Bandit, Be Ambitious! To Accomplish Kingdom Revival!

SA-064, there are a lot of moving steps.

"Tell me what! You think we're gonna hit it out?

"Yeah, the knight you're monitoring at the intersection exit is a squad unit. If we defeat this, we can help the frightened villagers who are not going to go to Altenham village."

"But when it comes to villagers, it's more than a thousand people. I don't think it's that easy to escape..."

When the people who were the main ones after dinner were confirming tomorrow's work, I told them what I thought, and they all reacted badly.

"We still have enemy reinforcements. It has not been possible to move villagers since they arrived. Now I'm thinking we can do something about it..."

"When two battalions arrive, they can't be stored in the fortress at the foot. Well, if that reinforcement is thinking about our strategy, the village of Altenham will be a garrison of outfits. Looting, you can do whatever you want. Zairas, do you think it's time for a righteous ally here?

Marian feels the princess's words, but Zairas looks sinister. It is certainly quite a difficult question.

"With the life of the princess, there is nothing else in the line. Banter, what's going to happen to the operation?

"Need order......"

First, the villagers will need to be prepared. We must go into the village in advance and let them know that we are ready to accept it, so they can prepare their baggage.

Next, we need to take down the watchmen at the foot of the tunnel.

After the defeat, inform the village that there is no longer any way out of the way to help the villagers move.

At the end of the day, we must stop the enemy troops coming out of the fortress at the foot where we found out about the village's anomaly.

"The operation is over by starting with the evening and placing the villagers in the barracks unknown.

I will ask Mr. Lady to inform the village. It would also reduce the anxiety of the villagers if Emilda's sentence was delivered to the village clerics and asked for their cooperation.

Raiding the Horsemen at the foot will be handled by a detachment of two light infantry.

If you defeat the knights, let them know immediately. There are two people to inform. I'm a horseback squad of one platoon waiting in advance for a narrow road in the middle of nowhere, and a village cleric.

The villagers will be moving to our ranks at this stage, so make sure you have pine lights at the intersection.

Finally, the Horse Riders should watch what happens near the fort at the foot. If there is any movement in the fort at night, release the arrow with the bomb.

The remaining bombs will exceed thirty if you add together the bombs that Mr. Lady and the others have. Take ten and use them depending on the enemy's circumstances.

If there's no change in the fort, you can leave five bottles in the fort before nightfall and the operation is over. "

"We're buying time, right? Well done. The distance between the village and the fort is considerable. You won't be noticed."

Mr. Zairas and Mr. Torrell are looking at each other and nodding.

"We will defeat the knights at the foot. It's easy with a stone bow."

Mr. Gunter's words are comforting.

"I wish I could write a letter. Immediately. Dear Lady, thank you for coming later."

"Copy that. We're headed to the village by tonight."

Don't help me because if I talk about the operation, it moves spontaneously. I just hope I don't get in the way later.

"Doesn't it seem like I don't have a job?

"Join us around the fence. The war is approaching. With a little weakness, the enemy will gather there."

"You should check in advance. Once you look at it, it's supposed to come in handy on the lookout!

I've managed to mislead you. But what the princess says is true. Let's take a notebook and write down what I noticed.

Firstly, if we make sure we know exactly where we are, we can apply it to enemy attacks.

The next day, the five of us were supposed to ride around the fence on the Canator, but Marian was handing Mu the lunch he put in the basket, so he's kind of in a picnic mood.

The princess is a territorial inspector! Mr. O'Brie is in a hurry to locate himself in front of the princess because he tries to stick out and get ahead.

The fences previously built by light and heavy infantry have been pulled out and rearranged along the fences of the fort and the new northern village.

First you can build one fence and double the fence with your margin. It also makes a simple empty moat, but it's about 50 cm wide and deep.

"We've built a fence in the wasteland, but the woods on it aren't intact."

"You have to think about it a little bit."

When I answer that to the princess, I go down from Canator and go into the woods and make a note of the situation.

The woods on the north side of the wasteland are much more dangerous than they seem. The slope suddenly becomes tight after entering the back for a few tens of meters.

Our inspections continue like that on the edge of the woods.

Twenty or so northern village dwellings appear to be complete. Given the scale of evacuation of the villagers, the number is likely to increase even further.

Once you're done fencing, you'll have to work hard on your home.

As the eastern ridge approached around the clock, a brief gazette was seen beside the forest.

There's nobody here right now, but that looks like our silver mine.

I stopped by and it looks like there's an ore in the place where I dug about 1m. I see traces of rock crushing with tsuruhashi. It feels close to open-air digging, but you still don't seem to know what it's like to have mineral deposits spread.

The village of Mictos is about 2 km away, so there will be no impact on the village. Looks like they're thinking of flushing the smelter's waste liquid into a small valley just east, like a log house built a little further east.

"It's our source of funding. We'll have a town here in the future."

"You must also plan a road with the Kingdom of Crabble."

"You're going to develop together. I want to end this war quickly."

It's a good thing we can talk about this without pessimism.

Although it is currently close to digging, I guess the large mountain range to the north means mountains from elsewhere.

But if you think about it, isn't there a silver mountain in the kingdom between East and West of the Kingdom of Cardina?

You're just curious.

The eastern ridge is also on a steep slope. We won't be able to deploy a massive force to attack us. Looks like there's just one loose slope down the mountain road to the wolf's nest hole. That's not very broad either. Don't think about how this terrain could have been created. It just feels like a piece of bread and the valley is running sideways.

Travel south through the wasteland to the eastern ridge for lunch where the wasteland has become a steep slope.

Under the gentle cliffs lies a depressed forest. It shouldn't be easy to cross that forest either. The forest itself is arguably a natural fence.

"You're building a fence in this place, aren't you?

The princess asked me over some bread with Mosha, but if I don't eat properly and talk to her, Marian will scold me.

"It will. Even a simple fence would work well enough. Build another fence on the inside and it'll be easier to intercept."

"Two fences?

Mr. O'Brie has asked, but he already seems to have finished his meal and is drinking tea boiled down in a bonfire.

"To build a fence, you see it given the function of that fence. Sounds like a stop, a landmark, a defense. All you have to do is shoot a stone bow at your enemies for when they cross the fence. Simply place a distance of 150D (45M), the effective range of the stone bow, to create a fence for defense and place a plate about 2D (60cm) under the fence to safely release the bolt. If you make it sturdy, you'll see it in a little bit, and it'll be a southern fort."

After a long lunch break, we now proceed to the Canator towards the west.

Eventually, we see a simple marutai-made fortress.

The fort is a marutai set about the height of the village's private walls. The surrounding area and the roof are covered with soil, so there is no burning if you receive a fire arrow.

The small surveillance window combines the arrow compartments. It has a ceiling height of about 2 m and a 20D (6 m) square hall.

There is also an enclosure for heating, so it won't freeze, and you can cook it simmering.

A sturdy fence is built about 200D (60M) east and west of the fort. Both ends of the fence continue about 50D (15M) north, so it also seems to be considered to be rotated in.

A light infantry walks out of the fort and waves at us as we pass.

So you're already in the surveillance system.

"This is how a double fence is made. There are examples of making it at a distance of about 10D (3M) …"

"There's a reason for that, too. That's all you can open and build a fence to stop the horseback riding squad. I think it's important to think of someone to stop you from building a fence."

Talking about that, I came back to Fort Aldes. The south side of the fort is triple fenced, so it doesn't seem easy to cross this. A pile of about 2m strikes at equal intervals a little further away will pile up the whole thickness and replace the wall when the enemy strikes.

This is the best way to prevent arrows.

Enter the fort and give Canator to a light infantry to make tea in the hall.

After all, the southeast direction is likely to be the gateway. It will create a new simple fence. The western preparations have managed to take shape. That said, we should also consider going around the North Forest. Maybe we should cut down some of the forest like a fire belt and build backwoods.

"The villagers moved tonight, didn't they?

"Right. I'll be here on foot, so I'll have to get my things together. I ask merchants for dishes……"

It would be nice if we could have enough clothing and accommodation to go through the winter...

"If it's not enough, you'll rely on a merchant. Considering that, I don't want to use my base as a battlefield."

The princess's words creep into her body. What I want to avoid, too, are the mountains, but it's how they come out.

At an early stage, if we abandon the Wolf's Nest Hole and move here, we may not be able to follow the enemy side deeply. The mountain path runs for a few kilometers. Would you do something to follow the mountain path?

Besides, that fort is of little use to the enemy either.

We need to garrison some troops to keep them from being used by us, but then we'll have to maintain completely unworthy troops.

Aren't you going to inflame it and pull it up?