Blunt Type Ogre Girl’s Way to Live Streaming

Battler Final/Witch's Banquet

It was a 30-second one-man show that shook the world of shooting games.

Life or death depends on luck. Whether or not all of them were reflected in the [Eyes].

With an impulse, the ruined cannon rang.



Situated at the northernmost point of the field, it boasts a 100-meter high white tower, the Judgment Tower.

A high tower of judgment crafted exclusively to hold Metal Hazard/Killscope, the most powerful and worst-running weapon in the game.

I do not know whether judgment is a bullet that boasts the power of slaying, or a storm that snatches the lives of fools that come to gain a momentary pleasure.

Forty seconds from the start of the match.

Immediately after all players have landed in the field.

Instant death bullets were fired while everyone thought they were dead.

The rumbling of my ears. The whole tower was trembling with recoil.

And comma three seconds till death comes.

Headshot kill over 3100m, south-southwest of the First Shot, Judgment Tower.

Killlog gently announces the death of one player.

A second roar will sound only 1.3 seconds after the first shot before anyone can understand what that means.

It was hard to even notice that he was being targeted.

Second shot, critical kill of the torso at the top of the slider station in the western part of the field. The flight distance is 2142 m.

In a very short amount of time, less than two seconds, two kills occurred at the hands of the same person.

The player descended near the Judgment Tower and saw a familiar sound and a familiar flash to understand what had happened.

Reflexively hiding behind the rocks was the right choice.

However, players who are outside within a 360-metre radius without sound will still not receive the threat.

The Shinigami Sickle swings down in front of a player full of gaps.

One and a half seconds later, a third gunshot.

Third shot. Northeast of the field in Greentown. Strike the lower abdomen while walking through items inside the supermarket. Immediate death was determined by hitting the torso. Flight distance: 851 m.

I finally felt uncomfortable when I came here.

Killlogs only know who killed who, and they don't know who was actually killed.

Because once you know that, you'll soon know which team member is missing.

All the players know is the fact that they killed a player named "Nana".

It only took three seconds between the first and third kills.

There is a clear discomfort here.

Do you have a weapon that can scrape your health at such high speeds in a very short time? Even a rare weapon, available only at the end of a match, doesn't have that kind of attack power?

The same player gets 3 kills in a short amount of time. I'm not saying that's impossible.

For example, if a friendly player snatched an enemy in the form of a fisherman's advantage, or if it happened to be in the form of a siege, another team defeated the enemy who was dying.

Impossible.

It's impossible, but I can't get rid of the discomfort.

Because no one can hear the fighting from anywhere.

Of course, it is possible that another team is fighting in a place where they cannot hear you.

Still, as far as I could tell, none of the teams got down close enough to start a fight in such a short time.

Obviously something is going on.

Only such a sense of discomfort contaminates the brains of a player with good intuition.

The witch is stinging [Straw].

Flashes of light twinkle.

And then one more time right after that.

One at the neck. The other one is in the heart.

The fourth shot, and the fifth shot. In the middle of the field, inside an abandoned building in Babel Town. The target was a player from the same team. The two players who picked up the item disappeared 0.5 seconds apart.

At last, most players burned the flash in their eyes.

At the top of the Judgment Tower.

An oversized muzzle flush spewed out by a steel disaster.

Everyone knows what's sleeping over there.

Metal Hazard/Kill Scope.

Instead of releasing an instant death bullet, it is a demonic weapon that has to take an endless blow with every strike.

Most players can only shoot once until the tower is outside the safety zone.

Even if you try to shoot the second shot, it's quite natural that you can't determine your vision.

Some players even drop feedback that is too strong the moment they shoot their first shot.

The recoil, which is described as being in an accident every time, is reversed to become a specialty.

Is there a monster rifle that can shoot?

Impossible.

That is not all.

But otherwise, this situation is unlikely.

Five people died in a matter of five seconds.

If there were four dead people, one whole team would have died, and there would be no explanation, but there would not have been a fifth.

Don't stop thinking. Don't they know the irrational name "Impossible"?

Both the five murdered teammates and the rest of the players came here to finally understand their situation.

Running away?

You want me to hide?

You want to fight back?

Do you just pray?

You can choose any of them.

If you want to hide, watch out for three gazes.

Except for the north, one shadow stands one by one in the east, west, and south.

If the front is not enough, prepare eyes in all directions.

The three Heroes looked over the map to fill the archer's blind spot.

The witch will shout.

Still, she [Nana] was coughing with bitterness.

It's unimpressive that it's intact.

The cost of the bursts of fire is certainly inflicting untold suffering on Nana.

Still.

The pleasure of this moment pushes Nana's heart.

Three seconds later, two roars.

Blow out the brains of someone who couldn't hide.

Fly to the slightly visible arm of someone who should have been able to hide.

The two bullets became bigger and smaller and captured the enemy.

The former died, and the latter was driven to near death, but barely died.

This is Metal Hazard/Kill Scope.

One of the best weapons of destruction in the game. That's why everyone gave up the dream of firing a burst.

Destroy the game by pulling out the full specs.

In just 10 seconds, six people died, one dying.

It was such a clear tragedy that it seemed that only a minute had passed since the start of the match.

Even unexpectedly, I felt like I had been beaten from the outside with a lot of common sense.

Still, in this short time, almost everyone was hiding from the muzzle of the MHKS.

Top player on the boulder. The speed of judgment is superb.

Now it's MHKS 'turn to watch out for snipers.

It was imperative to be vigilant to the other teams, but above all, I didn't want to relax my vigilance towards [Nana] now.

The judgment is correct.

Heroes has entrusted everything to Nana in this match.

It was only the selfishness of Suwa, but neither Rinne nor Toka had any objections. So far, Nana looked full of energy.

And now that the other teams can't move from sniper alert, it was quite right to hide behind Nana's shields with the utmost vigilance rather than watch out for the other teams.

It was the right decision, though.

The only difference between those who survive and those who don't is the slightest crisis management capability.

In other words, there is a difference between someone who just cuts off a beam and stops in peace, and a mighty person who walks across a shelter and tries to collect a few items.

Fifteen seconds from the start of the sniping.

The confusion subsided slightly as the player who had come up with the name Nana finally appeared.

Nana from Heroes. Most of the players were focused on the tournament and did not participate in one of the big movements about "Nana" that happened last night, but I knew about what happened.

On top of that, some laughed at him as being joking.

Some were honestly surprised to see the unbelievable sight.

And some people weren't interested at all.

No matter what the initial reaction was, everyone already understood.

A mad sniper who fires MHKS and performs ultra-long range shooting like piercing from end to end of the field.

If the archer is Heroes' Nana, then yesterday's news is true.

It was paradoxically believable that they were the ones who had soaked up the shooting game. The killings that took place in such a short time had such a devastating impact on everyone here.

The rationale for the bursts of fire was extremely simple.

Impact, recoil, and roar. You just have to put up with the durability of the body. Nothing but gorillas, and no one can imitate them.

In the first place, they didn't even know who the top players were.

If you increase your physical abilities tremendously, you can force MHKS to suppress the recoil.

It was only a joke that the maximum load on an Avatar was determined by the strength of the flesh.

I didn't even assume that I would run it.

The very existence of a person with such physical abilities [Parameters] was rooting out all assumptions.

There is only one fact.

Nana is nothing but a tremendous threat to be able to fire MHKS.

It could be hell at first glance.

But at the same time, I know one more thing.

That means Nana will be pushed to death if she stays hidden.

If the Judgment Tower is the original match, it will no longer be a safe zone just three minutes after the start of the match.

The tower can only be accessed from the rooftop, but the exit is only on the rooftop. And you can't get out of the tower unless you jump from a height of 100 meters above the ground.

Of course, if you jump from such a height, you will die instantly from the fall damage without exception.

If we don't get out of here, we'll be popped out of the safe zone and we'll all be dead.

Judgement Tower. It was a luxurious coffin-like place that would die in exchange for a romantic.

Nana is bound to die over time. However, at the tournament, the pace of downsizing of the safety zone has been reduced by half.

The elapsed time is less than a minute after the start of the match.

Since the original grace period is 3 minutes, if you subtract 1 minute by doubling it, Nana will have 5 minutes left.

Yes, they understood. The fact that for the next five minutes we have to fight Nana's sniper.

Everyone was angry when they got here.

If you think calmly, Nana won't be able to shoot the MHKS indefinitely. No matter how superhuman you are, you can't endure that recoil forever.

And it didn't seem like they could shoot through the invisible enemies. Unlike before, the sniper had stopped for a few seconds.

I don't understand the trends of other players, but I predicted that they would all have cut off the radiation from Nana.

Keep the situation in order.

Nana has five minutes left on her time limit.

Six people have already died, but not a single death that Nana had nothing to do with. The current situation is a certain kind of Xiaoyang state, and it will probably continue for a while now.

Sniping can be prevented with shields. And although it's a half-hearted desire, it doesn't mean that you can shoot indefinitely because you don't want to use futile indiscriminate fire.

I was disturbed by the initial impact, but if I calm down, I can't afford it at all.

The squad that was cut down, the squad that was still in place, and whoever they belonged to would change... but the players were still trying to calm down.

As a matter of fact, they were pretty accurate with Nana's condition.

It is also true that firing involves a great deal of load.

You can't shoot indefinitely.

In the remaining time, it will be thrown out of the safety zone in about five minutes, and MHKS does not have the function of penetrating the shield.

To be honest, Nana was already in a pretty glocky state.

The seven shots that were fired almost without rest placed such a strain on Nana. At this rate, even if I shoot to use up five minutes on my break, I wonder if I can shoot a little more than ten shots.

And just as the seventh shot hit the scum, there is no guarantee that all the remaining bullets will hit cleanly.

But.

While grasping this accurately, unknowable facts and deadly misconceptions plunged them into further confusion.

The unknown fact is that since Nana is the [Witch of the Magic Bullet], the cover doesn't necessarily provide a shield to protect herself.

And the fatal mistake is that no one was going to use (...) for (...) a (...) slice (...) from the beginning.

I don't need 30 seconds.

That was the time Nana had set for herself to do everything she could.

A few seconds ago.

As soon as all the players were out of Nana's line of sight, the three Linne, Soapa, and Toka, who were scattered to cover the heights in all directions, struck marks on the map.

Naturally, it is a map pin to share the position of enemy shadows and items with allies. It was a landmark shared only within the team to compensate for information that was not enough for communication alone.

Seven map pins stood on the field for a few seconds while Nana stopped the sniping. It represents a pillar of red light and gives Nana a definite mark on her vision.

The seven marks are only mapped to the “stalled player” behind the cover.

Of course, some players hide in the blind spots of all four of them, while others can use cover objects to scratch items.

That's why we found only seven players who stayed there and watched. That would be natural in a way.

If you get 10 or 20 pins standing there, you won't be able to kill enough bullets.

With a bitter smile at the price and realistic numbers, Nana put her hand on the trigger.

At the root of the seven lights, perhaps there are still enemies.

I don't know if I can get rid of it.

And after that be the wilderness and the mountains.

Destroy the slight slack in the field in a matter of seconds.

With extreme concentration, the magic bullets are ready.

First shot, second shot. Both hit.

The third bullet. After three degrees of reflection, it still cannot be defeated by scattering.

Fourth bullet. Clean hit in the form of a chase.

Fifth bullet, hit. The sixth bullet missed the target with a slight slip of fire, but it was lucky to hit an enemy that looked like a nearby teammate.

The seventh and eighth shells drove me in alone.

Eight hyperfires in just four seconds.

An unresponsive, winding death bullet took the lives of six people.

The price is high.

The tremendous recoil that came in a row took away all but my fingertips.

After hitting the back of the gun rack [Zhuka] over and over again, it was difficult to say that the vision was clear.

At the time of the seventh shot, I couldn't see anything before, and the eighth shot had already been shot just by imagination.

Barely visible, the seventh red light that had not yet fired the bullet would have been meters away in which direction.

Pain dulls my thinking. I can't remember a few seconds ago.

One more shot.

I don't know where to shoot yet.

Nana tries desperately to aim at the avatar as the load on her is too big to force her to log out.

Feel free to adjust the height yourself. There was also a fine adjustment on the side. 11.2 ° southwest, after 151 frames. "

That much information comes from communications that I haven't heard a word from before.

I wish you could have told me the angle of fire anyway, but with that much information, the scene was evoked in my brain.

If you assume [Magic Bullet], the objects that can bounce are naturally limited.

That's why crude information alone can tell you where to turn. Where is the place where the voice commanded, and how will it shoot through the enemies that will come to it?

Linne understood that timing was the most important thing.

Thanks, Lin-chan.

Fire. And force logout due to overloading the avatar.

I don't know if the last bullet hit.

However, only the certainty of the hit remained as a reaction.



Playtime 1 minute and 7 seconds.

Exit with a forced logout measure due to avatar load at the actual working time of 29 seconds after the inward descent time has elapsed.

Total damage is 3160.

Total number of kills: 13.

Total consumption of 16 rounds.

Later, the legendary Ransacking Drama, called the "Witch's Banquet", closed the curtain in less than a minute.