Bill prompted the team to pull the curtains, and the room immediately darkened down, and a member who was a good player in the group demonstrates on the computer and synchronizes to the projector in the room.
Familiar blocks, familiar oceans, mountains made up of blocks, plants, trees, everything was so kind.
To be honest, My World has been described by the media as "Unless you're a great game player and creative infinity, players can enjoy the ultimate joy of the game.” It still makes sense.
And most players go into the game more like sabotage, messing around, killing animals with saws, well, that's what Andy used to do anyway, letting him build a simple little house and pay for it.
Imagine all kinds of majestic buildings built by players, like Sky City, like the Great Wall, imaginary buildings, and some buildings in the real world, all restored by players in the game. When Andy sees photos or videos, he really admires them.
As demonstrations continued, rainforests, deserts, villages, abandoned mines all over the landscape appeared on the screen, and the staff member began to show the game mode again, which is currently an internal test version, with only three modes: creation mode, survival mode, and bystander mode.
The game demo lasted about half an hour, and although it was just a rough look, Andy understood that it was hundreds of times stronger than what Marcus didn't know in his previous life.
After the presentation, the curtains were opened, the room was bright, Andy clapped with satisfaction, and then everyone started clapping, and Bill and his team finally received recognition for their efforts with excitement and comfort on their faces.
When the applause subsided, Andy looked at Bill and said, "Can we start selling the in-house quiz now? ”
Bill frowned and looked back at Andy: “It can be, but it needs constant updating, releasing something new to the player, increasing the appeal of the game to the player until a beta version of the multi-player model is developed and released. ”
Andy turned his attention to Blair, the company's CEO, and Blair coughed softly, "I've had people re-page the company's original website and can publish game patches on it for players to download updates. ”
Andy nodded satisfactorily and said to Bill, "Well, then, shouldn't that be a problem now? ”
Bill bit his teeth and nodded, “We don't have any more questions, we'll make simple improvements, and we'll be able to make game discs for sale. ”
Andy looked at Blair and said, "You're an expert in sales, all right? ”
“Of course, we also need a propaganda animation, which will take some time, preferably a lot of scenes in a pickup game, to get the player off the game, and a few classic architectural scenes to add to the appeal.” Blair replied confidently.
“Well, Planting Stiffness needs to be further developed. Don't worry, don't put all the JING power on a single level. Think about what elements you can add now. After all, there is always an end to the setting of the level. Only infinite seed matching can create infinite possibilities. ”
Andy paused and saw that the Planting Zombies team was listening carefully. After all, the boss, as the game's planner, had the deepest understanding of the game.
“This game requires both brain intelligence and cerebellar response. With the right tactical thinking, tactics are needed to bring strategy to fruition. The range of tactics includes a wide range of plants, battle formations, and when plants meet zombies, war is prevention, all of which fall within the scope of tactics. Correct tactics are key to a player's victory in battle. Choosing the right tactics requires analyzing the situation before making a decision. It is also necessary to improve the ability to analyse the situation. ”