The word "killer" is by no means a compliment.

It is a way of calling players who ignore or ignore the rules and go for unnecessary kills, which is, to put it another way, close to a name of contempt.

Still, there's a reason for Soba to be called "Kill Kitchen."

For some respect.

Or with a bitter grudge.

Monthly results list for Season 11.

The total number of matches is 1311.

The average game time is 12 minutes and 22 seconds.

99.2% chance of winning points of survival.

Top 96% chance of winning.

Average Damage Dealt 5977.

And the average kills, 24.2.

This is a big record that is still being talked about as the first time Soba took the first place in the rate.

When asked what is so amazing about this record, there is no difference in the number of digits in everything, but the average number of kills is especially unusual among them.

The Zero Wars series consists of all five pieces, from 1 to 4 and the VR version, with up to 96 participants per match.

And if you kill one enemy per match, the average number of kills in a month's results is counted as 1.

In other words, in the huge battle of 1311 games per month, more than a quarter of all players in each match were killed by themselves.

Of course, there are many players who have a record of taking more kills during the match.

But that's not just the average, it's the one-shot maximum kills you take as a player.

Incidentally, the maximum number of kills recorded in the Zero Wars VR by the time the soot appears is "32 kills per match," and the average number of kills is "7.5 kills per 1021 match."

It will be seen that taking more than 24 kills "on average" among the huge number of matches exceeding 1300 is too off track.

This means that if Soba shows up in the game, on average 24 people will retire against the poison teeth.

And those 24 people don't die from the weak, they die in the order captured by the soup.

Strong or weak.

Kill all players you find.

Whether it's outside the safety zone or a dead zone surrounded by many players.

Soo-pa comes to get the kill first and foremost.

Such a monster with a destructive killing ability that covers all the stones.

A demonic killer running around the battlefield without rules.

Matched, but if you don't "crush" Soba at the end, the game itself will be destroyed.

So this is what players who have matched her say.

He said he was the worst killer cook in the world.



It won't stop.

Accelerate.

I can't keep up with Sue's thoughts.

It's only been five minutes since the second qualifying round started.

Heroes has already defeated eight kills, or two teams altogether.

Yeah, of course I didn't do anything.

Lynn and Torka are together.

Sue.

Alone.

I cut the health of all eight of them.

(Too fast to judge....!

Sue's judgment was too quick, and we managed to keep up, so we did our best.

Without even having a conversation as a team, I was sharpening my five senses with my whole spirit as I caught up with Su's runaway movement.

Unlike WLO, the world of Zero Wars VR is limited in its sensory range.

For example, auditory limitations.

When I freed up all five senses, I could pick up sounds within a few kilometers radius in the real world and two kilometers radius in the world of WLO.

In contrast, in the Zero Wars VR world, sounds beyond a radius of 360 meters are shut out beautifully and can't be heard.

I don't know, but it looks like it's trapped in a clear hemisphere with a radius of 360 meters.

Such an itchy limitation exists in this world.

Of course, this has been known since the time of practice.

And if we have a 360 metre search range, we can deal with it without a lot of long-range and irregular sniping.

So the perception of a crisis in the range where I could hear this sound was one of the big tasks that I was looking for right now.

However, before I could judge anything from the sound and sight I heard, Sue was already three steps away.

You don't have to listen to my report, and there's nothing left to do about it.

Is it a rule of thumb, or is Sue-chan seeing with sound and eyes?

Either way, they're already targeting the next prey, rather than running without shaking at all.

Like a hungry beast, Sue runs around the field in search of prey.

Me and Toka-chan are barely able to cope with that irregular movement, so we're going after her back.

And Lin may be able to read Sue's thoughts, but she struggled with the irregular and acrobatic evil path that Sue went through, and even followed her.

Literally, Sue is a one-man team.

Too fragmented, no shards to mesh with.

Individual strengths should never be lower, but as a team they are almost disintegrated.

Still.

There's only one player, sooo.

This team has been set up.

(... but)

As of yesterday's team practice, I honestly knew the results.

Sue finished most of the games by herself, and we followed Sue before practice, so we did our best and didn't have a decent practice.

Besides, Sue's playing style is out of common sense, and most of the stones and foundations that Lin forced to pack under her instructions are not alive.

There is a huge difference in play time.

As a result, there is a difference in the accumulated experience.

A clear difference in strength exists between us and Su-chan.

There is a trench too big to run between the strongest players who have dedicated everything to the game called Zero Wars VR.

(So, what?

Power is applied to the hand holding the rifle.

I thought as I followed Sue's back running in front of me.

I don't care if Sue is better than anyone.

Whether that playstyle is out of common sense or not.

Regardless of the difference in strength between us, that doesn't matter.

But there are things I can say with certainty.

Sue is definitely on the "monster side".

It must also be a monster with a rare talent that shines in virtual space and possibly only in the world of Zero Wars VR.

But that's neither the reason why we can push everything against Sue, nor the reason why we don't have to catch up.

Skipped talents (gifts) make people lonely.

If no one stands in the same place, they will eventually eat themselves up.

(We're a team.Sue is not alone.Otherwise, there is no value in the VR department of [HEROES])

Just like Lynn saved me.

Now let me stand next to Sue.

"Phew...."

Breathe softly, switching the circuit of thought.

Throw away the fixed stones learned in the video and engrave yesterday's practice and this moment into further thinking.

Trace Sue's behavior.

Remember the shape of the kills.

Faster, sharper.

Above all, sharpen the blade of murder deeply and sharply!

"... haha, I don't know at all.But... "

A small warehouse district just beyond Sue's gaze.Four (visible) enemy shadows were heard.

The sniper rifle's not flying far enough.

And the road is definitely there.

Then I'll hit you.

There is no need to set a goal.

As you follow Sue, just gently push the trigger on the rifle to follow the path you saw.

360 meters of audible range.

And the Damage Effect that bounced beyond that.

The four bounces that echoed in the warehouse traced the way as I had imagined and shot through the prey's head.