"In the first place, I'll tell you more about why Magic Bullet Witch was called a legend."

That's what Sue said. First, she told me about "Magic Bullet Witch" in a way that calmed her down.

Superplay.

Glamorous charm play.

An outrageous record.

There are two main reasons why The Witch is still called a legend, pushing on them as many as you can find.

One is that her presence was not observed at all, except for one video series.

The "Zero Wars Until Lost" series that Linne launched when she began to name it slightly in Black RTA.

In fact, it's just a series of videos that will last as long as you simply keep winning, not to mention that.

The first and last appearance of the Witch appeared as Buddy of Linne in this series that evoked the reverberation there.

I have never appeared in a video before or since. On the contrary, I didn't even report that I had a match with her, and my Linnet kept her mouth shut about it.

As a result, only one mysterious, unidentified superplayer walked.

As they spoke, the story was exaggerated and became called a legend with half an interesting aspect and half a respect.

"Well, that's a common story around here. It's embarrassing, but I was treated like that on the Internet myself."

"It's like," Uh-oh, the latest AI theory. "

"I didn't interact with anyone, so I can't help it.... this is how I was able to imagine and enjoy myself, but the reason why" Magic Bullet Witch "became a legend is simple and clear. Even though I used cheats and tools, I couldn't reproduce her Magic Bullet as someone else in future generations."

"Magic Bullet", synonymous with "Magic Bullet Witch".

This is a headshot that uses the "jump system" that has been installed in the Zero Wars series since the first generation and emits in extreme anomalous orbits.

A bounce is simply a phenomenon that reflects when a bullet hits something. Although it is a somewhat compelling interpretation, it is better to assume that the phenomenon of the baseball bouncing off something occurs at the speed of the bullet.

Implementing bouncing in 3D games requires extremely complex processing, so it was the first Zero Wars to operationalize this feature that had not been seen in shooting games for a long time.

The gamers rejoiced. I was looking forward to the advent of a new game scene where I could use a bounce to aim for a curved kill.

And perverts always exist in the world.

Immediately after the launch of the first Zero Wars, the jump system continued to be studied day and night.

"I'm not familiar with the detailed history because I was small, but the jump system has continued to be studied since then, and willing analysis is still going on."

And it turns out that by striking a bullet at the exact same weapon, at the exact same position, at the exact same angle, at the exact same distance, the exact same behavioral bounce occurs in theory.

The permissible error is one kilometer per hour depending on the velocity of the bullet and one millimeter at the point of impact. And if the angle is also shifted by 0.5 degrees, it will fly in a different direction.

Shortly after the release of this information, the jump system became a top-class story element in the Zero Wars.

Bullets flying at sound speed, orbits of bullets dominated by random numbers, and the gameplay of the Battrova TPS, which is constantly forced to move.

Because it all did not mesh with the overly delicate bouncing system.

In addition, the fact that this jump system was hardly mounted on the so-called "heavy weapon" also spurred the conversion into a story element.

Strong weapons have something in common in shooting games such as FPS and TPS, not just the Zero Wars.

There are five distinct elements: no bullet shake, high damage, long range, excellent range, and high loading capacity. The better this element is, the stronger it is often said to be.

And the weapons that tend to excel in many games are the so-called medium weight and medium range weapons.

All five elements are high there, and the all-round versatility of both near and far makes it easy for so-called "powerful weapons" to emerge.

As a result, mid-range weapons, which are the main weapon for most players, do not benefit from the bouncing system.

That was the fatal cause of the "bouncing system" becoming a story element.

"Still, for a while, there were stories such as" hopping bullets alone for number one "and" hopping system verification videos ", but they didn't go beyond the scope of stories. And when it matured to a certain extent," Magic Bullet Witch "appeared."

For some reason, it is a theology that perfectly uses the bouncing system and flips the backbone of the shooting game that the shield does not function as a shield.

Even one of the iron pipes on the stage, which is barely part of the scenery, is a sign for eating the witch's throat.

Whether you hide or run, you can't escape a Witch blow as long as you're in a theoretical "hit" position.

A Shinto sniper that ensures you get where you want to go.

Above all, in recognition of the sophistication of standing around to take advantage of the divinity, the Magic Bullet Witch became known as Legend.

"Here's an overview. I told you before yesterday that there was nothing I couldn't do in this game, but I still haven't mastered the Magic Bullet, to be exact. The success rate is 20% in a given situation. It's not accurate enough to aim, and it's still a lucky game level."

"Still not a monster? Am I wrong?

"It's okay, lights. Nothing's wrong."

"I see...."

As for Toka and Lin's penetration, I could somehow understand the outline in Sue's explanation.

Sure, yeah, I think the person in Su-chan's "Magic Bullet Witch" was me at the time.

I remember taking a Zero Wars video with Lynn, and Sue was right about using Magic Bullets.

"The Magic Bullet Witch was the main player in my playstyle. If I had any information about the Magic Bullet Witch because I decided to join HEROES..."

With her eyes down a little, Sue said so.

"... even if Nana is the Witch of Magic Bullets, there are parts that are convincing. The accuracy of shooting is a different dimensional area for beginners, and even if you haven't played at all since that time, you might be able to do too much thinking about blanks.... but the image of" Magic Bullet Witch "in me doesn't overlap with Nana's play. It's not about technology, but it's simply about someone else playing around...."

Play a game called Zero Wars.

I'm sure it's because of Sue, who has studied the Magic Bullet Witch, that she feels uncomfortable.

If that doesn't convince me, I think that's the point.

In the first place, I didn't know I was called "Magic Bullet Witch," and I'm not interested in that title.

But, yeah.

I know the answer to Sue's feelings of discomfort.

"Hmm, I think so."

What?

"Because I was just playing like Lynn told me to."

Talk about it in the first place.

The project called "Zero Wars Until Lost" was a project for Lin to enjoy.

Basically, because Lin was meant to have fun like Lin, I was only helping her as a supporter.

In fact, more than 80% of the more than 150 victories were won by Lynn alone.

I mainly helped the remaining 20%.

Only when Lin died first.

I made the search.

I also pulled the trigger.

I did everything I could to manipulate the character.

However, the assembly of the strategy for victory was all the result of following Lin's instructions.

Because she died earlier, Lin became the brain of a worthless person, and based on the information I gathered, he developed a strategy for winning.

I think this part is a bit exaggerated and the existence of "Magic Bullet Witch" was born.

So if you dare say so.

Magic Bullet is me.

Witch is Lynn.

Together, they are The Witch of Magic Bullets.

Magic Bullet Witch is not alone. My play and Lin's maneuver. We're just one player. "

"Alone...?

"That's why I'm standing around without instructions from Sue, and I think it's natural for me to feel uncomfortable. I'm not very good at that."

I'm basically bad at making plans.

The only thing I can do is "I'll do it from here to here, and then we'll all do our best."

So if you're going to stand around solo, you're not very good at partying.

People are good at it, and I prefer to be "used" to "used".

Conversely, Lynn and Toka would be on the "use side", and Sue would be just around neutral.

"... I see, no one really said that Magic Bullet Witch was one player. If Nana's skills go hand in hand with the strategy of WGCS winner Linnet, it is convincing that such monsters will be born."

"Instead, it's strange that I'm getting so thin by myself. We were pretty cool back then."

"That's right. I think Sue is amazing. I really can't have a strategy."

"Ehehe... I'm glad they told me that."

With a little blush on her cheeks, Sue said that and smiled.

"Now that the mystery has been solved, the second qualifying round will be crisp. I don't have much time until the game anymore. It's not too late to review Nana's usage after that."

"I see. Let's get going."

By Toka-chan's orders, we hurried to the machine room at the venue, seeing that the conversation was largely calm.

I had to configure the VR machine, so it was actually pretty close in time.

Sue called out to me as she ran to the venue.

"Ah... I have one question for Nana."

Hmm?

"How did Magic Bullets achieve a 100% success rate at the time?

"Oh, I'm guessing."

"Hmm...."