Swordsmanship

Conditions of meeting: None

On Level Up: HP + 5 Muscle Strength + 2 Agility + 1

Description: Plus microcorrection to sword technology according to level.

[Sword King]

Conditions: Automatically meet swordsmanship by taking it to level 100.

On Level Up: HP + 10 Muscle Strength + 4 Agility + 2

Description: Plus correction to sword technology according to level.

[Martial Arts]

Conditions of meeting: None

On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Agility + 1

Description: Plus microcorrection to martial arts according to level.

[Caning]

Conditions of meeting: None

On Level Up: HP + 5 Muscle Strength + 1 Endurance + 1 Magic + 1

Description: Plus microcorrection to cane technology according to level.

[Throw]

Conditions of meeting: None

On Level Up: Muscle Strength + 2 Dexterity + 2

Description: Plus microcorrection to throwing technique according to level.

[Strong shoulder]

Conditions of meeting: None

On Level Up: Muscle Strength + 3 Dexterity + 1

Description: Plus microcorrection to the limit distance to throw things away depending on the level.

[Avoidance]

Conditions of meeting: None

On Level Up: Agility + 3 Dexterity + 1

Description: Plus micro correction to avoidance force depending on level.

[Flaming magic]

Conditions of meeting: None

Upon Level: MP + 5 Magic + 2 Intelligence + 1

Description: Meet the magic of flame lineage according to level.

Level 1: Ember (puts out a small fire at your fingertips about the seed fire)

Level 10:?

Level 20:?

Level 30: Fireball (releases small fireballs)

Level 40:?

Level 50:?

Level 60:?

Level 70:?

Level 80:?

Level 90:?

Level 100: Deary (Extensively releasing flaming vortex forward)

The following can be met by scrolling. Can be used if the level is higher.

Level 80: Firestorm (swallows specified range with strong flames)

[Red Flame Magic]

Condition: Automatically meet Flame Magic by taking it to level 100.

Upon Level: MP + 10 Magic + 4 Intelligence + 2

Description: Meet the magic of flame lineage according to level.

Level 1: Blaze Enchant (Grants Flame Attributes to Weapons)

Level 10:?

Level 20:?

Level 30:?

Level 40:?

Level 50:?

Level 60:?

Level 70:?

Level 80:?

Level 90:?

Level 100:?

[Light Magic]

Conditions of meeting: None

Upon Level: MP + 5 Magic + 2 Intelligence + 1

Description: Meet the magic of the light system according to level.

Level 1: Heel (heals small wounds)

Level 10: Cure (Cure Poison)

Level 20: Parameter (cures paralysis)

Level 30: Light heel (heals wounds)

Level 40: Regeneration (grant automatic recovery)

Level 50: Glitter lance (releases spear of light)

Level 60: All-cure (cures state anomalies except some)

Level 70: Reflect (forming a light barrier)

Level 80: Recover brace (imparts state abnormal resistance)

Level 90:?

Level 100:?

The following can be met by scrolling. Can be used if the level is higher.

Level 30: Refresh (stabilizes the spirit of the subject being touched)

Level 80: Flage (visually transparent the subject)

[Glowing magic]

Conditions: Automatically meet by taking Light Magic to level 100.

Upon Level: MP + 10 Magic + 4 Intelligence + 2

Description: Meet the magic of the light system according to level.

Level 1:?

Level 10:?

Level 20:?

Level 30:?

Level 40:?

Level 50:?

Level 60:?

Level 70:?

Level 80:?

Level 90:?

Level 100:?

[Dark magic]

Conditions of meeting: None

Upon Level: MP + 5 Magic + 2 Intelligence + 1

Description: Meet the magic of the dark lineage according to level.

Level 1: ADVA (puts out mud containing weak poison)

Level 10: Gravi (increases or decreases the weight of objects touched)

Level 20: Diese (Generates Black Smoke)

Level 30: Vile (Makes Bodies Poor Zombies)

Level 40:?

Level 50:?

Level 60:?

Level 70:?

Level 80:?

Level 90:?

Level 100:?

The following can be met by scrolling. Can be used if the level is higher.

Level 30: Fume Fog (Generates Poison Fog)

Level 30: Daus (puts poisonous liquid in hand)

Level 30: Hearthash (shakes the spirit of the subject you are touching)

[Magic Temperature]

Conditions of meeting: None

On Level Up: MP + 10 Magic + 1

Description: Minimally reduce consumption MP due to magic use according to level.

[Magic perception]

Conditions of meeting: None

Upon Level: Magic + 1 Luck + 3

Description: Plus microcorrection to the power to perceive magic flow according to level.

[Hazard Detection]

Conditions of meeting: None

Upon Level: Agility + 1 Luck + 3

Description: Plus microcorrection to the power to detect crises according to level.

[Computation]

Conditions of meeting: None

Upon Level: Intelligence + 4

Description: Plus microcorrection to thinking speed according to level.

[Fast thinking]

Conditions: Automatically meet by setting the operation to level 100.

Upon Level: Intelligence + 8

Description: Plus correction to thinking speed according to level.

[Commander]

Conditions of meeting: None

Upon Level: Intelligence + 2 Dexterity + 2

Description: Plus microcorrection to control force according to level.

[Inspiration]

Conditions of meeting: None

On Level Up: Muscle Strength + 2 Endurance + 2

Description: Plus micro correction to exciting forces according to level.

[Speech]

Conditions of meeting: None

Upon Level: Intelligence + 1 Dexterity + 2 Luck + 1

Description: Plus slight correction to speaking skills according to level.

[Friendship]

Conditions of meeting: None

On Level Up: Dexterity + 1 Luck + 3

Description: Plus micro-correct to your friendship, depending on the level.

[Teachings]

Conditions of meeting: None

Upon Level: Intelligence + 1 Dexterity + 3

Description: Plus microcorrection to instruction according to level.

[Dismantling]

Conditions of meeting: None

On Level Up: Dexterity + 4

Description: Plus microcorrection to material dismantling techniques according to level.

[Sleep well]

Conditions of meeting: None

Upon Level Up: HP + 10 Endurance + 2

Description: Plus microcorrection for sleep resilience according to level.