"Welcome home, traveler Lynne. It seems to be safe."

It was Ilis who waited unchanged since the drop off that greeted us diving through the warp gate.

"Welcome back ~"

I guess I already said hello to Nana, who left a little while ago. The shards of stardust had been removed from the inventory and juggled in the corners of the room.

Stardust shards are a big golden sugar-like item for the purpose I saw, about the size of a baseball ball.

It seems to be in a different special frame than a normal inventory, and no matter how many you get, the weight limit doesn't seem to degrade your agility.

By the way, if you are partying, the total number obtained is divided by the number of people divided by the number of people divided when the dungeon is cleared or the party is cancelled.

But with this specification, if we were partying and playing from start to finish, the two of us would be assigned just the same shards of stardust.

Assuming that the final ranking is aggregated in the same number, how will the rankings of both sides be defined?

I asked Iris because I had such a question, and she nodded once before answering me.

"It's random"

"What?"

"Complete random numbers determine ranking. In addition, any fractions that cannot be divided by the number of parties will be randomly divided."

"Oh yeah...... I don't mind. You can solo and adjust the number of pieces."

Well, if they say it's determined by random numbers, I can't help it.

The ranking rewards for this event are pretty outrageous in the first place.

1st to 6th place on every server is the highest reward.

From there to 100th place is the next reward.

Plus the next place is 1000.

The rest of the players are all the same.

Each ranking reward feels like one rare item is decreasing, and the highest rare item can be described as a "resuscitation potion" this time.

Besides, if you really don't like random elements, you just have to dive one at a time at a time.

Because if you dive solo, all the stardust shards you get count against you.

By the way, the number we got around this time is a little over 500. Looks like we dropped about a hundred from the Mirage, so the boss seems efficient after all.

One head 250 will be free to use because we divide it between two people.

"Quick, but can you replace it?

"You're replacing shards of stardust. This will be the catalogue."

"Catalogue…"

I'll take something like a magazine handed to me by Pong and roll it up for a try. It's an ordinary catalogue.

Something like this...... yeah. I want you to at least pinch it between menu cards and stuff because I suddenly feel drawn back to reality.

Refresh your mind and test the contents, "Elementary Potion," "Intermediate Potion," "Potion Candy," "MP Potion"... there are about three pages of potion alone.

I appreciate the MP potion. This is a pretty hard item to create, and it's pretty expensive in NPC stores.

100 shards because they are intermediate. If you think that strength boss drops are this... not bad.

"Uh-huh."

You got tired of juggling, Nana came to peek into the catalog I was reading.

Because of the height difference, I will lower my hand to hold the catalog slightly, taking into account the nana that is stretching my body slightly.

"Eh heh, thanks"

"You're welcome.... you want something?

"Mm-hmm, I was thinking - I don't know if there's a mapping item."

Ha ha ha to Nana's words she said that with a funny-laughter.

This time around, it was about two and a half hours around.

Although of course we can't help but explore it quite well, we don't make the shards efficiently after spending so much time every time.

Most importantly, even if we can spend a lot of time each day, the average player can't enjoy an event that takes time at this pace.

If you do, you can be strong, and even if you don't, some casual games are in the mainstream these days.

More than this being a circumferential event, it was a natural idea in a way to think that the more circumferential you got, the easier the "items around you" would be.

"Iris, which items are involved in the offense?

"If so, look at the items after the return tag"

Scrolling through the parallax and catalog, it was true that all the later items from the return tag were items that might be useful for offenses such as the Map and the Detection Kit.

The map has a fairly high exchange rate and requires 200 shards of stardust per sheet. The Detection Kit is a substitute for detection skills, and this seems to work similarly to detection skills instead of breaking at random odds.

"Nana, I'd like to make it a two-part map for now."

"Fine."

"Illis, give us one map at a time"

"Map, right? Now we'll have 200 shards of stardust per person."

Each of us collects shards of stardust, and a map is granted by Illis.

When I took it out of the inventory, a map with "Map No. 16" appeared in the upper left part.

Those Nana took out are labeled Map No. 11. The depicted contents are also different, so it seemed good to see it as a map of another hierarchy.

"Nana, lend me something"

"Can you remember?

He leans his neck and sends a gaze at Nana throwing the inquiry okay, closing his eyes.

Match the contents of the map in your head with the brain map you were building from the route you came through in your earlier offense.

After taking about five minutes to make sure it was kept in mind, there was something I understood.

The two maps exchanged this time are one overlapping the hierarchy that came through in the first attack, and one that doesn't.

The map, which overlapped the structure with those who actually came through, was oddly from the hierarchy where that jewelry box came out.

Of course, I'm just saying that the memories and directions are terribly similar, but I purposefully brand them as maps and put these normally exchanged items, so you can probably think of them as belonging to the same hierarchy.

No. 16 means at least sixteen types. I don't know the maximum number, but I think it's probably about 20, even if it's the size of this dungeon and the duration of the event.

Combine this randomly for ten tiers and that dungeon is made.

"... Yeah, I remember both of them. I'll give it to Nana because I don't need it anymore."

"Thanks. That's a boulder memory."

"That's the only thing that's like a handle. … there are many more shards to collect maps for now"

"Do you want to go soon?

"No, because of this, let's take a good look at the catalogue. Look, isn't there an event-only weapon?

You're nagging because you want to get busted, pull back Nana staring at the door with her eyes sparkling.

Yes, although the easy to understand goal of the map was achieved, there are several event-only items present for this event.

Instead, regular players can say it's their goal to get and enhance it.

For example, the name of this event's limited weapons is the Stardust series. The name of the protective equipment is the Stardust series. Although it is only the difference between English and Japanese, it is an easy name to understand in the sense of clearly separating armaments.

If you ask me if I'm strong, I'm not particularly strong. It can be used from beginner to fierce, so it has about the same performance as a Trillian store seller.

Even as a weapon species, it does not support fine derivations. Sometimes there will be no weapon type that some people use because it is up to about basic + derived skills.

Still, events only create value, and from a beginner's point of view, it's definitely a breakthrough performance.

"You don't have any gold bars..."

As the two of us looked over the catalog, Pompous and Nana muttered about it.

Seems seriously shocked for the sake of it, I lay my eyes down with a soggy face. Nana, you. Since when have you been so possessed by gold bars?

Actually, gold bars, including shadow stitches, are classified as single-handed mace, so if they are the same weapon type, a weapon named "Stardust Mais" hits the event weapon Nana should get.

In my case, it's a cane weapon called Stardust Stuff.

The performance at the time of exchange is exactly the same as that of the Beginner series of weapons you received at the time of initial setup.

Each shard can be exchanged from 250 shards, plus up to 5 weapon-compatible reinforcement materials for 100 pieces at a time.

This means that collecting 750 shards per weapon will increase your performance to as high as a Trillian store sale.

Also, since the reinforcement materials that can be exchanged are like what you see in normal play, they can be reinforced if collected after the event even if they cannot be reinforced during the worst event.

If you collect 250 pieces at worst, the enhancement will work out, so Comp Momentum will make that a goal.

Incidentally, this weapon, which at first glance appears to have only a degree of connectivity performance, also has quite a handy use for a number of reasons.

For strike weapon users like Nana, among other things, there are certain uses for trump cards and possibilities.

Nana probably hasn't noticed yet, but doesn't seem to have the time to explain it.

I thought that when I saw Nana shaking her body with all sorts of pain.

"Sa, shall we go round two for now? Better pace than just now, eh?

"Heh heh, follow me properly, huh?

Dive through the door again with Nana recovering from the golden bar shock.

Iris bowed his head without saying anything and quietly dropped us off.