(... that was a magic bullet.)

Gunshots heard in the rear.

And a Damage Effect that bounces from afar.

This game features damage done by allies that can also be seen by party members.

From the display of more than 100 damage, there is no doubt that it is a headshot with a sniper rifle.

Except for a few exceptions and bombs, over 100 damage in Zero Wars VR can only be dealt with with sniper rifles during headshots.

In addition, the exceptional weapon can only be obtained from support supplies that are dropped 10 minutes after the start of the match.

About six minutes from the start of the match.It was reasonable to see that Nana had done it now, as we still had four minutes to invest in support supplies.

Two gunshots in a row.Now, turn your gaze backwards and burn your eyes at the time of shooting.

Turning your gaze back to the front will cause damage to enemies who are somehow clearly out of line.

It does not appear to be a headshot this time, but it deals✕ 522 damage to the enemy who first hit the headshot.

Killlogs flowing through the edge of the line of sight proved that Nana's sniper had caused a downfall.

(It doesn't make much sense for the down itself, but will it be a little easier to pack?)

The Zero Wars VR is a work that follows the basics of Battrova.

Therefore, basically, if HP reaches zero, you will lose, but even if HP is set to zero in team matches, you will not die immediately.

Instead, the moment your HP reaches zero, you move to a state where you can't attack or defend and you can barely move.

In Down state, there's basically nothing you can do but move around, but you can return to the front if your allies revive you.Resuscitation takes at most 15 seconds, so the kills that occur at this distance are meaningless.

Because the damage was seen 220 meters away.Normal travel to fill the distance takes at least 30 seconds, and there is little shielding, so a certain amount of diversion is necessary.

It would be a bit of a hassle to drop all four enemies on alert after resurrection.

One concern is that Nana stopped shooting for a while.

With the accuracy of the current sniper, it seems that we know where the enemy is... but if we know where it is by the sound, we may not know where it is by the echo of the shooting.

I've seen it since yesterday.

Nana is a type that does not use waste ammunition.

Ruffa doesn't consume ammo from a sniper rifle, so I figured I'd keep shooting.

However, there is also a high risk that you will become more alert or discover the location due to waste.

So, if you're a non-hitting bullet shooter, that's fine.

If the current three shots are not accidental, that's fine.

If you'll make a way for me.

Because that's enough.

(... yeah, maybe I can try it.)

"Nana"

What is it, Sue?

"I'm going straight in. Cover me."

Sure ~

Easy reply.

Light response, as if you were not concentrating.

Well, worst of all, even if I go down and get killed, only the other three can win.

That's why I'm here to check Nana's Magic Bullet.

I put a lot of effort into my feet and jumped the speed of running.

Each character in the Zero Wars VR has its own special abilities, just as Nana's character, Loufa, has the ability to specialize in sniping.

That's the active and passive ability.Commonly referred to as "AA" and "PA" skills.

Some characters have either the former activated arbitrarily or the latter activated at all times, while others have only one.

For example, as a passive ability, Ruffa has special abilities for Sniper Rifles activated at any time.

In contrast, my character Litu has an Active Ability Rigidbody.

The effect is simple: "Increases the physical ability of the avatar considerably for 28 seconds and reduces the damage of enemy bullets."

The cool time for reuse is never shorter than three minutes, but it's the most powerful AA for a front-line assault in a party match.

(Although it is rare for the basic performance of the character avatar itself to increase)

Put up barriers to protect your allies.

Search for enemies as scouts.

Place a trap as a hold.

Compared to characters with such "seemingly" AA, Litu's AA is a unique nature of shooting games.

I mean, there's no such thing as strategic shards.

I only specialize in shooting straight ahead, increasing character speed, durability.

But because I can't help but like that push performance, I always pick a little bit of a playable.

She is the one who best responds to my play.

Enemy hostile for 13 seconds.Even if you're not as sensitive as Nana, you can pick up a little noise at this distance and see a shadow from the warehouse window.

There is no doubt that an interception will come.Whereas the opponent is in an area lined with easy-to-stand warehouses, we are running along roads with no major obstacles.

The team in the vicinity at the start was killed in the opening quick, so it is unlikely to intercept, but on the contrary, there is not necessarily only one team in the warehouse area.

The downsizing of the safety zone is still some time away, and we have no choice but not to intercept it from there, as long as we leave it behind and are almost certain that we will be behind on our next journey.

Ugh!

The shadow moved.

For a moment, crouch down and shift the course forward to the left.

At that moment, a bullet went through my right side.

Shooting straight into a "Rigidbody" player is almost like gambling, except for the first shot.

Unlike the usual FPS, which can be aimed by moving a small mouse or stick, shooting a VR takes time and effort to align the tip of the muzzle with the other person.

If it is simply moved large, it will basically not hit unless it is well prefetched.

It is a sniper rifle that is powerful and accurate enough to shoot through enemies that have stopped from afar, but it is also a double-edged sword that is useless in the blink of an eye just because the enemy is moving.

... and...

I thought so too.

I'm sure that was the case the other day.

"I'm sorry, I can see you ~"

You can hear your teammate's careless voice that you left behind.

The rifle explodes. It landed slightly behind the sound.

(Hits. Fufu, that one hits.)

Looking at the damage, it looks like the enemy was wearing a high-performance helmet, but even now it's a headshot.Probably a magic bullet that reflects the bullet through the window.

Precision and stability far beyond imagination.

It definitely hits. It's harder to imagine it coming off if you show it over and over again.

The fact makes me feel unexpectedly irritated.

Fun. Oh, how fun.

This is Nana.

This is the witch of the Magic Bullet.

The sniper of the shrine I admired.

(Crazy. Oh, what a crazy technique.You can't imitate it.Fufu, I couldn't possibly imitate that.)

I see, you can't imitate it.

I saw it several times in front of me and finally understood.

Nana's sniper has nothing to offer.

It's about readiness and purpose.

Don't just say you don't need support, gently manipulate the rifle with one hand.

I don't look at the scope, I don't aim.

You really pull the trigger in a casual way, as if you were shooting a pistol.

Get ready.

Aim for it.

And shoot.

I finally realized that it was fundamentally wrong at a time when such a natural process was being sandwiched.

(Since the first Zero Wars was a consumer game, shooting a rifle naturally peeks into the scope.Because that's what this is all about.But surely, the Magic Bullet witch didn't aim with a scope after holding the gun.Of course not. Because magic bullets are a technique for shooting through "invisible enemies.")

It is a game that is controlled through a controller or mouse, so there is no need to try to hold a single gun like a VR game.

If you press the shoot button, the control character will fly the bullet to the target position in the best position for you.

On the other hand, in VR shooting that moves your body and fights in virtual space, shooting a gun requires the process of holding the gun at your own will.In other words, it does not have the ability to pull the trigger to take a shooting position on its own.

Take your best sniper position, then aim and shoot.

This looks like a cumbersome process at first glance, but on the contrary it creates a degree of freedom to play.

For example, shooting a gun backwards while facing the front.

You pretend to be a stranger and shoot through directions you haven't seen before.

It is possible to play with no stance, like shooting a sniper rifle with one hand like Nana.

Of course, the corresponding playing skills are required, but so is the diversity of play.

I have acquired an attitude that makes it easier for me to shoot myself as a top player, and I never have a beautiful shooting attitude that serves as an example.

But...

Nana's sole is too free.

In most cases, the reason for holding a sniper rifle with both hands is to reduce recoil and stabilize the radiation.

Sniper rifles are very heavy with player avatars that are as good as Olympic gold medalists.

Lift horizontally with one hand for up to a few seconds.If you spend more time, the avatar will lose its endurance and it will not be able to maintain its height.

And the recoil is not the ratio of a pistol or a raid rifle, and on the day you shoot with one hand, the bullet is supposed to fly in an unexpected direction...

Nana calculates all of these elements and shoots the rifle through the ideal rays.I don't know what the truth is, but I can only see it.

I can only say that it is unusual for a bullet to fly straight with such a shot.Besides, it can be used as a jump bullet, so let's do it.

Magic bullets.

That's not what I'm shooting at.

It's literally a magical bullet that can only be tolerated by monsters looking at something else, a ghastly world.

It's a divine deity that can't be reached by chance.

Magic bullet witches are not their own titles.

That's what Nana said.

I'm sure it's different now.

The witch of the Magic Bullet is Nana.

No matter how Linnet was involved there.

The person I admire, and the technique "On purpose", is sure to be fascinated by Nana.

(I wonder what kind of world you're looking at.Hey, Nana. What do you see in your eyes?)

Ask in your heart.

Of course, I will not return the answer.

Still.

Gears that didn't mesh.

There was a part called me that was empty.

At this moment, the presence of my companion "Nana" makes me snuggle.

(I want to know. I want to know.I want to know and I want you to know.... that's why)

The excitement doesn't stop.

Curiosity is overflowing.

I want to hear it, I want to try it, I can't help it.

Yes, I'm sure it's not just Nana.

Nana puts her full width trust in Linnet.

I don't know the best, not even for Toka.

There must be something.I feel like there is something missing from the bottom.

"Fu, fufu, haha!

Unexpectedly zero laughter.

How long has it been since I laughed out loud?

"That's fine. I'll show you.This is a thank you... no, it's an advance. "

I'm sure Nana can hear you.

That's fine. Enough.

I didn't hide it.

I was just a little distracted that you wouldn't need it anyway.

But Nana fascinated me.

I'm attracted to you, too, Aiko.

When I was the most broken.

I was the strongest man in the world.

"Let's ravage it.All of it. "

Peel off the covered cat.

Seriously, I (the worst) peel my teeth.