Blue Star Sea Diamond

Chapter 334 Weapon Ratios

What materials are used in the universe or even planets to facilitate transportation in the cosmic environment can also reveal the ability of alien life, and if the more cleverly used it means that alien life is highly civilized. What will be used as a weapon in the attack, what will be used as a shield in the defense, or how to optimize this process, can show the level of alien civilization. In addition to this, how many forms of attack the aliens will have and how many forms of defense the aliens have can also tell the level of civilization.

Measuring the level of alien civilization is a way to keep yourself from being destroyed by the other side as a decision to preserve yourself against others. However, you cannot measure the level of alien civilization at too high a cost, you must be able to measure the level you want only if you can afford it. Then look at the weapons, the mode of attack and the shape of the attack, the level of gaming, the efficiency of energy use, and do not consider more factors.

In a short while, some students found instructions on the use of combat ships and the operation of various weapons used. Look at the weapons, generally will use laser weapons, laser weapons can quickly destroy the other party's detection technology, is to make the other party's eyes become blind, such as the destruction of radar, etc.. If the higher the intensity of the laser, the higher the level of civilization, and the higher the level of control of optics, the higher the level of civilization.

But some students read very strange, occupy a large but unlikely strange weapons, is an extremely high laser technology, the need is to focus, so see if the other side has a measure of focus, if so observe its shape, if not that the laser energy is not yet too high. High-tech strong attack ship, there will generally be in the optics of the assists, is the focuser, so against the alien ship, need to deal with its focuser, destroy the focus of things, the laser power will not play, and the enemy absolutely can not have focus array around themselves, if there is whether or not to engage, must attack to disrupt the other side of the formation, or prepared formation. If it is too late to carry out against, choose to escape from deep space is exactly the good way.

Not long after, a student unique to the method of skirmishing in space. For example, some forms of artillery shells, artillery shells are relatively bulky, the speed of the shells are even very slow, but the launch principle is simple and very bulky also very obvious, if the use of artillery shells, do not need optical and nuclear energy as complex technology, as long as the image of the bulky like a cannon tank can be built, but the cannon power than optical large manufacturing simple, so you can quickly hit each other hard on a large scale. So quick identification is the cannon class of spacecraft, can be flexible dodge, and can even quickly find a weak point will be knocked down. There are also missile weapons, which are often used in conjunction with nuclear weapons, and missile weapons are more difficult to manufacture requiring strong detection and identification techniques, so often if the other side has a strong identification ability then the missile will be easily destroyed by the other side's laser. The manufacture of missiles requires strong concealment and should not be detected by the other side when attacking, so they must have strong stealth, especially electromagnetic and optical stealth, and also have strong long-range control capabilities, and cannot be interfered with by the other side. So launching missiles and intercepting them both require a certain level of capability and capacity. The side defending the missile needs to have a very sensitive identification detection capability. Nuclear weapons are indispensable weapons in space, nuclear weapons are generally used in conjunction with missiles, so there is a need to have the ability to improve in guidance, after that the extraction of nuclear weapons, manufacturing and the use of different elements of nuclear materials with very important capabilities. After that is the other party's ability to use and decipher the code, here that the ability to decipher the code aliens will not have too strong an advantage over humans, no matter what the code is to transmit information, so the code must have some characteristics, here the need for both sides of the ability to adapt. In terms of gaming ability, aliens may not have too obvious an advantage over earthlings either, it's all about some mathematical level. The aliens may not be too much better than the earthlings in terms of mathematics and the use of power.

Some students read books on identifying and judging the enemy, requiring the need to know their own fleet. In the case of distinguishing one's fleet, one can tell if the enemy is attacking each other, and if so, it means at least two countries or more, and if not, it means that there is a combination of one or more countries. If there is a mutual attack situation, see if you can distinguish the mysterious difference between the two sides attacking each other, if there are different countries such as A, B, C, D, etc., and each country has different weapons such as A1, A2, A3, etc., when two countries are at war, can you distinguish the situation where B4 is attacking D3, and deduce the difference between B and D at once, which of the 3 and 4 in B4 and D3 are restraining which, and can you and so on how many different countries there are, and how many different types of weapons each different country has. If B4 in a massive heavy or destroy D3, then you can know is 4 this weapon type can restrain 3 this type. Distinguishing between weapon types like 1, 2, 3, etc., and countries like A, B, C, etc., is an important part of space strategy. In an ideal but not easy to solve situation, finding the conditions of the mathematical model is the key to the solution.

If there is no clear color distinction between countries, there will be a distinction in shape, or there will be a border line and patrol police between countries. In the vast majority of states where the ship is not moving, it is necessary to carefully distinguish whether there is a strategic confrontation between different countries, because then the Cold War has to be considered. The Cold War can also be transformed into a state of war under certain conditions. Cold war is mainly a case of whether there are heavy weapons being deployed at the borders of different countries against each other, so this will be easier to distinguish. If there are no heavy weapons deployed on the borders between two countries, it means that there is not too strong hostile relationship between these two countries.

There is also a more important weapon, or means, to distinguish between the types of weapons. If two countries are at odds, one country will have a means of dealing with the other. The need to observe the existence of such a means requires knowing whether the country being dealt with is damaged in some way (mainly economically), and if country E does something that causes problems for country W, then this means that country E has used a means that can be represented by E5. And the aspect where W has a problem can be represented by W6, etc. The important work here is to quantify the performance indicators of both weapons and means and economy, that is, to represent the different attributes into 1, 2, 3, 4, etc.

But the actual situation is that A1 exists, maybe B1 does not exist, there are some numbers (weapons) in A, and there are some numbers in B. Maybe there are few common ones, maybe there are no common ones, so you can only find out for yourself the limited conditions under which Bx can restrain Ay, so as to deduce how many weapons A, B have respectively, and even after looking at all the current regions and situations, you need to figure out how many How many countries. If you deal with A, you need to develop weapons to restrain A. If you need to deal with B, you need to develop weapons to deal with B. So in order not to cause waste, these must first figure out, A, B, C, D, E and so on which country you need to deal with, so you can only spend money to make those countries you have to deal with. If you do not build weapons, you will be destroyed by the hostile countries. However, you should not waste too much money to make weapons that restrain the hostile countries that are about to be wiped out, as that would be a waste of your experience. To be safe, you must be able to build weapons that restrain all countries, this is to avoid you being destroyed by other countries that are growing. If you are not hostile to country A and hostile to country B, then you have to build only weapons that restrain B and not weapons that restrain A. Then you may be able to destroy country B when A will grow itself and then have some power to destroy your own country. The more actuaries you have, the easier it is for the country that can be useful to grow.

The students concluded that there are about 19 types of weapons, each of which must be at least one of the other weapons, otherwise there is no need to appear. 1, light machine gun 2, heavy machine gun 3, gun 4, incendiary bomb 5, space torpedo 6, missile 7, laser and its focuser 8, nuclear weapons 9, cryptography 10, radar 11, reconnaissance 12, shield 13, chemical corrosion 14, electromagnetic interference 15, infrasound 16, mental weapons17, espionage18, deception19, stealth, etc.

In the process, is there a new type of weapon to counteract the old ones, and what are the chances of such new weapons appearing? Not too big, no country will devote themselves to completely abandon the old weapons and develop new weapons, that will not be conservative too risky, easy to be conservative power faction to find out the bottom to eliminate. Nor will it be zero, new weapons with the effect of surprise, so every country will develop, but high technology national wealth will develop a lot of new weapons.

In space to learn to judge whether they are in a state of belligerence, it depends on whether their systems can all run, whether the units they control are normal. If there is a completely peaceful atmosphere in front of the empire, it means that it is already in a dangerous state, there are many systems that can pretend to be safe, but in reality they are out of control, so do not take this aspect of control lightly. And the system is not normal is definitely experiencing an attack, must find out what kind of attack is being suffered. Usually the enemy will attack their own weapons and resources, often experienced veteran cosmic powers, must use the same degree of attack with each other, in the question of who eats who must be clear. If the attack is not weapons and resources, they are often inexperienced foolish countries, and it is only necessary to focus on them to destroy them.

By observing the enemy's control of weapons, resources, and information exchange, it is possible to deduce the number of local ships' crews. In this way, if we are in a state of war, we can use a means to greatly distract the local crew based on the number, so that we can attack the enemy elsewhere while they are not prepared.