Blunt Type Ogre Girl’s Way to Live Streaming
Striking weapons and arts
was appointed tester of the prototype from Ruru, I was visiting the wetlands of Laures again.
Speaking of why I came here yesterday with scattered eyes, one is to try a weapon bearing the name of this ballpoint pen.
The second is to try and fight monsters of the Lizard lineage that you couldn't see yesterday.
Calm down, I'm not sure why there are lizards in the wetlands. Is it an aquatic lizard?
I feel like crocodiles are more realistic, but I feel like losing if I go in there because I mean games.
"Yo, hey, hey."
I'll make sure this two-handed stick performs as I jump and strike down the amafrog trying to hit the ramp as much as a rhythm game.
Attack power is 35. It has a higher attack power than super/gold bars at this point.
The deformation does not change the attack power, but seems to have a separate endurance set on the blade that comes out after deformation, from the pattern to the striking area behind it.
And because it incorporates a deformation mechanism, the overall durability is not high, not just the blade.
Especially after deformation, they will operate like spears and swords, carefully targeting critical hits.
"Shit!
Twisting your thoughtful body, the "gibberish" as you step in. It is the basic arts of the "two-handed stick" skill and is also the most user-friendly move.
Was it because I had my hands full or because my HP was down? I didn't even let it deform in particular, but both of them together became polygons and disappeared.
By the way, is it because it's a derivative skill, there's another arts to the two-handed stick skill.
That's serial arts called "Bullshit," which is a thrust that consists of three breakthroughs.
As the name suggests, the place to hit is random except for the first shot.
As for the image, I guess it feels like a circle occurs around the first shot and randomly punches into it.
However, if you hold it again this way, the three weapon species - one hand mace, two hand mace, and two hand stick - are completely different, even if they are in the bracket called "Strike Weapons".
says that the difference between these three weapon species seems to be "length and weight".
The shortest is the mace for one hand. And the heaviest is the mace for both hands. Long and light is a two-handed stick.
One hand mace is the best to take around. Well, just because you can handle it with one hand will convey the ease of handling it. In that regard, the two-handed mace boasts the worst takeover.
Conversely, in fire, these two positions are reversed. The two-handed mace is the highest firepower weapon in this game, and at the same time it is a weapon that cannot be handled without a high muscle strength value.
So what is the biggest feature of a two-handed stick?
It lies in the breadth of the overwhelming range of attacks.
Because each weapon has its own way of dealing damage.
If you're a mace, you can expect a lot of damage by hitting the hit part, or tip, and vice versa, where you hit it with the root, you don't get any damage commensurate with your attack power.
Beating him with a sword pattern doesn't hurt that much, and being hit with a spear pattern part won't hurt more than being stabbed through the tip. In the case of spears, there are stone blades, but that's the exception.
In this way, the weapon is set to deal damage appropriately by treating it commensurate.
In this regard, due to the fact that this weapon called a two-handed stick is a "stick", almost similar damage determinations exist in all areas.
So the "Tsubaki" released with this weapon retains its damage even if it hits many monsters at the same time, and even if it hits it with a tip like a punch, it does damage.
At the same time that you can consistently beat similar damage in all situations, everything in between is a rare weapon called attack range.
For that matter, Arts' firepower is relatively subdued, so it is balanced around there.
It also boasts one of the best Friendly Fire induction rates for Melee weapons, which can attack each ally if you don't choose the right arts to use in party fights.
Conversely, it can be treated relatively cleverly to be treated solo.
Of course, the Strike Weapon skill can be used even when using this weapon. If effectively utilized, the scope of the battle was likely to widen even further.
"Hmmm...... lizard, I'm not here"
Though he concentrated on hunting for a small hour, Lizard still shows no signs of appearance.
Amafrog, Amafrog, Amafrog, Amafrog and I have also figured out some tricks on how to knock it down because it's something that hits all the same monsters just now.
Beat the position of your brain exactly, or decide through your gut. This seems to be the condition for a critical hit on the frog pedigree.
It would be nice to be about the size of an amafrog, but it's hard to only get the image that this is a bovine frog or tonosama frog that ends up being muddy without being critical.
The Kugelschreiber deformation mechanism is certainly useful, but the blade crossing is clearly short.
That's about half the blade compared to a spear.
This would make it a little hard to tear the guts out of a few metre frog.
"………………………"
"Huh?
I noticed a voice that had inadvertently rang from a distance as I was thinking ahead of a frog that was being poked at a weakness and flipped over.
"Scream... over there"
Thanks to the open vision, I knew at a glance where the Lord of the Voice was.
I don't have a step-in-law to help me or anything, and it's not necessarily a pinch in the first place, but I decided to go check it out at first sight, more than I heard.
As we got closer, we somehow figured out what was going on. An island with the same swamp we found yesterday.
Look, a Gothic dress girl is being attacked by a bovine frog. HP itself didn't seem to be diminishing yet, but it was trembling with its buttocks.
"Hey, you need some help?
"Oh, please!
"Rika."
Once I took my word for it, I prevented it with a gold bar I had switched the bello down against the girl by the time I got here.
When he hit the "slap" as he jumped up on his head full of gaps and frightened him, he stood up the girl with the buttocks on the ground.
"Can you fight?"
"Well, that's... the weapon's broken"
"I see. Then I'll take him down."
Looking at the whole body of a chilling girl, it sure doesn't seem to have any weapons. You won't be able to fight unless you have the weapons of the sub or fighting skills.
Backstep the bovine frog press attack he was jumping while he was talking.
But it's really light. Actually, I've never seen a real bovine frog, but is it as light as this?
But unfortunately for Usifrog, I'm fighting you yesterday.
"Unless you change your attack pattern, you'll be one-sided."
That said, I take one Arts stand.
Did you think the press wouldn't hit me, blamed the bovine frog attack that had switched to an attack by Bello, and I stepped in thoughtfully and slapped the gold bars.
Hit him again so he can chase after the frightened bovine frog. Yet another shot. Besides another shot.
This is Arts "Four Series Slaps" consisting of a total of four "Slaps".
The advantage is that it consumes less SP than four beats. The drawback is that during activation, only the knocking action can be performed, and that every shot has to be punched in within a certain amount of time in order to be a continuous attack.
Even so, the beating itself is a pretty free art, and if you hold it with both hands and wield it, it will be a decision to beat it for now.
Still, if the opponent was not relatively dull, it was also an art that was hard to guess.
If I did this in front of Aria or something, they would scuff the second shot, take the distance, and drop my neck in the stiff gap after the move.
"Because of this, let me try and beat all kinds of art, okay?
In fact, yesterday, thanks to my prolonged battle with the tough frogs for nothing against the blow, my strike weapon skills were quite proficient.
For the convenience of being bounced up by Aria, I had not earned proficiency for my level, and by the time I got here yesterday, I could only use "Knockout" and "Finisher".
"Four Strikes in a row" is the finisher's next remembered art, but Bovine Frog's HP is only about 20% less.
If so, let's type in some more effective arts.
For a while I waited for my desk while avoiding the bellows and punching in the slap, and the timing of my aim finally arrived.
Step all the way in and jump straight. I had already dodged just before the leap against the bovine frog who had made the so-called progression, putting the gold bars up like bats.
With the willingness to slap and crack the head of the bovine frog thrusting in, I shook through the accelerating golden bars in the arts.
Counter Arts "Home Run". It's a pretty good piece of art that uses the momentum of the incoming enemy to kick it off.
Dogah!! and a terribly vivid striking sound, two meters being blown away by one bovine frog's body.
This arts doesn't really matter after the move stiffness because if you decide properly, your opponent will always blow up.
Except I had a little less HP with the recoil that hit back a lot of mass with me.
Because this part of the recoil depends on the enemy's mass, momentum, muscle strength, and other statuses, it can be self-destructive if you use it against a much larger opponent than yourself, or it can blow up without Arts being established in the first place.
It's interesting and powerful, but it was a somewhat troublesome piece of art for use.
Heal the wounds with potion juice bought on the open street and look at the dying bovine frog.
You're also having a concussion, and the bovine frog with the remaining HP cutting 20% is fluttering.
It's not my hobby to prolong it, and I struck in Four Strikes Again and cut off Bovine Frog's HP.
"Phew... whoa... take!?
Unexpectedly, I avoid the murder blade waving at my neck by crouching.
If I took the distance and looked back at the bad guy, there was a Gothic dress girl with a grin on her face as she shook off Rapier.