Another World Transfer in Game Character

Episode XIV: An Act at Adventurer Support Unions

Adventurer Support Union.

It is a mutually supportive organization created to support adventurers who use the entire continent as their area of activity.

If you can get a variety of support and services, and you name an adventurer, most of them are also affiliated organizations.

Although it may seem that a mutual aid organization is…, the influence of this organization has been immeasurable.

An adventurer who can hunt monsters alone, that's what sets up a herd named Party.

Such an armed group subscribes to as many stars as possible.

The number of subscribers is not the ratio of poor small countries. And the number of staff is correspondingly high.

An organization where adventurers with far more fighting power than the average person join like mountains. That is the horror of the union.

And this' union ', the amount of knowledge accumulated, is not half of it either.

Knowledge and techniques that are learned from adventurers diving into ancient ruins. We even train researchers to analyze it.

A place that holds the greatest fighting power in this world and amasses state-of-the-art knowledge. That was the 'union'.

Hill exhaled relief when he saw the paperwork that had been filed.

It says there in a few words that you will authorize a new labyrinth.

Now it was clear that the labyrinth had been registered as the 'Labyrinth of Yumil'.

"Now you can rest assured."

This information will be turned to unions around the world by the magic of the transmission system and spread quickly.

Now the infinite resources generated from the labyrinth, five percent of its proceeds, are paid to a girl named Yumil, the rightful one.

By labyrinth, securing new resources.

It is also a trump card, which turns the financial difficulties of each country over all at once.

The right is therefore immeasurable, and the adventurer searches the labyrinth for a thousand dollars.

If you find the right person, you'll have no trouble eating for the rest of your life.

Of course, it's good to step through the labyrinth. If you can bring home the labyrinth nucleus that exists at the deepest end of the labyrinth, you'll get a lot of money to play and live your whole life again.

Find the labyrinth. Step through the labyrinth. Defeat the Disaster Warcraft and earn Honor.

Those three will be the ultimate goal of most adventurers.

There will be no need to explain the honors gained by defeating the Warcraft.

Excellent adventurers in martial arts have a lot of deductions everywhere.

If you can welcome them as generals, you can control the forces around you by their name alone.

And the adventurer himself will also be rewarded with a name that says grace. Life is therefore cheap.

Needless to say, the discovery of the labyrinth.

If we find the labyrinth, we can gain enormous wealth.

Usually five percent of the proceeds taken out are paid to the right holder.

It may seem like only five percent, but the wealth created by the labyrinth is different digits of amount.

Five percent alone is comparable to a little city budget.

And the labyrinth tread.

If you step through the labyrinth, you can acquire the labyrinth nucleus, which is converted into immense wealth again.

The use of labyrinth nuclei (dungeon cores) with powerful magic is almost endless.

This is a situation in which there is a takeover in various countries because only a small number of them are also present.

Therefore, the price is caught without ceiling knowledge, and the adventurer who brings it up pays for the rest of his life - no, he can play and live for about three lifetimes.

The question of what happens to labyrinths that have brought up nuclei, of course, exists.

But what was created inside the labyrinth will never disappear. Even if the nucleus is brought out, the material, the resources, will not be depleted immediately.

Of course, the labyrinth nucleus is gone, so no new monsters will be called inside.

However, the ability to maintain the environment remains to such an extent that the sudden drying up of rights-holders is avoided.

Of course it is not infinite with the magic left over from the nucleus, so any day it will no longer play.

However, that period is lightly assumed to be more than a hundred decades ahead.

In other words, the righteous - if they are human beings - will have no trouble with the money until they die.

But... the difficulty of this labyrinth far exceeds that of other labyrinths.

"There won't be many adventurers here to try."

Hazard III at least. The maximum confirmed monster hazard is five.

Moreover, only up to five layers have been confirmed.

"Now that we're at the bottom... even evil gods can come out."

"Whoa, Hill! They found some kind of interesting labyrinth?

As I put my thoughts to the labyrinth of the meadow, I get a blasted stick of voice.

Only one person uses this tone in this Adventurers Union Talhan branch.

"And, Branch Manager!? What, all of a sudden"

"If you found a new labyrinth, you wouldn't be able to stand still. Besides, it's super difficult."

"Yeah, well. Even the weakest of them are chargebirds."

"That's awesome. Usually a horn rabbit or something, right?

A horn rabbit is a large rabbit with horns, a beast that storms with its good legs.

However, as long as the preliminary motion is heavily shielded, it can be taken lightly and counter-attacked.

In other words, it is known as an easy to handle monster that can be defeated even by beginners.

Besides, meat and fur are traded for the price there, so it's also friendly to the nostalgia.

It's a great monster for a lonely adventurer in a rush.

It is enough to say that no adventurer has ever hunted this monster.

"I thought you were dead when Deep Arrow came out on four levels."

"Isn't that the family of the evil god... that's four layers?"

"Yeah, it's too difficult. This is going to make a lot of money."

"- Isn't that funny!

Laughing, arm in arm.

There are two types of promotions in this union. Clerical specialists like Hill and a branch manager.

Contrary to his lavish appearance, he was also an adventurer with experience diving through various conspiracies.

Most things have been done on their own. Because of his complacency, he often hopes to roll things over to the 'interesting ones'.

- But is this... convenient?

Hill looks at the branch manager and thinks.

He might do something about their problem… the problem of not being able to leave the meadow but therefore join the union.

"I can't even say that. The girl of the rightful cannot leave the meadows for general reasons. I mean, you can't join a union."

"Ah? That's yummy. Don't you have a back shield when a lot of money moves?"

"Yes, she is quite a master herself, so I don't think she can do this with all her strength."

"Huh, do you have arms... how much?

"Awesome. Even the Branch Manager won't be able to second-guess the enemies of Danger Five."

"That much?!? By the way, why can't I join?

"I'm protecting my child. Because we can't cross that prairie with kids."

From what he saw, he seemed quite physically fit for a child, but still the body itself was about five years old.

It seemed pretty impossible to keep walking on that prairie for two weeks, no more if you think physically.

"Kid? Why are you in there... No, well, that's a dimensional distortion when you generate a labyrinth"

"Yeah, probably. The girl named Yumil, the rightful, also seems to be a convoluted couch and has confused memories"

"Well... from the surrounding countries, isn't that a good duck? Besides, he's smart. This guy can't talk about it if he doesn't show his hand."

"Boulder, former veteran adventurer. You're quick to grasp."

Hill tried to give it back in a teared tone, but it's actually not in a state of so tranquillity.

A girl with amnesia is free as a labyrinth rights creator of enormous assets.

Many countries will try to surround themselves. No, fewer countries would not.

"You're about to secure it as soon as possible. But union rules..."

"Yes, regardless of the exam, it is mandatory to interview the branch manager of the registered branch. So..."

"All right, I'll go!

"Huh!?

Of course, if the branch manager goes out directly, the interview will be possible.

The exam will just have to properly bring back the material of the monster in the labyrinth. But...

"I'd be in trouble if they did that!

"What's the trouble? If I go, it'll all work out, won't it?

"Even if you can fix that, we're going to be late!

Yes, when the branch manager goes out to the meadows, a two week one way, round-trip, about a month blank period can be made for the Talhan branch.

In the meantime, the reception of new adventurers becomes impossible.

Even adventurers come and go intensely, killing about five or, if many, more than ten hopefuls a day.

If that stops for a month...

"The Talhan branch will panic!

"I see, so is that. Trouble?"

"Trouble."

"Then you go"

"Ha!?

This time, I didn't understand what you were saying to Hill.

It's hard for the Branch Manager to go, but why do you need to go there?

"Why me?

"Well listen. If you find a labyrinth, that's where adventurers come in and out, right?

"Of course."

"Of course there's gonna be more guys coming in new, right?

"Well... maybe you'll come"

"Then I have to create a branch of the union there, right? You, be the branch chief there."

Hill became stunned for the first time.

It would certainly be more convenient to have a branch by the labyrinth.

buying and transporting materials obtained from the labyrinth, and distributing them to rightholders. Manage and assist adventurers.

What needs to be done is like a mountain.

Yet without a branch by my side, I would be late for both my hands.

Then we need a branch by that labyrinth, too. I can see that far.

"Why... I..."

In front of him groaning, the branch manager takes the paperwork and looks through.

After two or three nods, I answered the question.

"From what I've seen, I'm not even old enough. Aren't you a kid? They'll feel safer knowing each other. And you're single."

"Gu."

Surely Hill doesn't have a wife. On the contrary, there are already no parents to feed.

Totally single clerical elite. That's him.

Pathetic looks are also very hot for female staff, but there are no specific opponents yet, happy or unhappy.

"Either way, we'll need to manage the materials we bought and arrange for transport adventurers. And this report says there's a need for doctors and policing."

"Ugh..."

"The policing is Irvin. Then the doctor... if Rudis does it, it's no problem. But you're gonna need a head to compartmentalize them, right?

"It's... yes"

No. Negotiating, it's deadly to say affirmative words here. Even if we know that... there is no counter-attack gap in Branch Manager's argument. I am induced to have to snort.

"That's why. You move out as branch manager. Create a new Adventurers Union Meadow Branch. It's okay. Your ability to handle it will do."

"Don't make it easy on me!

"Don't worry. I'll do whatever I can to help, even over here."

"Is that true?

"Let it go. Now you're as good as me."

Branch manager with a nigga and a seemingly bad personality grin.

And I made a grand declaration.

"Hill-Kirtland. Appoint you provisionally, Adventurer's Union, Branch Manager of the Prairie Branch."

"… Sincerely, Branch Manager"

"Hey, you're already qualified, huh? Call me by name."

"Oh, already. I'll be sure to thank you, Regul-Talhan."

Once upon a time, Hill let the evil spit upon the hero who discovered the labyrinth in this land of Talhan.