Bijo to Kenja to Majin no Ken

Material 01 World and Map * Map Available

■ Topography and culture Florence

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The other world, Florence, is a fantasy world.

It is designed as a world like a relatively small compression of what is on Earth. Therefore, there is climate change and temperature change at a distance (even if it takes many days) that can be traveled on foot, and there is a change in terrain accordingly.

There are also suns and stars, but there is no seasonal change due to the rotation, since the earth axis is perpendicular to the direction of the sun. Therefore, the temperature changes are similar every day.

The sea exists, as well as traffic and transactions by sea. However, in the three countries constituting Florence, the Kingdom of Harland, Roar and Arlene, land routes are more developed than sea routes.

■ People of Florence Population

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Florence is inhabited in large part by humans, barbarians and beasts. Demons (monsters) are treated as inanimate creatures that occur in the labyrinth (although some demons (monsters) operate outside the labyrinth).

There are things in the barbarians that have a higher intelligence like an elf, things that make a living as a race of things that are less intelligent like oaks and goblins, and things that are closer to wild animals like bug bears.

The beast man looks like a half of a beast and man, and in general, he is more blessed with his physique and physical abilities than man.

Humans may form sons with humans and barbarians, and beasts may form sons with beasts and barbarians. Some barbarians can only have children as barbarians, while others are like orcs that make up sons for both humans and beasts. Elves only make children between humans or elves.

Florence's average human life expectancy is about sixty years. Barbarians vary from race to race, and the longest elves live for more than 500 years.

The beast man has a high life expectancy as much as a human being, of which the dragon man (Dragon Newt) in particular protrudes and has a long life.

■ Sword and Magic Sword and Magic

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Florence is a world dominated by swords and magic.

Swords are dominated by wrought iron, and forged steel and synthesized metals are also used for weapons.

On the other hand, about one in four human beings can use magic, so magic technology is also being developed. It should be noted that although not spoken of in the making, almost everyone used to be able to use magic. Those who cannot use magic are gradually expanding over time. This is 100% magic for people who were originally in Florence, and human beings from different worlds originally end up not being able to use magic. The gradual mixing of blood from different worlds is expanding the proportion of people in Florence who cannot use magic.

■ Kingdom of Harland

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A kingdom founded by the founding hero Ansel. Wang Du took his name and was named Ansel.

Ansel, a native of Granze, a regional fishing village, encountered an event in his youth that earned him a lifetime of nine deaths in the Harland Basin north of Granze. Having gained the ability to transcend his intelligence in that event, Ansel builds his kingdom in the South based on that ability. He gave the kingdom the name of the Harland Basin, which was his own turning point.

■ Roar LOIRE

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The kingdom of the beasts set up by the six heroes (also called the six races) of the founding kingdom. The capital is Salita, which means "trials" in beast humanities. Once upon a time, the beasts who were used as slaves by humans started and eventually set up their own country. History alone is not in the friendship of what is not hostile to the Kingdom of Harland.

It does not become a kingdom because there was no sequence among the six heroes, but a republican system in which representatives of the species gather to form a parliament.

■ Arlene Arlene

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The country of merchants founded by the Luxury Arlene Chamber of Commerce. In the play, only the country name appears. The national capital is a leader, but for convenience it is not called the capital (it is called the national capital). Because of its strong merchant temperament, it has the behavioral principle that it does not do things that are not basic money.