The day after the encounter with Flaming Playbody Meneas. I was visiting my first facility in the city of Fierce.

"Welcome to the Adventurer Alliance! What can I do for you today... proof of that!?

"haha......"

Due to a long time of conversation with a somewhat knowledgeable general NPC, I also feel this reaction is fresh. It's a conversation with an employee NPC since the occupational registry office, and naturally?

The testimony of the famous solo crusader I always hang from my neck is an item that seems to have few holders, and from the NPC it is also a testament to the solo defeat of Named, so there is nothing more as proof of strength.

However, so far I don't know if this is the only thing I can get from Solo Named or Normal Named...... I mean, it's also available from Party Named on Solo Crusade.

Only six names have been crusaded at the moment, and none of them, like Meneas we met yesterday, have the overwhelming strength to compete on a level, so they're not so easy opponents to crusade with solo.

Nevertheless, it's time for you to solve the freeze. I can't go on talking. I decided to give a voice to the woman in the staff who had hardened up.

"Um..."

"Ha! Excuse me, would you like to register today?

"Yes."

Adventurer Guild. It is the name of an organization that sums up the "clan" made by the players, and it is a good offices office that undertakes various tasks, that is, quests for the players, from ordinary people, nobility and sometimes the country.

Amber and Merti, whom we have met in the meantime, also belong to this organization, and the majority of NPCs who excel in combat belong here once and for all. It is also the Adventurer's Guild that officially specifies two names like Breaking Castle.

Apparently, there are several advantages of belonging here, but there are two major advantages to the range I've looked into.

The first is about clans. If you want to create a clan and join a clan, you must join the Adventurer Alliance.

Because, as I said at the beginning, clan is the direct jurisdiction of the Adventurer Alliance and the treatment of the adventurers' mutual aid organizations belonging to the Adventurer Alliance.

The other thing is that you can always come and take your quest.

There are several types of quests, some of which occur naturally throughout the city, others that everyone can receive from the same NPC, and extra requests for special conditions, as I am receiving.

The type of guild you can receive is Constant Quest, which includes, for example, a certain number of monster crusades and collecting items.

If you think you'll finally get paid for playing normally, you can simply say you get it.

Plus, it seems that doing a lot of quests raises the rank of being an adventurer, and that makes NPC more likeable.

And well, this is what I know about the guild.

I haven't left it until now because I didn't want to be in the clan or take a quest, but it's a leveling main for a while and it doesn't mean it's going to take long to register, so that's why I'm here to register.

Give me the menu card and have it do the registration process. Unexpectedly it took me a while and I was free - or I figured the receptionist should be a beautiful woman - and I was able to get my menu card back to me to see if I had finished processing in about five minutes.

"We have confirmed the history of the war engraved on the menu card. There was no criminal record, etc., so registration has been completed successfully. Please take advantage of discounts and more when shopping directly at the Guild in the future."

"Hmm."

"Adventurers don't have a norm, but they basically won't get ranked unless they do their quest. Use the menu card in front of the bulletin board when ordering or leave it at reception."

"Okay."

"You can find instructions on how to use Adventurer Alliance in the Help section of the menu. If you have any questions, you may ask an official. That concludes the description at the time of registration, is there anything you don't know?

"No, not yet."

"Bye, Mr. Skna. Our guild looks forward to working with you. … Quickly, will you be ordered the quest?

"Please, sir."

While I thought it was quite an administrative procedure compared to the Vocational Registry, having confirmed that some of the status would be engraved with the letters of the adventurer, I decided to take the quest for now.

"Deliver 10 gorilla furs", "Deliver 30 ravioli, whatever the quality", "Deliver 10 medium potions", "Crusade for 10 killabits". Even after a thorough look, there are still many crusades and delivery system quests. It is also convincing to be called the Constant Quest.

The delivery of potions is also under the jurisdiction of the Adventurer Guild. I see.

"Whoa, this looks good"

The request I took was "I want the fur of Mysteria Rabbi". The higher the number, the better. It also has a higher rank rating than any other request, and it has a great reward.

The deadline for the request is ten days. Beyond that, it is considered a failure, and the rank rating seems to drop.

"Do you want the fur of Mysteria Rabbi"... I'm not questioning the prowess of Mr. Skna, but it would be a rather difficult quest, wouldn't it? Finding and defeating may not be enough in ten days. "

"It's okay. Because I've hunted a few."

Seeing the request I made, the Alliance clerk's sister said so with a worrying look. I appreciate you worrying about me, but this monster goes well with me.

I was going to take a leisurely stroll around Fierce today, so I decided to take it without a problem.

"If that's the case, I hope they finally take the Rabbit-based quest. Mr. Sukhna will be questioned at the same time for up to three."

"Oh, let's do that then...... is this Kirabit one of the Rabbits?

"Right. This is the case with the occasional black rabbit you see outside the city. It doesn't really appear along the streets, but you're often hiding deep in the grass."

Black Rabbit...... I had seen it but didn't knock it down. Aren't you the killer bit?

"Then this and one more thing...... with a delivery quest for ravioli!

"Yes, I did.... Yes, the process is over. Reporting doesn't have to be in this city, it can be anywhere as long as it's an Adventurer's Guild. Wishing you luck."

This is how I challenged the constant quest.

"Phew, phew, phew"

Throw an iron ball and a throwing knife toward a distant, rainbow shadow while being blown by a pleasant breeze.

Trying to put a throwing knife in from the first shot really makes it a delicate throw that threads through the hole in the needle, but iron balls are useful because they just take reflection into account and put the back on it.

It's a private recommended move because once you hit it, it's not hard to hit the knife at all.

Having already slaughtered three Mysteria Rabbis while surrounding the meadow for about an hour, I was looking for Kirabit.

Looks like he's in the deep end of the grass with a black rabbit, but I can't find this.

I knocked down about five bodies, but this was also a tough opponent to knock down.

Unlike common ravioli, Rabbit is a monster of ravioli that is about twice as large overall.

Occasionally there are big rabbits like "Deccarabit," but I can say that rabbit-based monsters are more or less the same size.

That's what this Kirabit is, it's simply small and hard to hit.

Specifically about half the size of a regular rabbit. Very small, I might say about the size of a rat.

Its wax is very aggressive and when I tried it, it was a clean hit and it shredded 10%.

I can't help defeating him, but first of all, he was hard to find, and he was a struggling opponent.

"But I'm used to it."

Pfft! and make a light noise and play the Killabit.

Kirabit is certainly a small, hard opponent to hit, but he still has every chance at the point where he's attacking me from over there.

If you can predict when your body will float a little and swing a gold bar through the counter feeling with a focus on speed, it's an inescapable blow.

Rabbit has low HP overall, so there's basically nothing I can't beat and knock down with my muscle strength.

Eventually I struggled with those who found me and was to defeat as many as five Mysteria Rabbis while defeating ten Kirabbits. You did it.