"Player: Confirmed Death of Skna"

"Confirm Lispawn Point - Transfer to Starting City"

"Currently Level 21 - Death Penalty is 6 Hours"

"See help for more information about penalties"

If you notice, you're standing in the meadow where you were at the time of the initial setup, and the announcement rings in a row.

As soon as I heard it all, I was being sent to the Fountain Square in The City of Beginnings with the same feeling as I had at the time of the initial setup.

"Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Phew..."

From silence to noise. I didn't even have the strength to stand, I lowered my back to the fountain helicopter and exhaled.

Satisfaction and fullness are satisfied throughout the body.

It was such a pleasant experience to count to five fingers in my life.

This world is the best.

I know exactly what Lynn was saying.

In this world, I am free to live.

I stood up slowly exhaling, feeling the effect of the adrenaline secreted to the point of boiling run out and the excitement cooling down.

"Oh, I was on the air..."

I remembered when I saw the recording crystal that was drifting close to me at some point when I was away during Lispawn.

When I open the comment boards that this was closed again at some point, there are so many comments flowing like avalanches that I can't get through.

Looking at the comments that kept flowing, I, uh, had an eye for another number.

12307 concurrent connectors.

"12000 people!?

"Grass."

"Grass."

"Good reaction."

'Cause it was like a hundred people at first.'

"Skna's bravery, I've been watching you ~"

"Where did the Rin go until just now?

"Looks like someone else."

"Sukhna, you have a dual personality theory."

"AI-mounted player for combat"

"I'm going to be exterminated."

Look at me, surprised and frightened, and the comment board writes all you want.

'Cause there's 1,200 of them. Impossible.

It was in the comments, but there weren't even a hundred people at first.

Well, we're losing a lot of momentum right now.

"It's been an hour and a half!

Looking at the time shown on the menu, it was already after 8: 30, even though it was after 7: 00 when we started fighting.

Can we all watch this live broadcast in the morning because it's a holiday?

Glad to hear it.

Oh, with that said, I could have defeated the Red Wolf before I died once.

The announcement was flowing. I want to make sure.

"Hey, I'm sorry, Lizart, but I'm gonna check, so I'm gonna shut up a little bit."

"Yeah, yeah."

"Tell Me Later (Boso)"

"No, sir."

"They say wolves now are named boss monsters."

"Reward confirmation is no time for bliss."

Named boss monster?

I don't know, but I'm pretty sure it was obviously weird strength as a monster around the city of beginnings.

Did I just say Lord of the plain south of Shizutsumi?

Or the listener who explained his endurance said he was a boss monster. I forgot because I went into battle right away.

Anyway, let's check out the lizards, one by one, that are alot of them.

――

Titled "Red Wolf Pride"

Title given to those who crusaded the lonely Red Wolf/Aria. NPCs in the Beginning City and surrounding areas, and some NPCs in other areas, increase in preference.

Titled "Named Boss Hunter"

Title given to those who crusade the named boss monster. Some NPCs become more likeable.

Titled "Challenger of the Strong"

Title sent to those who fight and win without partying with monsters whose LV is more than ten higher than their own.

――

First of all, the titles. They were all satisfactory content for the reasons I had mastered.

The first is The Red Wolf's Pride. Apparently, the extremely obscure value of NPC favoritism increases.

And the same goes for Named Boss Hunter.

Perhaps it has advantages with a quest or something via NPC. I have an atmosphere where I'm going to get a bit of a rare quest or something.

There seems to be nothing more meaningful than flavor text when it comes to "Challenger of the Strong". Well, if there's a level difference of 10, it usually looks like a monster would be fine, and I guess it's reasonable.

Next up is the accessory, The Testimony of the Named Solo Crusader.

This was also similar to the title.

――

Item: Testimony of the Named Solo Crusader

Classification: Accessories

Effect: Orihalcon necklace given by God when you crusade the named boss monster alone. Possession greatly increases the likelihood and confidence of some NPCs.

――

This item also has an impressive UP effect on NPC.

When the effects overlap, I wonder what kind of response they will respond to.

At least it doesn't say it's going to drop, so there shouldn't be any downside effects.

It wouldn't be a bad idea to keep it and damage it.

By the way, I meant with the Orihalcon necklace, but it was a substitute that was not so different from a normal necklace in a puff, like a small Orihalcon plate was connected by a metal chain.

By the way, I guess it's called Orihalcon.

Even though it's a classic metal in the game, it feels strange when you take it in your hand like this.

Looks like a blue-white looking metal in this game though.

Set aside the orihalcon, then check your skills.

――

Hungry Wolf Skills

Classification: Rare

Cool time: 24 hours

Spend 1% HP every 3 seconds during skill activation.

During activation, increase muscle strength and agility values by 50%. Reduce sturdy and demon protection values by 50%.

Deactivates any healing effects during activation and doubles the amount of continuous damage (poison, bleeding, inflammation, etc.) over time.

If deathed during activation, the death penalty time is doubled.

Activation keyword: "Eat Hungry, Wolf King's Fang"

Disarm Keyword "My Hunger Is Enough"

* Proficiency does not exist in this skill.

――

"What's this?"

In a nutshell, is it peaky?

The Hungry Wolf skill was too pointy an enhancement skill.

Instead of obtaining major corrections, they carry significant disadvantages.

I understand HP consumption. It doesn't seem to be the same skill, but the Red Wolf used similar skills at the end.

It would also be nice to have a brittle defense for increasing muscle strength and agility.

As for the other disadvantages, aren't you honestly overserved? I didn't even feel like it.

Well, in short, "If you want to use it, take care of all of your opponent's attacks and deal with slip damage." The apparent impact of twice the death penalty at activation is medium.

Looks like there's another plain kitchen two-tick line setup.

High Risk High Return.

However, I was also certain it would go well with my style of combat.

Personally, this "Hungry Wolf" skill could be enough loot to say I'm very satisfied with just getting it.

So, the rest is the named item, Lonely Red Wolf/Soul of Aria.

My heart dances a little to the notation of how to say victory perks.

――

Item: Lonely Red Wolf/Aria Soul

Rarity: Named

A soul with the power of the Red Wolf, left very rarely by the lonely Red Wolf/Aria.

It can be used to create a weapon, and the rarity of an item created using this item is forced to be "Named".

* Rarity: Named items are not subject to change of owner, but can be loaned by contract.

――

"Hmmm..."

It was a very difficult silo thing to judge.

Rarity: Named. I've never heard of anything like that.

It says on the official page that the rarity of an item in the first place is six levels: Common, High Common, Rare, High Rare, Epic and Legend.

However, in addition to that, there is the designation PM, or Player Made.

This is to be distinguished as a drop, that is to say to prove that it is a product.

For example, if you are a player-made weapon, it would appear to be an expression like "PM" regardless of its strength.

(Rarity: What a name, it shouldn't have been on the official website. But as far as item descriptions go, it's not like an item only drops once, is it? This)

Think in your head about what makes you grumble.

It says "The Soul of the Lonely Red Wolf/Aria" is something you drop "very rarely" if you believe that explanation.

I don't really understand the named boss monster, I can't be sure, but I guess that means I can get it if I "go around".

Then there is a good chance that there are other players who have obtained "Rarity: Named" items.

I get stuck in words when people ask me if I want to fight that strength monster over and over again, but it's hard to think of saying that only one player can get an item of this hand.

If you're going to win the top prize for an in-game event, there's no way you're going to allow a Boss Monster drop.

I think if I think back on the announcement now, I would have said something like "First Crusade Bonus" or something.

I don't know if that's the "Red Wolf Aria's" first crusade bonus in the game or the "Named Boss Monster" first crusade bonus as an individual of mine.

However, it seemed like there was another possibility of luck that the item could be dropped once and for all.

(Ask Lynn or look for the player's offensive information and you'll get some information)

With a little regret that I had only seen the abbreviated offensive information that was out of the formula, I decided to do Lynn a favor in case of trouble.

"Wow, you have a lot of pure red wolf material... if you look closely, you're up to seven levels. Wow, I have about 30 more status points apart from the leveling one..."

From here on out, I was tired of being silent and I leaked to myself because it wasn't even content to undermine because I squealed otherwise.

The increased status points would be for what he said about bonuses and stuff in the announcement. Unique Boss Monsters may get status points when defeated.

Speaking of 30, it's six levels, so it's going to be pretty good.

As far as the Red Wolf Aria material is concerned, I'll put it on hold now.

I would like to use it to make gear, including "The Soul of the Lonely Red Wolf/Aria," but I want to get confirmation from Lynn for once.

"Yes, we have to check the death penalty."

"Do you have a Despena?

"I do."

"Less beginners"

"Ha-ha."

"This game is despena loose though"

I open the help by manipulating the menu screen as I look at the comments that have picked up almost a solitary grunt.

The information about the death penalty, which I found out from my research, was not that difficult.

The death penalty is basically six hours.

Its contents are simple, halving all statuses during a death penalty and granting a state where no EXP is gained.

That's all.

I won't lose half my money because I'm dead, and I won't be deprived of my items or my experience.

Substantial damage is such that it does not have the flavor to go outside the field.

Depending on the game, Zara can't believe that when she dies, she takes the item and the level drops and the money is gone.

In that sense, I'd say it's a loose death penalty, as the comment suggests.

Besides, beginners below level 20 get reduced death penalties to an hour!

Six hours because I'm 21, though!

Well, I've achieved my leveling goal sparingly, even without trying, and I think I can take a six-hour break.

Having checked the one street lizardt, I decided to log out once about the death penalty and talk to Lynn properly.

He said he'd be broadcasting this afternoon, so he hasn't even turned around at 9: 00, and now he should be watching my broadcast.

"I've got a death penalty attached for six hours, so I'm going to drop it once I do a lot of research. I would also like to buy the items, so I will resume the broadcast at about 1: 00 PM early."

"Well, I can't help it."

It was a sudden boss battle.

"That was like a movie."

"Good to be up early"

"I'll look forward to the Rizalt debriefing later"

"Can't wait."

"Well, thank you for the early morning- annoying."

"Snacks"

"Snacks"

"Snacks"

"B"

After some glance at the comments, I pushed the logout button on the menu to get out of the electronic world feeling a floating sensation I was completely used to in the last few days.