Black Iron’s Glory

Chapter 77 Basic Methods

Chapter 78 Basic Methods

The first few pages of the second diary describe the seven basic spells of Master Landers, or the way in which the figures are combined. The Landers magician even painted a dashed line and a solid line depicting how to construct a magic charm array and how to invoke the magic of the Six Mans to apply the spell through this charm array.

Claude has some confusion about what kind of mind and purpose Master Landers had when he wrote this diary, because it's not like a diary, it's more like a magic textbook. Anyone lucky enough to get these two diaries with a magical gift can learn to be a grammar according to Master Landers' notes above. Of course, this is also good news for Claude, who is now the lucky one...

The first basic spell chosen by the Landers Magician was the Magic Hand, the main basic spell chosen by almost all of the Syntax Magicians. The basic spell of this magic hand is indispensable and often used by the grammar in alchemy experiments. Master Landers said in his diary that an alchemy experiment would require at least a dozen magic hands, so the basic spell was engraved in the hexagonal interior space in the middle of the hexagon.

The purpose of this magical hand is to make an intangible hand out of magic, and to spiritually control these intangible hands to perform various experiments in the Alchemy Character Magic Array. Whether at high temperatures or in various corrosive tests, this intangible hand perfectly replaces the tester's own hands and perfectly manipulates the test object, which is one of the most important basic spells of the grammar.

The second basic auxiliary technique is the eye of probe, which acts as a detailed observation of the experiments in the Alchemy Character Magic Array and can randomly magnify and reduce the image size of the observed or tested object. It is also an ancillary basic spell that cannot be separated by a scribe.

The third basic assistive spell precision control, this spell is mainly used to assist magical hands. After all, in the alchemy experiment, the use of magic hands is nothing more than lifting, holding, and so on, just like the hands that humans themselves possess. But with precise control of this spell, magic hands can become tools like knives, shears, hammers, and more effective manipulation of the subjects tested.

The fourth basic assistive spell is decomposition, which is also a basic spell that must be learned as a cyclical grammar. In his diary, the Landers magician stated that no ring grammar could host an alchemy experiment on his own and could only participate as an assistant in an alchemy experiment led by a higher-level grammar. So, as an assistant, a cyclical grammar needs to prepare for the experiment, such as breaking down the magic materials needed...

This Claude is perfectly understandable, just like those university institutes in previous life, that the mentor took on a research project, and then the research monks under him broke it down and did all the prep work. Even most of the experiments are done by these research monks buried in the laboratory. The supervisor is responsible for research on the most critical subjects, and conducts summary and results research reports. Many of the experimental papers are written by those research monks, and the supervisor is responsible for signing only...

From this point of view, these alchemist alchemy trials are indeed like a research project on a subject, except that they have different purposes. The fifth basic assistive spell of Master Landers is fusion, as the name suggests, which, like decomposition, is not just decomposition, but fusion. But the diary says that when the two basic assistive spells are combined, Master Landers can make some low-grade magic potions.

The sixth basic auxiliary spell is the combat auxiliary spell, called Magic Flying Arrow, which Master Landers regrets. It is the use of magic to cast an arrow composed of magical energy through a magic charm array engraved in a six-mounted star. Even an iron plate can poke a big hole.

Due to the fire element affinity attributes of Master Landers, the magic flying arrow he emitted can also be called the magic fire arrow, which is more damaging and destructive. The only drawback is that the distance is not far enough and the effective range is only about 10 meters. And the further the distance, the lower the power, more than 20 meters is not called flying arrow, maybe more suitable, then hit the target can do no harm. The Landers magician analyzes that this is mainly due to the fact that it consumes the vast majority of magic energy while flying too far in the air...

For Claude, this is real magic. What was the name of the computer game played in the past life, the magician shaking his hand inside was a big fireball, the posture was so handsome. So it's almost as if I wanted to be replaced with such a magical flying arrow. This is almost a five-and-four pistol with you. It doesn't matter how far the range is. Ten meters is enough. The shoot-out films seen in the previous life, with pistols passionately fired at by both sides, were not more than 10 meters away.

If you had learned this magic flying arrow spell, would you have caught the Niros crocodile and sprained your left ankle? You can totally wait for it to get close, point the gun with your finger, shoot it with a "horn”, even not enough shots, you can totally get a few more shots, so long as your magic is still there, you don't have to worry about the gun bullets, this is almost infinite bullets! At this moment, Claude has completely forgotten the taboo of magic in this world, immersed in his own imagination.

In his diary, Master Landers complained that Brother Davary had misled him into learning this battle-aided spell. He would love to replace this magic flying arrow with a cleaning technique, because it was also his assistant's job to clean the equipment in the alchemy lab after the experiment. Cleaning was not engraved into his auxiliary spells like any other syntactic, so much so that the magical array of temporary architectural cleaning was required every time by the Landers magician, which consumed his magic.

Cleaning is really good, magically cleaning dirty utensils is cleaner, more labor-saving and convenient than washing with your hands, and eliminates the trouble of disinfection. Claude, however, felt that Master Landers' vision was not far off. He was only looking at the current situation of a circle of scribes, but forgot that when he had the ability to run an alchemy lab, cleaning the groceries could be left entirely to those assistants. By then, even if he imprinted the cleaning technique, it would be almost useless. It would not be as useful as the magic flying arrow, a combat aid technique. At least he had a little power to protect himself.

But Master Landers' seventh basic assistive spell left Claude speechless, and compared to the sixth battle-assistant spell magic flying arrow, this spell called psychic deterrence is really a chicken rib. This is neither combat-assisted nor alchemically-assisted magic, and to be exact, this technique, called psychic deterrence, was actually invented by Master Landers, or copied.

Well, in the days before the Landers Mage was officially promoted to a ring of grammars, he was assigned the job of a breeder. In the alchemy experiments carried out by the wizards in the Magic Tower, the required test materials are varied, and some of them are still alive and fierce. Animals like the python Claude once encountered, the Niros crocodile, and the most cunning, fierce and sensitive beast leopard in Vericulo, are materials and objects of the alchemist's alchemy experiment.

Generally speaking, the Alchemy Test in the Magic Tower is a procedure in which the owner of the Magic Tower, the Seven Rings Mage of Rohnke, decides what the Alchemy Test is to be done and turns it over to a certain Syntax Mage. The lead grammar then sequences the alchemy test and lists the required test materials and assistants.

If you have all the test materials in the Magic Tower warehouse, you can avoid a lot of trouble. If you don't have some test materials, give them to the Battle Mage who belongs to the Magic Tower to collect them...

The ferocious beasts raised were captured by the battle magicians, some of whom were the subject of experiments, and others who provided their muscular bones and the blood on their bodies as test materials. The skin of a Niros crocodile, for example, can be made into a script paper and a magical book made from an alchemy spell array. While not comparable to those made from the skin of warcraft, this book can also be used to apply some low-level spells to reduce your own magic consumption.

Master Landers was involved in such an alchemy experiment. The owner of the Magic Tower, the Great Mage of the Seven Rings of Rohnke, had a sudden wonder that he had found in a magic book that the Niros crocodile was supposed to belong to a warcraft, but for some reason it had degenerated into an ordinary beast. A long time ago, when magicians hunted Niros crocodiles who were also warcraft, they were said to find many magical materials like magic stone crystals in their nests...

So Archmage Rohnke wondered if the magical materials that helped the Niros crocodile evolve into a warcraft, and then the entire Faslan world lacked the magical resources, so the Niros crocodiles lost the magical materials and degenerated into ordinary beasts. Master Rohnke wanted to test his speculation to see if he was right, and he developed this alchemy experiment to get the Niros crocodile to live back in a magical place and see if he could evolve into a warcraft again.

Brother Dawari, the battle magicians, caught a lot of Niros crocodiles from the Khmeda Swamp and locked them in a closed place. And of course, Archmage Lorneck couldn't have thrown a lot of magic material into it to spoil these Niros crocodiles. He just set up a big alchemy magic array in that place, letting the first-degree grammar input their own magic into this alchemy magic array every day, and then those Niros crocodiles climbed and climbed on this magical alchemy magic array on the ground...

In a sense, the Landers magicians, these first-degree syntax magicians, were only used as chargers by the Archdeacons of Lorneck, oh, magical human appliances, or magical materials that helped the Niros crocodile evolve. And in order to make this alchemy experiment less monotonous, Grand Master Rohnke ordered Brother Davary to capture more beasts, locked in this enclosed magical space, in anticipation of their evolution into warcraft.

Of course, even with magic, these fierce beasts will starve to death, so they need to be fed. The glorious task fell to Master Landers, who became a true breeder.

The Landers magician from the small fisherman's family was terrified that these fierce beasts would be enclosed in a room, even at that time of feeding. Every time he enters that enclosed magic space to feed these beasts, he is afraid, fearful, afraid that he will die, or one day he will be part of these foods...

Especially when pouring food, the wild beasts jump in and give Master Landers a sense of urgency. He himself admitted it in his diary, because if one day a beast really evolved into a warcraft, the magical confinement of the original room would be useless to him. That's what Master Landers was most afraid of, so he would be torn to pieces...

So Master Landers turned to Brother Dawari, who gave him two combat aids, one magic flying arrow and the other witch howling. Magic Flying Arrow gives Master Landers the power to defend himself, at least until the beast tears him apart, which is a double-defeated spell.

And the witch's howl is a psychophobic spell that can cause the enemy to panic, lose reason and go mad. This spell is supposed to be aimed at humans. Although it is effective against warcraft, it is even more dangerous for warcraft to go mad. In addition, it consumes too much magic.

Having to admit that Master Landers is a magical genius, he is able to simplify it according to the magic character array principle of the witch's howl, simplifying the witch's howl, which was originally a mass spell, into a monosomatic spell spiritual deterrent, able to carry out the specified object and put it into a mental blank all motion pause effect. This greatly facilitates the process of feeding the beasts by the Landers Mage, so the Landers Mage is proud to use this spiritual deterrent as his last basic auxiliary spell.

Brother Davari's assessment is garbage, because this psychic deterrent is only applied for 10 meters, while the magic that gives the witch's howl is valid for 30 meters, or mass magic.