Black Iron Magician ~ Training Story of the Untalented Disciple ~

Lesson 232: Alliance Approved Monster Judgment Criteria Table

A monster's race (level) is an indicator of strength, something that is somewhat easier to understand than a human being. A profession exists for them too, without exception. But while humans acquire other than proper skills, monsters foolishly acquire the power that many of them need to evolve because most of them live by instinct. Those interested in entertainment also begin to emerge by gaining intelligence in the evolutionary process and becoming high-ranking beings, but at this stage, the number of skills that can be gained is limited, so it is still mostly composed of appropriate skills. With all due skill, strength appears as a level as if it were a brave man's profession. Therefore, the monster race (level) is greatly utilized as a criterion of strength.

But there are heretics among the monsters. Even though they are better equipped with human intelligence than they were when they were young, and learn skills that others will never meet, they evolve to say, "What's wrong?" They will eventually become demon kings, jumping over seed walls and ascending to positions that bind monsters.

The highest rank of such heretics, the Demon Kings, is the Great Eight Devils. The Great Eight Demons are like a coalition of eight nations that are the culmination, basically interfering in each other's territory and stopping collisions by proclaiming the absolute inviolability of the Eight Capes. This case of Hund and Lilivia is really a rare one. That's why the other Great Eight Demons are watching with interest.

Well, here I'm concerned about their level, also known as the Great Demon King or Natural Disaster. How many on earth are they? Let's check out the Crusade Monster criteria set by the Adventurer Alliance.

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Guild Formula, Crusade Monster Criteria Table Even Brain Muscles Know

* Identify monsters that match your strengths and take requests.

In some cases, you may be asked to pay the equivalent of the penalty in advance. Please note.

◇ Level 1 (e.g. goblins)

Needless to say, it's a miscellaneous fish. Newbies who have just become adventurers should start here. But stop storming a bunch of monsters and nests in good shape. Even if they are weak, even monsters are put to death, and even pushed by quantity, and the worst is death. Killed by a Level 1 monster. Rushing out, what a disgraceful title you wouldn't want, would you? Adventurer Alliance does not look too greedy and seriously recommends encouraging tricks. Lets Enjoy Adventurer Life!

◇ Level 2 (e.g. Cobolt)

It's not like they're otherwise tough, but they're the monsters you should never be alarmed about. It's been quite a few days since you became an adventurer and try from around the corner where the average level of your party has risen. It's not a bad idea to challenge a small herd to fight against one of the starters at a party and if you still seem to be able to afford it. Cobolt was a level three cobolt boss, even a cobolt! How tragic it can be, so it's important that they finally choose. Feed the eyes you see now. Otherwise, you will die soon.

◇ Level 3 (such as slime)

Become a single adventurer and you're the first person to fight. Even if the metaphorical monster was alone, there's something suspicious about it being able to get fat at a level 2 party. Be prepared for casualties, even if you defeat them. For the record, there have been reports up here lately that some new American adventurers are fools trying to get to slime. I will note once now that the slime found on the ground is a monster originally native to the sea (with theories), where it is a formidable enemy that has evolved before rising to land. Resistance to blows, the habit of dissolving what you take in, even the slime that is considered a basic species will have a level 3 force, so please do not penetrate jail time. Because at worst, you will die savoring long suffering.

◇ Level 4 (Griffon, etc.)

This level will also make it difficult for the best users of the Alliance Branch to take charge. Even adventurers who boast of being full shouldn't get their hands on the detour. From level four it is also a project that the Knights of the Country should deal with. If you discover a target monster, please report it to the Alliance immediately. You may also receive a reward for useful information, so survival is your top priority. One thing to keep in mind here is that you don't run into nearby villages with monsters spotted. Your reckless judgment may devastate one village. Running away is also important, but in some cases giving up is also key.

◇ Level 5 (dragon, etc.)

Try not to get into a place where such a monster appears. In the unlikely event that you encounter any misfortune, I can only say that you are sad. It is rare for them to let you get away with being unhappy. Level 5 is the stage where the Knights of the Nation crusade in total. If you are a single adventurer with quite a bit of experience, you escape barefoot the moment you get into view. Assuming you were able to crusade a Level 5 monster, your name would blow instantly. Being recommended by a brave man is not a dream either. But that's why don't you dream.

◇ Level 6 (Demon King, etc.)

This is the level that our guild would like to ask you how you encountered such a monster in the first place. Level 6 is the earliest unique monster, at a stage where only its individual has a race, and is universally referred to as the Demon King. The Demon King is truly a monster to be defeated by the brave, so the adventurer, one way or another, will be in a position to support the brave. When operating, the country and the Alliance will work together and act under elaborate measures, so please follow orders at all times as to how a free-flowing adventurer might be. Please be aware that violations can result in penalties such as fines or guild deportations.

◇ Levels 7 to 7? (Daihachi, etc.)

The country will perish. Let's hope for the next life.

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"At the concubines, it's not a cluttered description!?

- And Maria screamed out suddenly as I was kind enough to explain the monster threat set by the Alliance. What's the matter, Loribaba, when you suddenly want to scream out?

"Even when it comes to guild-approved guides, it's a novice judgment table. You didn't assume from the start that you would fight them at level 7 or above. You guys haven't had a massive war lately."

"I guess so. What kind of man can fight the Great Eight Demons? That's what makes history so famous."

"Mm, I'm still not convinced ~!"

I can't tell if this is an act or a vegan reaction...

"Then I'll explain it to you instead. Unless you're also a brave man approved by a superpower, you can't. That's it."

"Cluttered, cluttered!?

"Actually, it sounds like a problem. It's about a skirmish now, but isn't it about where Vaccarat's under pressure? Known all over the world."

"What about Derris and Nell? What do you expect from Agalia?"

"Nell's got a horn and I'm already pulling myself off the front line. Why do you think you're taking an apprentice?"

""... hobbies?

Oh, come on, you know that.

"Hal and Hund have gathered at the designated location."

Now, the Alliance also battles the Great Eight Demons who throw countermeasures. I don't know what happens.