Black Summoner
Episode 379: Sister fights are intense.
When the battle between Kelvin and Gustav was over, there was still a fierce battle between the demon kings and daughters at Demon King Castle. Red and Ethereal ramblings, when they bump into each other, change places, and move around destroying various places. The battle, which began with the roof of Demon King Castle, went straight through the ceiling to the interior. I thought maybe now I'll smash down the wall and go straight to the side. Indoors? So what? If Bell rolls up a tornado all the time, Serra produces a mowing blood tail (Reaper Blood Tail) with water that dissolves her own blood and squeezes it away. Once challenged by the brave, the last dungeon, the summit of the Devil's Capital, the Negijo of the Demon King - the undeterred castle, so shadowed by the world, is still on the verge of collapse. I will surely follow after the Tower of Dead Trials now as it is.
- Zun!
Even now, the fall of the heel released by the bell in the air bursts into the sera and is slammed down directly. Not so much damage, as it is well received in the defense of the arm. Precisely to the point of falling at high speeds from heights. The demon king's throne has been slashed in the aftermath, but it is trivial compared to the damage to the castle as a whole.
"Aerial Wind Resistance Wall (DISECT BLOCK)"
Immediately after dropping the sera, a pale breeze blows out of Bell's leg back, forming a wall consisting of five layers downwards. The wall is a separate barrier from the previously used Ethereal Wind Anti-Protective Wall (DISECT COUNTER). If it embodies rubber's gentle and rigid control over it, this blue wind bulkhead (dice block) is the type that cuts off the softness with extreme opposition. Hard and sturdy on the horn. And, naturally, the power of Bell's "tone invasion" is also praised.
"Fall."
The embodied wind that boasts such an iron wall is thrown down with the decree of Bell. Strong winds are gushing from behind the falling walls, definitely faster than they normally fall. The aim is Serra, who has just clashed to the ground. The walls are large in size. As it is, it is sandwiched with five pale wind guard walls (dict blocks) and ground, and Serra is made to crush.... Needless to say, there's no way Serra would accept this in silence.
"Red balls (Bradball) - uh, about five?
The number of overlapping walls cannot be counted from the position of the sera. Not to mention Serra doesn't know the nature of the Ethereal Wind Wall (DISECT BLOCK). Serra relied on her inquisitiveness to float a ball of blood into the air for a few minutes, giving a stare at the impending wall.
"Shit!"
A winged serra flies with red balls (blood balls).
"Retreat!
Red balls (blood balls) manipulated by blood manipulation hit the wall before Serra. The moment he came into contact with the wall, the ball of blood let him play his body like a thrown tomato, and dyed the pale red. At the same time, the reddish walls transfer control to the sera, drilling holes large enough to pass through the sera, as do the second to fifth walls. Red balls (bloodballs) thrown one after the other create Serra's way.
Bell Tone Infringement is a powerful, unique skill that can be freely enhanced or weakened, whether magical or physical. It also resembles the act of viewing a subject as paint on a palette and adjusting shades in white or black. Bell combined this power with his own martial arts, and the wind by green magic to create his own method of warfare. Melee warfare is, of course, a clear-cut way of fighting that would wield power without question, whether at a distance or not. Even though it was a disadvantage, the status aspect would not be normal around being able to fight that Melfina head-on.
But it's not like Bell's power doesn't have any weaknesses either. Time, for example. Bell's tone infringement has no immediate effect like Serra's blood stain, but is the type that twitches from the side she touches. That time is considerably shortened if the bell touches it directly, rather than the wind that stretches its power. Depending on the conditions, as long as it continues to activate, you can also ignore the blood stain orders, as you showed it by de-staining it in the gown arena. But if it were a momentary exchange battle like this one, the armies would go up to Selah.
"Get out of here."
"Get out of my way."
At the end of the wall, which had been decided open, was a bell approaching fast towards Serra. Tongue battle while releasing a roaring wind from the leg armor, rather than a verbal fight. Facing each other in a straight line, clashes are imperative as they are. But there can't be an option to give way to these two, and they can't bend themselves.
"" Then don't eat this!
As shown, Serra and Bell move on to the attack. The upper bell is a rider kick with momentum, while the lower sera is in a backhand blow with added rotation in the air. Demon fights (jinsk remidges) covered with each other's colors collided with each other, making it the first collision of intentions several times today. The two hang out in the air scattering fierce winds and shocks across the castle.
"Ku......!
"Out of the way!"
It was Bell who pushed him in first. It was in the positional advantage of taking the top, antagonizing and slightly prolonging the battle, but it would have been the best reason for the wind to be wrapped around the Demon Ethereal Fight (Scrimige District). As Kelvin did against Gustav, Serra's blood wouldn't stick if she covered her gains with wild wind. By passing through the wind, you have to knock the tone intrusion directly from the soles of your legs, but that's how the weakening of Serra progresses. The next ordnance went up to the bell and Serra crashed to the bottom again.
"... Yikes! You just gave me a second! It's already healed!
Serra fell out of her head, but the injury was to the point of immediate healing with natural healing. In the mood, lick a former hand wound that's already stopped bleeding. Then Bell came down from the big hole in the ceiling opened by the battle.
"It's simpler to manipulate blood than your father, Serra Baal. Why don't you use your head a little more?
"Oh, I knew it? I thought I could do more variations on how to fight too! Next time I'll ask your father for advice."
"If you live until then, do so. - Hmm?"
If Bell notices something, he stares behind Serra zippily. Fished and Serra glanced behind him with chills, too.
Until earlier, I didn't realize I was concentrating on combat, but this place, the lowest level of Demon King Castle, had a half-destructed mansion built. It's bigger and bigger than Kelvin's mansion when it comes to being in the basement. And above all, to Serra, this place looked familiar.
"Here, my mansion where I used to live? No, but, like, subtly different?
"Ha, I can't believe you're here. Are you in luck or bad luck..."
Is it a sigh replacement, the wind blew out of Bell's leg armor?
"This is not the Sun Hall, the mansion where you lived. The" Moon Hall "where I lived. Half of them have disappeared."
"... brave man, are you here?
"Hmm, you think I'll be honest with you?
"Huh? You told me the name of the mansion. You're not being honest."
"... ch"
As the bumps seemed bad, Bell slipped away from her gaze as she pounded her tongue.
"It's just fine. Serra Baal, let's just say we settle here. You'll never be able to, but if you can defeat me, I'll answer your question, no, whatever I know."
"Hmm, that's good to know. I'm on it!
"You can make a quick decision without asking about the price..."
"I can do it. I have a lot to carry. I'm strong, I guess!
"... that. Then if you lose, die like no other."